lovr/src/modules/physics/physics_jolt.c

1433 lines
53 KiB
C

#include "physics/physics.h"
#include "core/maf.h"
#include "util.h"
#include <stdlib.h>
#include <joltc.h>
struct World {
uint32_t ref;
JPH_PhysicsSystem* system;
JPH_BodyInterface* bodies;
JPH_ObjectLayerPairFilter* objectLayerPairFilter;
int collisionSteps;
Collider* head;
float defaultLinearDamping;
float defaultAngularDamping;
bool defaultIsSleepingAllowed;
char* tags[MAX_TAGS];
};
struct Collider {
uint32_t ref;
JPH_BodyID id;
JPH_Body* body;
World* world;
Shape* shape;
Collider* prev;
Collider* next;
arr_t(Joint*) joints;
uint32_t tag;
};
struct Shape {
uint32_t ref;
ShapeType type;
JPH_Shape* shape;
};
struct Joint {
uint32_t ref;
JointType type;
JPH_Constraint* constraint;
};
static struct {
bool initialized;
Shape* pointShape;
JPH_Shape* queryBox;
JPH_Shape* querySphere;
JPH_AllHit_CastShapeCollector* castShapeCollector;
} state;
// Broad phase and object phase layers
#define NUM_OP_LAYERS ((MAX_TAGS + 1) * 2)
#define NUM_BP_LAYERS 2
// UNTAGGED = 16 is mapped to object layers: 32 is kinematic untagged, and 33 is dynamic untagged
// (NO_TAG = ~0u is not used in jolt implementation)
#define UNTAGGED (MAX_TAGS)
// XXX slow, but probably fine (tag names are not on any critical path), could switch to hashing if needed
static uint32_t findTag(World* world, const char* name) {
for (uint32_t i = 0; i < MAX_TAGS && world->tags[i]; i++) {
if (!strcmp(world->tags[i], name)) {
return i;
}
}
return UNTAGGED;
}
bool lovrPhysicsInit(void) {
if (state.initialized) return false;
JPH_Init(32 * 1024 * 1024);
state.pointShape = lovrSphereShapeCreate(FLT_EPSILON);
state.querySphere = (JPH_Shape*) JPH_SphereShape_Create(1.f);
state.queryBox = (JPH_Shape*) JPH_BoxShape_Create(&(const JPH_Vec3) { .5, .5f, .5f }, 0.f);
state.castShapeCollector = JPH_AllHit_CastShapeCollector_Create();
return state.initialized = true;
}
void lovrPhysicsDestroy(void) {
if (!state.initialized) return;
lovrRelease(state.pointShape, lovrShapeDestroy);
JPH_Shutdown();
state.initialized = false;
}
World* lovrWorldCreate(WorldInfo* info) {
World* world = lovrCalloc(sizeof(World));
world->ref = 1;
world->collisionSteps = 1;
world->defaultLinearDamping = .05f;
world->defaultAngularDamping = .05f;
world->defaultIsSleepingAllowed = info->allowSleep;
JPH_BroadPhaseLayerInterface* broadPhaseLayerInterface = JPH_BroadPhaseLayerInterfaceTable_Create(NUM_OP_LAYERS, NUM_BP_LAYERS);
world->objectLayerPairFilter = JPH_ObjectLayerPairFilterTable_Create(NUM_OP_LAYERS);
for (uint32_t i = 0; i < NUM_OP_LAYERS; i++) {
for (uint32_t j = i; j < NUM_OP_LAYERS; j++) {
JPH_BroadPhaseLayerInterfaceTable_MapObjectToBroadPhaseLayer(broadPhaseLayerInterface, i, i % 2);
if (i % 2 == 0 && j % 2 == 0) {
JPH_ObjectLayerPairFilterTable_DisableCollision(world->objectLayerPairFilter, i, j);
} else {
JPH_ObjectLayerPairFilterTable_EnableCollision(world->objectLayerPairFilter, i, j);
}
}
}
JPH_ObjectVsBroadPhaseLayerFilter* broadPhaseLayerFilter = JPH_ObjectVsBroadPhaseLayerFilterTable_Create(
broadPhaseLayerInterface, NUM_BP_LAYERS,
world->objectLayerPairFilter, NUM_OP_LAYERS);
JPH_PhysicsSystemSettings settings = {
.maxBodies = info->maxColliders,
.maxBodyPairs = info->maxColliderPairs,
.maxContactConstraints = info->maxContacts,
.broadPhaseLayerInterface = broadPhaseLayerInterface,
.objectLayerPairFilter = world->objectLayerPairFilter,
.objectVsBroadPhaseLayerFilter = broadPhaseLayerFilter
};
world->system = JPH_PhysicsSystem_Create(&settings);
world->bodies = JPH_PhysicsSystem_GetBodyInterface(world->system);
lovrWorldSetGravity(world, info->gravity);
for (uint32_t i = 0; i < info->tagCount; i++) {
size_t size = strlen(info->tags[i]) + 1;
world->tags[i] = lovrMalloc(size);
memcpy(world->tags[i], info->tags[i], size);
}
return world;
}
void lovrWorldDestroy(void* ref) {
World* world = ref;
lovrWorldDestroyData(world);
for (uint32_t i = 0; i < MAX_TAGS - 1 && world->tags[i]; i++) {
lovrFree(world->tags[i]);
}
lovrFree(world);
}
void lovrWorldDestroyData(World* world) {
while (world->head) {
Collider* next = world->head->next;
lovrColliderDestroyData(world->head);
world->head = next;
}
JPH_PhysicsSystem_Destroy(world->system);
}
void lovrWorldUpdate(World* world, float dt, CollisionResolver resolver, void* userdata) {
JPH_PhysicsSystem_Step(world->system, dt, world->collisionSteps);
}
void lovrWorldComputeOverlaps(World* world) {
//
}
int lovrWorldGetNextOverlap(World* world, Shape** a, Shape** b) {
return 0;
}
int lovrWorldCollide(World* world, Shape* a, Shape* b, float friction, float restitution) {
return 0;
}
void lovrWorldGetContacts(World* world, Shape* a, Shape* b, Contact contacts[MAX_CONTACTS], uint32_t* count) {
//
}
void lovrWorldRaycast(World* world, float x1, float y1, float z1, float x2, float y2, float z2, RaycastCallback callback, void* userdata) {
const JPH_NarrowPhaseQuery* query = JPC_PhysicsSystem_GetNarrowPhaseQueryNoLock(world->system);
const JPH_RVec3 origin = { x1, y1, z1 };
const JPH_Vec3 direction = { x2 - x1, y2 - y1, z2 - z1 };
JPH_AllHit_CastRayCollector* collector = JPH_AllHit_CastRayCollector_Create();
JPH_NarrowPhaseQuery_CastRayAll(query, &origin, &direction, collector, NULL, NULL, NULL);
size_t count;
JPH_RayCastResult* hits = JPH_AllHit_CastRayCollector_GetHits(collector, &count);
for (size_t i = 0; i < count; i++) {
Collider* collider = (Collider*) (uintptr_t) JPH_BodyInterface_GetUserData(world->bodies, hits[i].bodyID);
uint32_t child = 0;
if (collider->shape->type == SHAPE_COMPOUND) {
JPH_SubShapeID id = hits[i].subShapeID2;
JPH_SubShapeID remainder;
child = JPH_CompoundShape_GetSubShapeIndexFromID((JPH_CompoundShape*) collider->shape, id, &remainder);
}
JPH_RVec3 position = {
x1 + hits[i].fraction * (x2 - x1),
y1 + hits[i].fraction * (y2 - y1),
z1 + hits[i].fraction * (z2 - z1)
};
JPH_Vec3 normal;
JPH_Body_GetWorldSpaceSurfaceNormal(collider->body, hits[i].subShapeID2, &position, &normal);
if (callback(collider, &position.x, &normal.x, child, userdata)) {
break;
}
}
JPH_AllHit_CastRayCollector_Destroy(collector);
}
static bool lovrWorldQueryShape(World* world, JPH_Shape* shape, float position[3], float scale[3], QueryCallback callback, void* userdata) {
JPH_RMatrix4x4 transform;
float* m = &transform.m11;
mat4_identity(m);
mat4_translate(m, position[0], position[1], position[2]);
mat4_scale(m, scale[0], scale[1], scale[2]);
JPH_Vec3 direction = { 0.f, 0.f, 0.f };
JPH_RVec3 base_offset = { 0.f, 0.f, 0.f };
const JPH_NarrowPhaseQuery* query = JPC_PhysicsSystem_GetNarrowPhaseQueryNoLock(world->system);
