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Lua Virtual Reality Engine
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bjorn 942dc77b7a Pass Java VM to plugins on Android;
Currently I don't think there's a way for plugins to use JNI, because they
have no way to access the JavaVM or JNIEnv pointers.  JNI_OnLoad is only
called for native libraries loaded by Java, and the plugin library has
no way of loading liblovr.so or accessing its symbols because the
library is inside the APK.  This change emulates JNI_OnLoad as a means
of smuggling the JavaVM over to plugins before they're loaded.  On
Android API level 31, the JNI_GetCreatedJavaVMs function was exposed on
Android, so that may be an alternative for plugins to use in the future.
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LÖVR

A simple Lua framework for rapidly building VR experiences.

You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open source, and supports lots of different platforms and devices.

Build Version Matrix Discord

Homepage | Documentation | FAQ

Features

  • Cross-Platform - Runs on Windows, macOS, Linux, and Android.
  • Cross-Device - Supports Vive/Index, Oculus Rift/Quest, Windows MR, and has a VR simulator.
  • Beginner-friendly - Simple VR scenes can be created in just a few lines of Lua.
  • Fast - Writen in C11 and scripted with LuaJIT, includes optimized single-pass stereo rendering.
  • Asset Import - Supports 3D models (glTF, OBJ), skeletal animation, HDR textures, cubemaps, fonts, etc.
  • Spatialized Audio - Audio is automatically spatialized using HRTFs.
  • Vector Library - Efficient first-class support for 3D vectors, quaternions, and matrices.
  • 3D Rigid Body Physics - Including 4 collider shapes, triangle mesh colliders, and 4 joint types.
  • Compute Shaders - For high performance GPU tasks, like particles.

Getting Started

It's really easy to get started making things with LÖVR. Grab a copy of the executable from https://lovr.org/download, then write a main.lua script and drag it onto the executable. Here are some example projects to try:

Hello World

function lovr.draw(pass)
  pass:text('Hello World!', 0, 1.7, -3, .5)
end

Spinning Cube

function lovr.draw(pass)
  pass:cube(0, 1.7, -1, .5, lovr.timer.getTime())
end

Hand Tracking

function lovr.draw(pass)
  for _, hand in ipairs(lovr.headset.getHands()) do
    pass:sphere(vec3(lovr.headset.getPosition(hand)), .1)
  end
end

3D Models

function lovr.load()
  model = lovr.graphics.newModel('model.gltf')
end

function lovr.draw(pass)
  pass:draw(model, x, y, z)
end

More examples are on the docs page.

Building

You can build LÖVR from source using CMake. Here are the steps using the command line:

mkdir build
cd build
cmake ..
cmake --build .

See the Compiling Guide for more info.

Resources

  • Documentation: Guides, tutorials, examples, and API documentation.
  • FAQ: Frequently Asked Questions.
  • Matrix: The LÖVR community for discussion and support.
  • Nightly Builds: Nightly builds for Windows.
  • Compiling Guide: Information on compiling LÖVR from source.
  • Contributing: Guide for helping out with development 💜
  • LÖVE: LÖVR is heavily inspired by LÖVE, a 2D game framework.

Contributors

License

MIT, see LICENSE for details.