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lovr/src/modules
bjorn 907305e430 Fix oculus hand model orientation;
- Previously, animate was converting from oculus basis to lovr basis.
- Not all hand models are animated.
- Instead, apply the compensation in newModel.
- This means that both animated and non-animated models have correct orientation.
- Verified that regular getPose is returning correct rotation as well.
2021-06-01 09:59:38 -06:00
..
audio phonon: Fix crash when setGeometry fails; 2021-04-27 22:15:15 -06:00
data Sound:setFrames should use a stream's write buffer size, not read buffer size 2021-05-31 09:07:38 -06:00
event lovr.system; 2021-02-25 09:00:12 -07:00
filesystem Add even more padding to stb zlib; 2021-03-24 21:13:04 -06:00
graphics Native textures don't destroy their handles; 2021-04-27 22:24:42 -06:00
headset Fix oculus hand model orientation; 2021-06-01 09:59:38 -06:00
math rm some unnecessary includes; 2021-04-20 20:08:30 -06:00
physics Route ODE messages into LOVR log system 2021-03-28 17:34:11 -06:00
system lovr.system.getCoreCount; 2021-02-25 09:30:05 -07:00
thread util.h no longer uses atomics; 2021-02-11 16:37:55 -07:00
timer lovr.system; 2021-02-25 09:00:12 -07:00