JPH_AllHit_CastShapeCollector_Reset(state.castShapeCollector);
JPH_NarrowPhaseQuery_CastShape(query, shape, &transform, &direction, &base_offset, state.castShapeCollector);
size_t count;
JPH_AllHit_CastShapeCollector_GetHits(state.castShapeCollector, &count);
for (size_t i = 0; i < count; i++) {
JPH_BodyID id = JPH_AllHit_CastShapeCollector_GetBodyID2(state.castShapeCollector, i);
Collider* collider = (Collider*) (uintptr_t) JPH_BodyInterface_GetUserData(world->bodies, id);
if (callback(collider, 0, userdata)) {
break;
}
}
return count > 0;
}
bool lovrWorldQueryBox(World* world, float position[3], float size[3], QueryCallback callback, void* userdata) {
return lovrWorldQueryShape(world, state.queryBox, position, size, callback, userdata);
}
bool lovrWorldQuerySphere(World* world, float position[3], float radius, QueryCallback callback, void* userdata) {
float scale[3] = { radius, radius, radius };
return lovrWorldQueryShape(world, state.querySphere, position, scale, callback, userdata);
}
Collider* lovrWorldGetFirstCollider(World* world) {
return world->head;
}
void lovrWorldGetGravity(World* world, float gravity[3]) {
JPH_Vec3 g;
JPH_PhysicsSystem_GetGravity(world->system, &g);
vec3_init(gravity, &g.x);
}
void lovrWorldSetGravity(World* world, float gravity[3]) {
JPH_PhysicsSystem_SetGravity(world->system, &(const JPH_Vec3) { gravity[0], gravity[1], gravity[2] });
}
const char* lovrWorldGetTagName(World* world, uint32_t tag) {
return (tag == UNTAGGED) ? NULL : world->tags[tag];
}
void lovrWorldDisableCollisionBetween(World* world, const char* tag1, const char* tag2) {
uint32_t i = findTag(world, tag1);
uint32_t j = findTag(world, tag2);
if (i == UNTAGGED || j == UNTAGGED) {
return;
}
uint32_t iStatic = i * 2;
uint32_t jStatic = j * 2;
uint32_t iDynamic = i * 2 + 1;
uint32_t jDynamic = j * 2 + 1;
JPH_ObjectLayerPairFilterTable_DisableCollision(world->objectLayerPairFilter, iDynamic, jDynamic);
JPH_ObjectLayerPairFilterTable_DisableCollision(world->objectLayerPairFilter, iDynamic, jStatic);
JPH_ObjectLayerPairFilterTable_DisableCollision(world->objectLayerPairFilter, iStatic, jDynamic);
}
void lovrWorldEnableCollisionBetween(World* world, const char* tag1, const char* tag2) {
uint32_t i = findTag(world, tag1);
uint32_t j = findTag(world, tag2);
if (i == UNTAGGED || j == UNTAGGED) {
return;
}
uint32_t iStatic = i * 2;
uint32_t jStatic = j * 2;
uint32_t iDynamic = i * 2 + 1;
uint32_t jDynamic = j * 2 + 1;
JPH_ObjectLayerPairFilterTable_EnableCollision(world->objectLayerPairFilter, iDynamic, jDynamic);
JPH_ObjectLayerPairFilterTable_EnableCollision(world->objectLayerPairFilter, iDynamic, jStatic);
JPH_ObjectLayerPairFilterTable_EnableCollision(world->objectLayerPairFilter, iStatic, jDynamic);
}
bool lovrWorldIsCollisionEnabledBetween(World* world, const char* tag1, const char* tag2) {
uint32_t i = findTag(world, tag1);
uint32_t j = findTag(world, tag2);
if (i == UNTAGGED || j == UNTAGGED) {
return true;
}
uint32_t iDynamic = i * 2 + 1;
uint32_t jDynamic = j * 2 + 1;
return JPH_ObjectLayerPairFilterTable_ShouldCollide(world->objectLayerPairFilter, iDynamic, jDynamic);
}
// Deprecated
int lovrWorldGetStepCount(World* world) { return world->collisionSteps; }
void lovrWorldSetStepCount(World* world, int iterations) { world->collisionSteps = iterations;}
float lovrWorldGetResponseTime(World* world) {}
void lovrWorldSetResponseTime(World* world, float responseTime) {}
float lovrWorldGetTightness(World* world) {}
void lovrWorldSetTightness(World* world, float tightness) {}
bool lovrWorldIsSleepingAllowed(World* world) { return world->defaultIsSleepingAllowed; }
void lovrWorldSetSleepingAllowed(World* world, bool allowed) { world->defaultIsSleepingAllowed = allowed; }
void lovrWorldGetLinearDamping(World* world, float* damping, float* threshold) { *damping = world->defaultLinearDamping, *threshold = 0.f; }
void lovrWorldSetLinearDamping(World* world, float damping, float threshold) { world->defaultLinearDamping = damping; }
void lovrWorldGetAngularDamping(World* world, float* damping, float* threshold) { *damping = world->defaultAngularDamping, *threshold = 0.f; }
void lovrWorldSetAngularDamping(World* world, float damping, float threshold) { world->defaultAngularDamping = damping; }
// Collider
Collider* lovrColliderCreate(World* world, Shape* shape, float x, float y, float z) {
uint32_t count = JPH_PhysicsSystem_GetNumBodies(world->system);
uint32_t limit = JPH_PhysicsSystem_GetMaxBodies(world->system);
lovrCheck(count < limit, "Too many colliders!");
Collider* collider = lovrCalloc(sizeof(Collider));
collider->ref = 1;
collider->world = world;
collider->shape = shape ? shape : state.pointShape;
collider->tag = UNTAGGED;
const JPH_RVec3 position = { x, y, z };
const JPH_Quat rotation = { 0.f, 0.f, 0.f, 1.f };
JPH_MotionType type = JPH_MotionType_Dynamic;
JPH_ObjectLayer objectLayer = UNTAGGED * 2 + 1;
JPH_BodyCreationSettings* settings = JPH_BodyCreationSettings_Create3(collider->shape->shape, &position, &rotation, type, objectLayer);
collider->body = JPH_BodyInterface_CreateBody(world->bodies, settings);
collider->id = JPH_Body_GetID(collider->body);
JPH_BodyCreationSettings_Destroy(settings);
JPH_BodyInterface_AddBody(world->bodies, collider->id, JPH_Activation_Activate);
JPH_BodyInterface_SetUserData(world->bodies, collider->id, (uint64_t) collider);
lovrColliderSetLinearDamping(collider, world->defaultLinearDamping, 0.f);
lovrColliderSetAngularDamping(collider, world->defaultAngularDamping, 0.f);
lovrColliderSetSleepingAllowed(collider, world->defaultIsSleepingAllowed);
arr_init(&collider->joints);
// Adjust the world's collider list
if (!world->head) {
world->head = collider;
} else {
collider->next = world->head;
collider->next->prev = collider;
world->head = collider;
}
lovrRetain(collider->shape);
lovrRetain(collider); // The world owns a reference to the collider
return collider;
}
void lovrColliderDestroy(void* ref) {
Collider* collider = ref;
lovrColliderDestroyData(collider);
arr_free(&collider->joints);
lovrFree(collider);
}
void lovrColliderDestroyData(Collider* collider) {
if (!collider->body) {
return;
}
lovrRelease(collider->shape, lovrShapeDestroy);
size_t count;
Joint** joints = lovrColliderGetJoints(collider, &count);
for (size_t i = 0; i < count; i++) {
lovrRelease(joints[i], lovrJointDestroy);
}
JPH_BodyInterface_RemoveBody(collider->world->bodies, collider->id);
collider->body = NULL;
if (collider->next) collider->next->prev = collider->prev;
if (collider->prev) collider->prev->next = collider->next;
