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https://github.com/bjornbytes/lovr.git
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8f654ed408
Now there's 2 instead of 3! Behavior is the same, fill goes layer-by-layer onto each view until either the texture or canvas run out of layers.
22 lines
602 B
C
22 lines
602 B
C
#include "shaders/unlit.vert.h"
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#include "shaders/unlit.frag.h"
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#include "shaders/normal.frag.h"
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#include "shaders/font.frag.h"
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#include "shaders/cubemap.vert.h"
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#include "shaders/cubemap.frag.h"
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#include "shaders/equirect.frag.h"
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#include "shaders/fill.vert.h"
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#include "shaders/fill_array.frag.h"
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#include "shaders/animator.comp.h"
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#include "shaders/blender.comp.h"
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#include "shaders/timewizard.comp.h"
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#include "shaders/logo.frag.h"
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#include "shaders/lovr.glsl.h"
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#define LOCATION_POSITION 10
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#define LOCATION_NORMAL 11
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#define LOCATION_UV 12
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#define LOCATION_COLOR 13
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#define LOCATION_TANGENT 14
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