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lovr/src/graphics/texture.h
2017-01-11 20:26:08 -08:00

53 lines
1.3 KiB
C

#include "glfw.h"
#include "util.h"
struct CanvasState;
#ifndef LOVR_TEXTURE_TYPES
#define LOVR_TEXTURE_TYPES
typedef struct {
void* data;
int width;
int height;
int channels;
} TextureData;
typedef enum {
FILTER_NEAREST = GL_NEAREST,
FILTER_LINEAR = GL_LINEAR
} FilterMode;
typedef enum {
WRAP_CLAMP = GL_CLAMP_TO_EDGE,
WRAP_REPEAT = GL_REPEAT,
WRAP_MIRRORED_REPEAT = GL_MIRRORED_REPEAT,
WRAP_CLAMP_ZERO = GL_CLAMP_TO_BORDER
} WrapMode;
typedef struct {
Ref ref;
TextureData* textureData;
GLuint id;
GLuint fbo;
FilterMode filterMin;
FilterMode filterMag;
WrapMode wrapHorizontal;
WrapMode wrapVertical;
} Texture;
#endif
Texture* lovrTextureCreate(TextureData* textureData, int hasFramebuffer);
void lovrTextureDestroy(const Ref* ref);
void lovrTextureDataDestroy(TextureData* textureData);
void lovrTextureBind(Texture* texture);
void lovrTextureBindFramebuffer(Texture* texture);
void lovrTextureRefresh(Texture* texture);
int lovrTextureGetHeight(Texture* texture);
int lovrTextureGetWidth(Texture* texture);
void lovrTextureGetFilter(Texture* texture, FilterMode* min, FilterMode* mag);
void lovrTextureSetFilter(Texture* texture, FilterMode min, FilterMode mag);
void lovrTextureGetWrap(Texture* texture, WrapMode* horizontal, WrapMode* vertical);
void lovrTextureSetWrap(Texture* texture, WrapMode horizontal, WrapMode vertical);