if (collider->world->head == collider) collider->world->head = collider->next;
collider->next = collider->prev = NULL;
// If the Collider is destroyed, the world lets go of its reference to this Collider
lovrRelease(collider, lovrColliderDestroy);
}
bool lovrColliderIsDestroyed(Collider* collider) {
return !collider->body;
}
bool lovrColliderIsEnabled(Collider* collider) {
return JPH_BodyInterface_IsAdded(collider->world->bodies, collider->id);
}
void lovrColliderSetEnabled(Collider* collider, bool enable) {
if (enable && !lovrColliderIsEnabled(collider)) {
JPH_BodyInterface_AddBody(collider->world->bodies, collider->id, JPH_Activation_DontActivate);
} else if (!enable && lovrColliderIsEnabled(collider)) {
JPH_BodyInterface_RemoveBody(collider->world->bodies, collider->id);
}
}
void lovrColliderInitInertia(Collider* collider, Shape* shape) {
//
}
World* lovrColliderGetWorld(Collider* collider) {
return collider->world;
}
Collider* lovrColliderGetNext(Collider* collider) {
return collider->next;
}
Shape* lovrColliderGetShape(Collider* collider, uint32_t child) {
if (collider->shape == state.pointShape) {
return NULL;
}
if (child == ~0u || collider->shape->type != SHAPE_COMPOUND) {
return collider->shape;
}
return lovrCompoundShapeGetChild(collider->shape, child);
}
void lovrColliderSetShape(Collider* collider, Shape* shape) {
shape = shape ? shape : state.pointShape;
if (shape == collider->shape) {
return;
}
float position[3], orientation[4];
const JPH_Shape* parent = JPH_BodyInterface_GetShape(collider->world->bodies, collider->id);
bool hasOffset = JPH_Shape_GetSubType(parent) == JPH_ShapeSubType_RotatedTranslated;
if (hasOffset) lovrColliderGetShapeOffset(collider, position, orientation);
lovrRelease(collider->shape, lovrShapeDestroy);
collider->shape = shape;
lovrRetain(shape);
bool updateMass = true;
if (shape->type == SHAPE_MESH || shape->type == SHAPE_TERRAIN) {
lovrColliderSetKinematic(collider, true);
updateMass = false;
}
JPH_BodyInterface_SetShape(collider->world->bodies, collider->id, shape->shape, updateMass, JPH_Activation_Activate);
if (hasOffset) {
lovrColliderSetShapeOffset(collider, position, orientation);
}
}
void lovrColliderGetShapeOffset(Collider* collider, float* position, float* orientation) {
const JPH_Shape* shape = JPH_BodyInterface_GetShape(collider->world->bodies, collider->id);
if (JPH_Shape_GetSubType(shape) == JPH_ShapeSubType_RotatedTranslated) {
JPH_Vec3 jposition;
JPH_Quat jrotation;
JPH_RotatedTranslatedShape_GetPosition((JPH_RotatedTranslatedShape*) shape, &jposition);
JPH_RotatedTranslatedShape_GetRotation((JPH_RotatedTranslatedShape*) shape, &jrotation);
vec3_init(position, &jposition.x);
quat_init(orientation, &jrotation.x);
} else {
vec3_set(position, 0.f, 0.f, 0.f);
quat_identity(orientation);
}
}
void lovrColliderSetShapeOffset(Collider* collider, float* position, float* orientation) {
const JPH_Shape* shape = JPH_BodyInterface_GetShape(collider->world->bodies, collider->id);
if (JPH_Shape_GetSubType(shape) == JPH_ShapeSubType_RotatedTranslated) {
JPH_Shape_Destroy((JPH_Shape*) shape);
}
JPH_Vec3 jposition = { position[0], position[1], position[2] };
JPH_Quat jrotation = { orientation[0], orientation[1], orientation[2], orientation[3] };
shape = (JPH_Shape*) JPH_RotatedTranslatedShape_Create(&jposition, &jrotation, collider->shape->shape);
bool updateMass = collider->shape && (collider->shape->type == SHAPE_MESH || collider->shape->type == SHAPE_TERRAIN);
JPH_BodyInterface_SetShape(collider->world->bodies, collider->id, shape, updateMass, JPH_Activation_Activate);
}
Joint** lovrColliderGetJoints(Collider* collider, size_t* count) {
*count = collider->joints.length;
return collider->joints.data;
}
const char* lovrColliderGetTag(Collider* collider) {
return lovrWorldGetTagName(collider->world, collider->tag);
}
bool lovrColliderSetTag(Collider* collider, const char* tag) {
if (!tag) {
collider->tag = UNTAGGED;
} else {
collider->tag = findTag(collider->world, tag);
if (collider->tag == UNTAGGED) {
return false;
}
}
bool kinematic = lovrColliderIsKinematic(collider);
JPH_ObjectLayer objectLayer = collider->tag * 2 + (kinematic ? 0 : 1);
JPH_BodyInterface_SetObjectLayer(collider->world->bodies, collider->id, objectLayer);
return true;
}
float lovrColliderGetFriction(Collider* collider) {
return JPH_BodyInterface_GetFriction(collider->world->bodies, collider->id);
}
void lovrColliderSetFriction(Collider* collider, float friction) {
JPH_BodyInterface_SetFriction(collider->world->bodies, collider->id, friction);
}
float lovrColliderGetRestitution(Collider* collider) {
return JPH_BodyInterface_GetRestitution(collider->world->bodies, collider->id);
}
void lovrColliderSetRestitution(Collider* collider, float restitution) {
JPH_BodyInterface_SetRestitution(collider->world->bodies, collider->id, restitution);
}
bool lovrColliderIsKinematic(Collider* collider) {
JPH_ObjectLayer objectLayer = JPH_BodyInterface_GetObjectLayer(collider->world->bodies, collider->id);
return objectLayer % 2 == 0;
}
void lovrColliderSetKinematic(Collider* collider, bool kinematic) {
JPH_ObjectLayer objectLayer = collider->tag * 2 + (kinematic ? 0 : 1);
JPH_BodyInterface_SetObjectLayer(collider->world->bodies, collider->id, objectLayer);
if (kinematic) {
JPH_BodyInterface_DeactivateBody(collider->world->bodies, collider->id);
JPH_BodyInterface_SetMotionType(
collider->world->bodies,
collider->id,
JPH_MotionType_Kinematic,
JPH_Activation_DontActivate);
} else {
JPH_BodyInterface_SetMotionType(
collider->world->bodies,
collider->id,
JPH_MotionType_Dynamic,
JPH_Activation_Activate);
}
}
bool lovrColliderIsSensor(Collider* collider) {
return JPH_Body_IsSensor(collider->body);
}
void lovrColliderSetSensor(Collider* collider, bool sensor) {
JPH_Body_SetIsSensor(collider->body, sensor);
}
bool lovrColliderIsContinuous(Collider* collider) {
return JPH_BodyInterface_GetMotionQuality(collider->world->bodies, collider->id) == JPH_MotionQuality_LinearCast;
}
void lovrColliderSetContinuous(Collider* collider, bool continuous) {
JPH_MotionQuality quality = continuous ? JPH_MotionQuality_LinearCast : JPH_MotionQuality_Discrete;
return JPH_BodyInterface_SetMotionQuality(collider->world->bodies, collider->id, quality);
}
float lovrColliderGetGravityScale(Collider* collider) {
return JPH_BodyInterface_GetGravityFactor(collider->world->bodies, collider->id);
}
void lovrColliderSetGravityScale(Collider* collider, float scale) {
return JPH_BodyInterface_SetGravityFactor(collider->world->bodies, collider->id, scale);
}
bool lovrColliderIsSleepingAllowed(Collider* collider) {
