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lovr/etc/shaders.h
bjorn 8f654ed408 Simplify fill shaders;
Now there's 2 instead of 3!  Behavior is the same, fill goes
layer-by-layer onto each view until either the texture or canvas run out
of layers.
2023-04-26 22:18:06 -07:00

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C

#include "shaders/unlit.vert.h"
#include "shaders/unlit.frag.h"
#include "shaders/normal.frag.h"
#include "shaders/font.frag.h"
#include "shaders/cubemap.vert.h"
#include "shaders/cubemap.frag.h"
#include "shaders/equirect.frag.h"
#include "shaders/fill.vert.h"
#include "shaders/fill_array.frag.h"
#include "shaders/animator.comp.h"
#include "shaders/blender.comp.h"
#include "shaders/timewizard.comp.h"
#include "shaders/logo.frag.h"
#include "shaders/lovr.glsl.h"
#define LOCATION_POSITION 10
#define LOCATION_NORMAL 11
#define LOCATION_UV 12
#define LOCATION_COLOR 13
#define LOCATION_TANGENT 14