return JPH_Body_GetAllowSleeping(collider->body);
}
void lovrColliderSetSleepingAllowed(Collider* collider, bool allowed) {
JPH_Body_SetAllowSleeping(collider->body, allowed);
}
bool lovrColliderIsAwake(Collider* collider) {
return JPH_BodyInterface_IsActive(collider->world->bodies, collider->id);
}
void lovrColliderSetAwake(Collider* collider, bool awake) {
if (awake) {
JPH_BodyInterface_ActivateBody(collider->world->bodies, collider->id);
} else {
JPH_BodyInterface_DeactivateBody(collider->world->bodies, collider->id);
}
}
float lovrColliderGetMass(Collider* collider) {
JPH_MotionProperties* motionProperties = JPH_Body_GetMotionProperties(collider->body);
return 1.f / JPH_MotionProperties_GetInverseMassUnchecked(motionProperties);
}
void lovrColliderSetMass(Collider* collider, float mass) {
JPH_MotionProperties* motionProperties = JPH_Body_GetMotionProperties(collider->body);
Shape* shape = collider->shape;
JPH_MassProperties* massProperties;
JPH_Shape_GetMassProperties(shape->shape, massProperties);
JPH_MassProperties_ScaleToMass(massProperties, mass);
JPH_MotionProperties_SetMassProperties(motionProperties, JPH_AllowedDOFs_All, massProperties);
}
void lovrColliderGetMassData(Collider* collider, float* cx, float* cy, float* cz, float* mass, float inertia[6]) {
//
}
void lovrColliderSetMassData(Collider* collider, float cx, float cy, float cz, float mass, float inertia[6]) {
//
}
void lovrColliderGetPosition(Collider* collider, float* x, float* y, float* z) {
JPH_RVec3 position;
JPH_Body_GetPosition(collider->body, &position);
*x = position.x;
*y = position.y;
*z = position.z;
}
void lovrColliderSetPosition(Collider* collider, float x, float y, float z) {
JPH_RVec3 position = { x, y, z };
JPH_BodyInterface_SetPosition(collider->world->bodies, collider->id, &position, JPH_Activation_Activate);
}
void lovrColliderGetOrientation(Collider* collider, float* orientation) {
JPH_Quat quat;
JPH_Body_GetRotation(collider->body, &quat);
orientation[0] = quat.x;
orientation[1] = quat.y;
orientation[2] = quat.z;
orientation[3] = quat.w;
}
void lovrColliderSetOrientation(Collider* collider, float* orientation) {
JPH_Quat rotation = {
.x = orientation[0],
.y = orientation[1],
.z = orientation[2],
.w = orientation[3]
};
JPH_BodyInterface_SetRotation(
collider->world->bodies,
collider->id,
&rotation,
JPH_Activation_Activate);
}
void lovrColliderGetLinearVelocity(Collider* collider, float* x, float* y, float* z) {
JPH_Vec3 velocity;
JPH_BodyInterface_GetLinearVelocity(collider->world->bodies, collider->id, &velocity);
*x = velocity.x;
*y = velocity.y;
*z = velocity.z;
}
void lovrColliderSetLinearVelocity(Collider* collider, float x, float y, float z) {
const JPH_Vec3 velocity = { x, y, z };
JPH_BodyInterface_SetLinearVelocity(collider->world->bodies, collider->id, &velocity);
}
void lovrColliderGetAngularVelocity(Collider* collider, float* x, float* y, float* z) {
JPH_Vec3 velocity;
JPH_BodyInterface_GetAngularVelocity(collider->world->bodies, collider->id, &velocity);
*x = velocity.x;
*y = velocity.y;
*z = velocity.z;
}
void lovrColliderSetAngularVelocity(Collider* collider, float x, float y, float z) {
JPH_Vec3 velocity = { x, y, z };
JPH_BodyInterface_SetAngularVelocity(collider->world->bodies, collider->id, &velocity);
}
void lovrColliderGetLinearDamping(Collider* collider, float* damping, float* threshold) {
JPH_MotionProperties* properties = JPH_Body_GetMotionProperties(collider->body);
*damping = JPH_MotionProperties_GetLinearDamping(properties);
*threshold = 0.f;
}
void lovrColliderSetLinearDamping(Collider* collider, float damping, float threshold) {
JPH_MotionProperties* properties = JPH_Body_GetMotionProperties(collider->body);
JPH_MotionProperties_SetLinearDamping(properties, damping);
if (threshold != 0.f) {
lovrLog(LOG_WARN, "PHY", "Jolt does not support velocity threshold parameter for damping");
}
}
void lovrColliderGetAngularDamping(Collider* collider, float* damping, float* threshold) {
JPH_MotionProperties* properties = JPH_Body_GetMotionProperties(collider->body);
*damping = JPH_MotionProperties_GetAngularDamping(properties);
*threshold = 0.f;
}
void lovrColliderSetAngularDamping(Collider* collider, float damping, float threshold) {
JPH_MotionProperties* properties = JPH_Body_GetMotionProperties(collider->body);
JPH_MotionProperties_SetAngularDamping(properties, damping);
if (threshold != 0.f) {
lovrLog(LOG_WARN, "PHY", "Jolt does not support velocity threshold parameter for damping");
}
}
void lovrColliderApplyForce(Collider* collider, float x, float y, float z) {
JPH_Vec3 force = { x, y, z };
JPH_BodyInterface_AddForce(collider->world->bodies, collider->id, &force);
}
void lovrColliderApplyForceAtPosition(Collider* collider, float x, float y, float z, float cx, float cy, float cz) {
JPH_Vec3 force = { x, y, z };
JPH_RVec3 position = { cx, cy, cz };
JPH_BodyInterface_AddForce2(collider->world->bodies, collider->id, &force, &position);
}
void lovrColliderApplyTorque(Collider* collider, float x, float y, float z) {
JPH_Vec3 torque = { x, y, z };
JPH_BodyInterface_AddTorque(collider->world->bodies, collider->id, &torque);
}
void lovrColliderApplyLinearImpulse(Collider* collider, float impulse[3]) {
JPH_Vec3 vector = { impulse[0], impulse[1], impulse[2] };
JPH_BodyInterface_AddImpulse(collider->world->bodies, collider->id, &vector);
}
void lovrColliderApplyLinearImpulseAtPosition(Collider* collider, float impulse[3], float position[3]) {
JPH_Vec3 vector = { impulse[0], impulse[1], impulse[2] };
JPH_Vec3 point = { position[0], position[1], position[2] };
JPH_BodyInterface_AddImpulse2(collider->world->bodies, collider->id, &vector, &point);
}
void lovrColliderApplyAngularImpulse(Collider* collider, float impulse[3]) {
JPH_Vec3 vector = { impulse[0], impulse[1], impulse[2] };
JPH_BodyInterface_AddAngularImpulse(collider->world->bodies, collider->id, &vector);
}
void lovrColliderGetLocalCenter(Collider* collider, float* x, float* y, float* z) {
// todo: applicable for CompoundShape and OffsetCenterOfMassShape
*x = 0.f;
*y = 0.f;
*z = 0.f;
}
void lovrColliderGetLocalPoint(Collider* collider, float wx, float wy, float wz, float* x, float* y, float* z) {
float position[4] = { wx, wy, wz, 1.f };
JPH_RMatrix4x4 transform;
float* m = &transform.m11;
JPH_Body_GetWorldTransform(collider->body, &transform);
mat4_invert(m);
mat4_mulVec4(m, position);
*x = position[0];
*y = position[1];
*z = position[2];
}
void lovrColliderGetWorldPoint(Collider* collider, float x, float y, float z, float* wx, float* wy, float* wz) {
float position[4] = { x, y, z, 1.f };
JPH_RMatrix4x4 transform;
float* m = &transform.m11;
JPH_Body_GetWorldTransform(collider->body, &transform);
mat4_mulVec4(m, position);
*wx = position[0];
*wy = position[1];
*wz = position[2];
}
void lovrColliderGetLocalVector(Collider* collider, float wx, float wy, float wz, float* x, float* y, float* z) {
float direction[4] = { wx, wy, wz, 0.f };
JPH_RMatrix4x4 transform;
float* m = &transform.m11;
JPH_Body_GetWorldTransform(collider->body, &transform);
mat4_invert(m);
mat4_mulVec4(m, direction);
*x = direction[0];
*y = direction[1];
*z = direction[2];
}
void lovrColliderGetWorldVector(Collider* collider, float x, float y, float z, float* wx, float* wy, float* wz) {
float direction[4] = { x, y, z, 0.f };
JPH_RMatrix4x4 transform;
float* m = &transform.m11;
JPH_Body_GetWorldTransform(collider->body, &transform);
mat4_mulVec4(m, direction);
*wx = direction[0];
*wy = direction[1];
*wz = direction[2];
}
void lovrColliderGetLinearVelocityFromLocalPoint(Collider* collider, float x, float y, float z, float* vx, float* vy, float* vz) {
float wx, wy, wz;
lovrColliderGetWorldPoint(collider, x, y, z, &wx, &wy, &wz);
lovrColliderGetLinearVelocityFromWorldPoint(collider, wx, wy, wz, vx, vy, vz);
}
void lovrColliderGetLinearVelocityFromWorldPoint(Collider* collider, float wx, float wy, float wz, float* vx, float* vy, float* vz) {
JPH_RVec3 point = { wx, wy, wz };
JPH_Vec3 velocity;
JPH_BodyInterface_GetPointVelocity(collider->world->bodies, collider->id, &point, &velocity);
*vx = velocity.x;
*vy = velocity.y;
*vz = velocity.z;
}
void lovrColliderGetAABB(Collider* collider, float aabb[6]) {
JPH_AABox box;
JPH_Body_GetWorldSpaceBounds(collider->body, &box);
aabb[0] = box.min.x;
aabb[1] = box.max.x;
aabb[2] = box.min.y;
aabb[3] = box.max.y;
aabb[4] = box.min.z;
aabb[5] = box.max.z;
}
// Shapes
void lovrShapeDestroy(void* ref) {
Shape* shape = ref;
lovrShapeDestroyData(shape);
lovrFree(shape);
}
void lovrShapeDestroyData(Shape* shape) {
if (shape->shape) {
if (shape->type == SHAPE_COMPOUND) {
uint32_t count = lovrCompoundShapeGetChildCount(shape);
for (uint32_t i = 0; i < count; i++) {
Shape* child = lovrCompoundShapeGetChild(shape, i);
lovrRelease(child, lovrShapeDestroy);
}
}
JPH_Shape_Destroy(shape->shape);
shape->shape = NULL;
}
}
ShapeType lovrShapeGetType(Shape* shape) {
return shape->type;
}
void lovrShapeGetMass(Shape* shape, float density, float* cx, float* cy, float* cz, float* mass, float inertia[6]) {
//
}
void lovrShapeGetAABB(Shape* shape, float position[3], float orientation[4], float aabb[6]) {
JPH_AABox box;
if (!position && !orientation) {
JPH_Shape_GetLocalBounds(shape->shape, &box);
} else {
JPH_RMatrix4x4 transform;
JPH_Vec3 scale = { 1.f, 1.f, 1.f };
mat4_fromPose(&transform.m11, position, orientation);
JPH_Shape_GetWorldSpaceBounds(shape->shape, &transform, &scale, &box);
}
aabb[0] = box.min.x;
aabb[1] = box.max.x;
aabb[2] = box.min.y;
aabb[3] = box.max.y;
aabb[4] = box.min.z;
aabb[5] = box.max.z;
}
SphereShape* lovrSphereShapeCreate(float radius) {
lovrCheck(radius > 0.f, "SphereShape radius must be positive");
SphereShape* sphere = lovrCalloc(sizeof(SphereShape));
sphere->ref = 1;
sphere->type = SHAPE_SPHERE;
sphere->shape = (JPH_Shape*) JPH_SphereShape_Create(radius);
JPH_Shape_SetUserData(sphere->shape, (uint64_t) (uintptr_t) sphere);
return sphere;
}
float lovrSphereShapeGetRadius(SphereShape* sphere) {
return JPH_SphereShape_GetRadius((JPH_SphereShape*) sphere->shape);
}
BoxShape* lovrBoxShapeCreate(float w, float h, float d) {
BoxShape* box = lovrCalloc(sizeof(BoxShape));
box->ref = 1;
box->type = SHAPE_BOX;
const JPH_Vec3 halfExtent = { w / 2.f, h / 2.f, d / 2.f };
box->shape = (JPH_Shape*) JPH_BoxShape_Create(&halfExtent, 0.f);
JPH_Shape_SetUserData(box->shape, (uint64_t) (uintptr_t) box);
return box;
}
void lovrBoxShapeGetDimensions(BoxShape* box, float* w, float* h, float* d) {
JPH_Vec3 halfExtent;
JPH_BoxShape_GetHalfExtent((JPH_BoxShape*) box->shape, &halfExtent);
*w = halfExtent.x * 2.f;
*h = halfExtent.y * 2.f;
*d = halfExtent.z * 2.f;
}
CapsuleShape* lovrCapsuleShapeCreate(float radius, float length) {
lovrCheck(radius > 0.f && length > 0.f, "CapsuleShape dimensions must be positive");
CapsuleShape* capsule = lovrCalloc(sizeof(CapsuleShape));
capsule->ref = 1;
capsule->type = SHAPE_CAPSULE;
capsule->shape = (JPH_Shape*) JPH_CapsuleShape_Create(length / 2, radius);
JPH_Shape_SetUserData(capsule->shape, (uint64_t) (uintptr_t) capsule);
return capsule;
}
float lovrCapsuleShapeGetRadius(CapsuleShape* capsule) {
return JPH_CapsuleShape_GetRadius((JPH_CapsuleShape*) capsule->shape);
}
float lovrCapsuleShapeGetLength(CapsuleShape* capsule) {
return 2.f * JPH_CapsuleShape_GetHalfHeightOfCylinder((JPH_CapsuleShape*) capsule->shape);
}
CylinderShape* lovrCylinderShapeCreate(float radius, float length) {
lovrCheck(radius > 0.f && length > 0.f, "CylinderShape dimensions must be positive");
CylinderShape* cylinder = lovrCalloc(sizeof(CylinderShape));
cylinder->ref = 1;
cylinder->type = SHAPE_CYLINDER;
cylinder->shape = (JPH_Shape*) JPH_CylinderShape_Create(length / 2.f, radius);
JPH_Shape_SetUserData(cylinder->shape, (uint64_t) (uintptr_t) cylinder);
return cylinder;
}
float lovrCylinderShapeGetRadius(CylinderShape* cylinder) {
return JPH_CylinderShape_GetRadius((JPH_CylinderShape*) cylinder->shape);
}
float lovrCylinderShapeGetLength(CylinderShape* cylinder) {
return JPH_CylinderShape_GetHalfHeight((JPH_CylinderShape*) cylinder->shape) * 2.f;
}
MeshShape* lovrMeshShapeCreate(int vertexCount, float vertices[], int indexCount, uint32_t indices[]) {
MeshShape* mesh = lovrCalloc(sizeof(MeshShape));
mesh->ref = 1;
mesh->type = SHAPE_MESH;
int triangleCount = indexCount / 3;
JPH_IndexedTriangle* indexedTriangles = lovrMalloc(triangleCount * sizeof(JPH_IndexedTriangle));
for (int i = 0; i < triangleCount; i++) {
indexedTriangles[i].i1 = indices[i * 3 + 0];
indexedTriangles[i].i2 = indices[i * 3 + 1];
indexedTriangles[i].i3 = indices[i * 3 + 2];
indexedTriangles[i].materialIndex = 0;
}
JPH_MeshShapeSettings* shape_settings = JPH_MeshShapeSettings_Create2(
(const JPH_Vec3*) vertices,
vertexCount,
indexedTriangles,
triangleCount);
mesh->shape = (JPH_Shape*) JPH_MeshShapeSettings_CreateShape(shape_settings);
JPH_ShapeSettings_Destroy((JPH_ShapeSettings*) shape_settings);
lovrFree(indexedTriangles);
// Note that we're responsible for freeing the vertices/indices when we're done with them because
// ODE took ownership of mesh data. If ODE gets removed, we should probably get rid of this and
// have the caller free the vertices/indices themselves.
lovrFree(vertices);
lovrFree(indices);
return mesh;
}
TerrainShape* lovrTerrainShapeCreate(float* vertices, uint32_t n, float scaleXZ, float scaleY) {
TerrainShape* terrain = lovrCalloc(sizeof(TerrainShape));
terrain->ref = 1;
terrain->type = SHAPE_TERRAIN;
const JPH_Vec3 offset = {
.x = -.5f * scaleXZ,
.y = 0.f,
.z = -.5f * scaleXZ
};
const JPH_Vec3 scale = {
.x = scaleXZ / n,
.y = scaleY,
.z = scaleXZ / n
};
JPH_HeightFieldShapeSettings* shape_settings = JPH_HeightFieldShapeSettings_Create(vertices, &offset, &scale, n);
terrain->shape = (JPH_Shape*) JPH_HeightFieldShapeSettings_CreateShape(shape_settings);
JPH_ShapeSettings_Destroy((JPH_ShapeSettings*) shape_settings);
return terrain;
}
CompoundShape* lovrCompoundShapeCreate(Shape** shapes, vec3 positions, quat orientations, uint32_t count, bool freeze) {
lovrCheck(!freeze || count >= 2, "A frozen CompoundShape must contain at least two shapes");
CompoundShape* shape = lovrCalloc(sizeof(CompoundShape));
shape->ref = 1;
shape->type = SHAPE_COMPOUND;
JPH_CompoundShapeSettings* settings = freeze ?
(JPH_CompoundShapeSettings*) JPH_StaticCompoundShapeSettings_Create() :
(JPH_CompoundShapeSettings*) JPH_MutableCompoundShapeSettings_Create();
for (uint32_t i = 0; i < count; i++) {
lovrCheck(shapes[i]->type != SHAPE_COMPOUND, "Currently, nesting compound shapes is not supported");
JPH_Vec3 position = { positions[3 * i + 0], positions[3 * i + 1], positions[3 * i + 2] };
JPH_Quat rotation = { orientations[4 * i + 0], orientations[4 * i + 1], orientations[4 * i + 2], orientations[4 * i + 3] };
JPH_CompoundShapeSettings_AddShape2(settings, &position, &rotation, shapes[i]->shape, 0);
lovrRetain(shapes[i]);
}
if (freeze) {
shape->shape = (JPH_Shape*) JPH_StaticCompoundShape_Create((JPH_StaticCompoundShapeSettings*) settings);
} else {
shape->shape = (JPH_Shape*) JPH_MutableCompoundShape_Create((JPH_MutableCompoundShapeSettings*) settings);
}
JPH_ShapeSettings_Destroy((JPH_ShapeSettings*) settings);
return shape;
}
bool lovrCompoundShapeIsFrozen(CompoundShape* shape) {
return JPH_Shape_GetSubType(shape->shape) == JPH_ShapeSubType_StaticCompound;
}
void lovrCompoundShapeAddChild(CompoundShape* shape, Shape* child, float* position, float* orientation) {
lovrCheck(!lovrCompoundShapeIsFrozen(shape), "CompoundShape is frozen and can not be changed");
lovrCheck(child->type != SHAPE_COMPOUND, "Currently, nesting compound shapes is not supported");
JPH_Vec3 pos = { position[0], position[1], position[2] };
JPH_Quat rot = { orientation[0], orientation[1], orientation[2], orientation[3] };
JPH_MutableCompoundShape_AddShape((JPH_MutableCompoundShape*) shape->shape, &pos, &rot, child->shape, 0);
lovrRetain(child);
}
void lovrCompoundShapeReplaceChild(CompoundShape* shape, uint32_t index, Shape* child, float* position, float* orientation) {
lovrCheck(!lovrCompoundShapeIsFrozen(shape), "CompoundShape is frozen and can not be changed");
lovrCheck(child->type != SHAPE_COMPOUND, "Currently, nesting compound shapes is not supported");
lovrCheck(index < lovrCompoundShapeGetChildCount(shape), "CompoundShape has no child at index %d", index + 1);
JPH_Vec3 pos = { position[0], position[1], position[2] };
JPH_Quat rot = { orientation[0], orientation[1], orientation[2], orientation[3] };
lovrRelease(lovrCompoundShapeGetChild(shape, index), lovrShapeDestroy);
JPH_MutableCompoundShape_ModifyShape2((JPH_MutableCompoundShape*) shape->shape, index, &pos, &rot, child->shape);
lovrRetain(child);
}
void lovrCompoundShapeRemoveChild(CompoundShape* shape, uint32_t index) {
lovrCheck(!lovrCompoundShapeIsFrozen(shape), "CompoundShape is frozen and can not be changed");
lovrCheck(index < lovrCompoundShapeGetChildCount(shape), "CompoundShape has no child at index %d", index + 1);
Shape* child = lovrCompoundShapeGetChild(shape, index);
JPH_MutableCompoundShape_RemoveShape((JPH_MutableCompoundShape*) shape->shape, index);
lovrRelease(child, lovrShapeDestroy);
}
Shape* lovrCompoundShapeGetChild(CompoundShape* shape, uint32_t index) {
if (index < lovrCompoundShapeGetChildCount(shape)) {
const JPH_Shape* child;
JPH_CompoundShape_GetSubShape((JPH_CompoundShape*) shape->shape, index, &child, NULL, NULL, NULL);
return (Shape*) (uintptr_t) JPH_Shape_GetUserData(child);
} else {
return NULL;
}
}
uint32_t lovrCompoundShapeGetChildCount(CompoundShape* shape) {
return JPH_CompoundShape_GetNumSubShapes((JPH_CompoundShape*) shape->shape);
}
void lovrCompoundShapeGetChildOffset(CompoundShape* shape, uint32_t index, float* position, float* orientation) {
lovrCheck(index < lovrCompoundShapeGetChildCount(shape), "CompoundShape has no child at index %d", index + 1);
const JPH_Shape* child;
JPH_Vec3 pos;
JPH_Quat rot;
uint32_t userData;
JPH_CompoundShape_GetSubShape((JPH_CompoundShape*) shape->shape, index, &child, &pos, &rot, &userData);
vec3_init(position, &pos.x);
quat_init(orientation, &rot.x);
}
void lovrCompoundShapeSetChildOffset(CompoundShape* shape, uint32_t index, float* position, float* orientation) {
lovrCheck(!lovrCompoundShapeIsFrozen(shape), "CompoundShape is frozen and can not be changed");
lovrCheck(index < lovrCompoundShapeGetChildCount(shape), "CompoundShape has no child at index %d", index + 1);
JPH_Vec3 pos = { position[0], position[1], position[2] };
JPH_Quat rot = { orientation[0], orientation[1], orientation[2], orientation[3] };
JPH_MutableCompoundShape_ModifyShape((JPH_MutableCompoundShape*) shape->shape, index, &pos, &rot);
}
// Joints
void lovrJointGetAnchors(Joint* joint, float anchor1[3], float anchor2[3]) {
JPH_Body* body1 = JPH_TwoBodyConstraint_GetBody1((JPH_TwoBodyConstraint*) joint->constraint);
JPH_Body* body2 = JPH_TwoBodyConstraint_GetBody2((JPH_TwoBodyConstraint*) joint->constraint);
JPH_RMatrix4x4 centerOfMassTransform1;
JPH_RMatrix4x4 centerOfMassTransform2;
JPH_Body_GetCenterOfMassTransform(body1, &centerOfMassTransform1);
JPH_Body_GetCenterOfMassTransform(body2, &centerOfMassTransform2);
JPH_Matrix4x4 constraintToBody1;
JPH_Matrix4x4 constraintToBody2;
JPH_TwoBodyConstraint_GetConstraintToBody1Matrix((JPH_TwoBodyConstraint*) joint->constraint, &constraintToBody1);
JPH_TwoBodyConstraint_GetConstraintToBody2Matrix((JPH_TwoBodyConstraint*) joint->constraint, &constraintToBody2);
mat4_mulVec4(&centerOfMassTransform1.m11, &constraintToBody1.m41);
mat4_mulVec4(&centerOfMassTransform2.m11, &constraintToBody2.m41);
anchor1[0] = constraintToBody1.m41;
anchor1[1] = constraintToBody1.m42;
anchor1[2] = constraintToBody1.m43;
anchor2[0] = constraintToBody2.m41;
anchor2[1] = constraintToBody2.m42;
anchor2[2] = constraintToBody2.m43;
}
void lovrJointDestroy(void* ref) {
Joint* joint = ref;
lovrJointDestroyData(joint);
lovrFree(joint);
}
void lovrJointDestroyData(Joint* joint) {
if (!joint->constraint) {
return;
}
JPH_PhysicsSystem* system;
JPH_Body* bodyA = JPH_TwoBodyConstraint_GetBody1((JPH_TwoBodyConstraint*) joint->constraint);
if (bodyA) {
Collider* collider = (Collider*) JPH_Body_GetUserData(bodyA);
system = collider->world->system;
for (size_t i = 0; i < collider->joints.length; i++) {
if (collider->joints.data[i] == joint) {
arr_splice(&collider->joints, i, 1);
break;
}
}
}
JPH_Body* bodyB = JPH_TwoBodyConstraint_GetBody2((JPH_TwoBodyConstraint*) joint->constraint);
if (bodyB) {
Collider* collider = (Collider*) JPH_Body_GetUserData(bodyB);
for (size_t i = 0; i < collider->joints.length; i++) {
if (collider->joints.data[i] == joint) {
arr_splice(&collider->joints, i, 1);
break;
}
}
}
if (system) {
JPH_PhysicsSystem_RemoveConstraint(system, joint->constraint);
}
joint->constraint = NULL;
lovrRelease(joint, lovrJointDestroy);
}
JointType lovrJointGetType(Joint* joint) {
return joint->type;
}
void lovrJointGetColliders(Joint* joint, Collider** a, Collider** b) {
JPH_Body* bodyA = JPH_TwoBodyConstraint_GetBody1((JPH_TwoBodyConstraint*) joint->constraint);
JPH_Body* bodyB = JPH_TwoBodyConstraint_GetBody2((JPH_TwoBodyConstraint*) joint->constraint);
if (bodyA) {
*a = (Collider*) JPH_Body_GetUserData(bodyA);
}
if (bodyB) {
*b = (Collider*) JPH_Body_GetUserData(bodyB);
}
}
bool lovrJointIsEnabled(Joint* joint) {
return JPH_Constraint_GetEnabled(joint->constraint);
}
void lovrJointSetEnabled(Joint* joint, bool enable) {
JPH_Constraint_SetEnabled(joint->constraint, enable);
}
BallJoint* lovrBallJointCreate(Collider* a, Collider* b, float anchor[3]) {
lovrCheck(a->world == b->world, "Joint bodies must exist in same World");
BallJoint* joint = lovrCalloc(sizeof(BallJoint));
joint->ref = 1;
joint->type = JOINT_BALL;
JPH_PointConstraintSettings* settings = JPH_PointConstraintSettings_Create();
JPH_RVec3 point1 = { anchor[0], anchor[1], anchor[2] };
JPH_RVec3 point2 = { anchor[0], anchor[1], anchor[2] };
JPH_PointConstraintSettings_SetPoint1(settings, &point1);
JPH_PointConstraintSettings_SetPoint2(settings, &point2);
joint->constraint = (JPH_Constraint*) JPH_PointConstraintSettings_CreateConstraint(settings, a->body, b->body);
JPH_ConstraintSettings_Destroy((JPH_ConstraintSettings*) settings);
JPH_PhysicsSystem_AddConstraint(a->world->system, joint->constraint);
arr_push(&a->joints, joint);
arr_push(&b->joints, joint);
lovrRetain(joint);
return joint;
}
void lovrBallJointGetAnchors(BallJoint* joint, float anchor1[3], float anchor2[3]) {
lovrJointGetAnchors((Joint*) joint, anchor1, anchor2);
}
void lovrBallJointSetAnchor(BallJoint* joint, float anchor[3]) {
JPH_RVec3 point;
point.x = anchor[0];
point.y = anchor[1];
point.z = anchor[2];
JPH_PointConstraint_SetPoint1((JPH_PointConstraint*) joint->constraint, JPH_ConstraintSpace_WorldSpace, &point);
JPH_PointConstraint_SetPoint2((JPH_PointConstraint*) joint->constraint, JPH_ConstraintSpace_WorldSpace, &point);
}
float lovrBallJointGetResponseTime(Joint* joint) {
lovrLog(LOG_WARN, "PHY", "Jolt does not support BallJoint response time");
}
void lovrBallJointSetResponseTime(Joint* joint, float responseTime) {
lovrLog(LOG_WARN, "PHY", "Jolt does not support BallJoint response time");
}
float lovrBallJointGetTightness(Joint* joint) {
lovrLog(LOG_WARN, "PHY", "Jolt does not support BallJoint tightness");
}
void lovrBallJointSetTightness(Joint* joint, float tightness) {
lovrLog(LOG_WARN, "PHY", "Jolt does not support BallJoint tightness");
}
DistanceJoint* lovrDistanceJointCreate(Collider* a, Collider* b, float anchor1[3], float anchor2[3]) {
lovrCheck(a->world == b->world, "Joint bodies must exist in same World");
DistanceJoint* joint = lovrCalloc(sizeof(DistanceJoint));
joint->ref = 1;
joint->type = JOINT_DISTANCE;
JPH_DistanceConstraintSettings* settings = JPH_DistanceConstraintSettings_Create();
JPH_RVec3 point1 = { anchor1[0], anchor1[1], anchor1[2] };
JPH_RVec3 point2 = { anchor2[0], anchor2[1], anchor2[2] };
JPH_DistanceConstraintSettings_SetPoint1(settings, &point1);
JPH_DistanceConstraintSettings_SetPoint2(settings, &point2);
joint->constraint = (JPH_Constraint*) JPH_DistanceConstraintSettings_CreateConstraint(settings, a->body, b->body);
JPH_ConstraintSettings_Destroy((JPH_ConstraintSettings*) settings);
JPH_PhysicsSystem_AddConstraint(a->world->system, joint->constraint);
arr_push(&a->joints, joint);
arr_push(&b->joints, joint);
lovrRetain(joint);
return joint;
}
void lovrDistanceJointGetAnchors(DistanceJoint* joint, float anchor1[3], float anchor2[3]) {
lovrJointGetAnchors((Joint*) joint, anchor1, anchor2);
}
void lovrDistanceJointSetAnchors(DistanceJoint* joint, float anchor1[3], float anchor2[3]) {
lovrLog(LOG_WARN, "PHY", "Jolt does not support modifying joint anchors after creation");
// todo: no setter available, but the constraint could be removed and re-added
}
float lovrDistanceJointGetDistance(DistanceJoint* joint) {
return JPH_DistanceConstraint_GetMaxDistance((JPH_DistanceConstraint*) joint->constraint);
}
void lovrDistanceJointSetDistance(DistanceJoint* joint, float distance) {
JPH_DistanceConstraint_SetDistance((JPH_DistanceConstraint*) joint->constraint, distance, distance);
}
float lovrDistanceJointGetResponseTime(Joint* joint) {
JPH_SpringSettings* settings = JPH_DistanceConstraint_GetLimitsSpringSettings((JPH_DistanceConstraint*) joint->constraint);
return 1.f / JPH_SpringSettings_GetFrequency(settings);
}
void lovrDistanceJointSetResponseTime(Joint* joint, float responseTime) {
JPH_SpringSettings* settings = JPH_SpringSettings_Create(1.f / responseTime, 0.f);
JPH_DistanceConstraint_SetLimitsSpringSettings((JPH_DistanceConstraint*) joint->constraint, settings);
JPH_SpringSettings_Destroy(settings);
}
float lovrDistanceJointGetTightness(Joint* joint) {
// todo: jolt has spring damping instead of tightness, not compatible with lovr API
// (but body's damping is not that different)
lovrLog(LOG_WARN, "PHY", "Jolt does not support DistanceJoint tightness");
return 0.f;
}
void lovrDistanceJointSetTightness(Joint* joint, float tightness) {
lovrLog(LOG_WARN, "PHY", "Jolt does not support DistanceJoint tightness");
}
HingeJoint* lovrHingeJointCreate(Collider* a, Collider* b, float anchor[3], float axis[3]) {
lovrCheck(a->world == b->world, "Joint bodies must exist in the same World");
HingeJoint* joint = lovrCalloc(sizeof(HingeJoint));
joint->ref = 1;
joint->type = JOINT_HINGE;
JPH_HingeConstraintSettings* settings = JPH_HingeConstraintSettings_Create();
JPH_RVec3 point = { anchor[0], anchor[1], anchor[2] };
JPH_Vec3 axisVec = { axis[0], axis[1], axis[2] };
JPH_HingeConstraintSettings_SetPoint1(settings, &point);
JPH_HingeConstraintSettings_SetPoint2(settings, &point);
JPH_HingeConstraintSettings_SetHingeAxis1(settings, &axisVec);
JPH_HingeConstraintSettings_SetHingeAxis2(settings, &axisVec);
joint->constraint = (JPH_Constraint*) JPH_HingeConstraintSettings_CreateConstraint(settings, a->body, b->body);
JPH_ConstraintSettings_Destroy((JPH_ConstraintSettings*) settings);
JPH_PhysicsSystem_AddConstraint(a->world->system, joint->constraint);
arr_push(&a->joints, joint);
arr_push(&b->joints, joint);
lovrRetain(joint);
return joint;
}
void lovrHingeJointGetAnchors(HingeJoint* joint, float anchor1[3], float anchor2[3]) {
lovrJointGetAnchors(joint, anchor1, anchor2);
}
void lovrHingeJointSetAnchor(HingeJoint* joint, float anchor[3]) {
lovrLog(LOG_WARN, "PHY", "Jolt does not support modifying joint anchors after creation");
// todo: no setter available, but the constraint could be removed and re-added
}
void lovrHingeJointGetAxis(HingeJoint* joint, float axis[3]) {
JPH_Vec3 resultAxis;
JPH_HingeConstraintSettings* settings = JPH_HingeConstraint_GetSettings((JPH_HingeConstraint*) joint->constraint);
JPH_HingeConstraintSettings_GetHingeAxis1(settings, &resultAxis);
JPH_Body* body1 = JPH_TwoBodyConstraint_GetBody1((JPH_TwoBodyConstraint*) joint->constraint);
JPH_RMatrix4x4 centerOfMassTransform;
JPH_Body_GetCenterOfMassTransform(body1, &centerOfMassTransform);
JPH_Matrix4x4 constraintToBody;
JPH_TwoBodyConstraint_GetConstraintToBody1Matrix((JPH_TwoBodyConstraint*) joint->constraint, &constraintToBody);
float translation[4] = {
resultAxis.x,
resultAxis.y,
resultAxis.z,
0.f
};
mat4_mulVec4(&centerOfMassTransform.m11, translation);
axis[0] = translation[0];
axis[1] = translation[1];
axis[2] = translation[2];
}
void lovrHingeJointSetAxis(HingeJoint* joint, float axis[3]) {
lovrLog(LOG_WARN, "PHY", "Jolt does not support modifying joint axis after creation");
// todo: no setter available, but the constraint could be removed and re-added
}
float lovrHingeJointGetAngle(HingeJoint* joint) {
return -JPH_HingeConstraint_GetCurrentAngle((JPH_HingeConstraint*) joint->constraint);
}
float lovrHingeJointGetLowerLimit(HingeJoint* joint) {
return JPH_HingeConstraint_GetLimitsMin((JPH_HingeConstraint*) joint->constraint);
}
void lovrHingeJointSetLowerLimit(HingeJoint* joint, float limit) {
float upper_limit = JPH_HingeConstraint_GetLimitsMax((JPH_HingeConstraint*) joint->constraint);
JPH_HingeConstraint_SetLimits((JPH_HingeConstraint*) joint->constraint, limit, upper_limit);
}
float lovrHingeJointGetUpperLimit(HingeJoint* joint) {
return JPH_HingeConstraint_GetLimitsMax((JPH_HingeConstraint*) joint->constraint);
}
void lovrHingeJointSetUpperLimit(HingeJoint* joint, float limit) {
float lower_limit = JPH_HingeConstraint_GetLimitsMin((JPH_HingeConstraint*) joint->constraint);
JPH_HingeConstraint_SetLimits((JPH_HingeConstraint*) joint->constraint, lower_limit, limit);
}
SliderJoint* lovrSliderJointCreate(Collider* a, Collider* b, float axis[3]) {
lovrCheck(a->world == b->world, "Joint bodies must exist in the same World");
SliderJoint* joint = lovrCalloc(sizeof(SliderJoint));
joint->ref = 1;
joint->type = JOINT_SLIDER;
JPH_SliderConstraintSettings* settings = JPH_SliderConstraintSettings_Create();
const JPH_Vec3 axisVec = { axis[0], axis[1], axis[2] };
JPH_SliderConstraintSettings_SetSliderAxis(settings, &axisVec);
joint->constraint = (JPH_Constraint*) JPH_SliderConstraintSettings_CreateConstraint(settings, a->body, b->body);
JPH_ConstraintSettings_Destroy((JPH_ConstraintSettings*) settings);
JPH_PhysicsSystem_AddConstraint(a->world->system, joint->constraint);
arr_push(&a->joints, joint);
arr_push(&b->joints, joint);
lovrRetain(joint);
return joint;
}
void lovrSliderJointGetAxis(SliderJoint* joint, float axis[3]) {
JPH_Vec3 resultAxis;
JPH_SliderConstraintSettings* settings = JPH_SliderConstraint_GetSettings((JPH_SliderConstraint*) joint->constraint);
JPH_SliderConstraintSettings_GetSliderAxis(settings, &resultAxis);
JPH_Body* body1 = JPH_TwoBodyConstraint_GetBody1((JPH_TwoBodyConstraint*) joint->constraint);
JPH_RMatrix4x4 centerOfMassTransform;
JPH_Body_GetCenterOfMassTransform(body1, &centerOfMassTransform);
JPH_Matrix4x4 constraintToBody;
JPH_TwoBodyConstraint_GetConstraintToBody1Matrix((JPH_TwoBodyConstraint*) joint->constraint, &constraintToBody);
float translation[4] = {
resultAxis.x,
resultAxis.y,
resultAxis.z,
0.f
};
mat4_mulVec4(&centerOfMassTransform.m11, translation);
axis[0] = translation[0];
axis[1] = translation[1];
axis[2] = translation[2];
}
void lovrSliderJointSetAxis(SliderJoint* joint, float axis[3]) {
lovrLog(LOG_WARN, "PHY", "Jolt does not support modifying joint axis after creation");
// todo: no setter available, but the constraint could be removed and re-added
}
float lovrSliderJointGetPosition(SliderJoint* joint) {
return JPH_SliderConstraint_GetCurrentPosition((JPH_SliderConstraint*) joint->constraint);
}
float lovrSliderJointGetLowerLimit(SliderJoint* joint) {
return JPH_SliderConstraint_GetLimitsMin((JPH_SliderConstraint*) joint->constraint);
}
void lovrSliderJointSetLowerLimit(SliderJoint* joint, float limit) {
float upper_limit = JPH_SliderConstraint_GetLimitsMax((JPH_SliderConstraint*) joint->constraint);
JPH_SliderConstraint_SetLimits((JPH_SliderConstraint*) joint->constraint, limit, upper_limit);
}
float lovrSliderJointGetUpperLimit(SliderJoint* joint) {
return JPH_SliderConstraint_GetLimitsMax((JPH_SliderConstraint*) joint->constraint);
}
void lovrSliderJointSetUpperLimit(SliderJoint* joint, float limit) {
float lower_limit = JPH_SliderConstraint_GetLimitsMin((JPH_SliderConstraint*) joint->constraint);
JPH_SliderConstraint_SetLimits((JPH_SliderConstraint*) joint->constraint, lower_limit, limit);
}