.. |
animator.c
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Bugfixes during testing;
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2019-02-13 15:10:52 -08:00 |
audioStream.c
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Simplify Lua object management;
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2018-07-24 20:13:54 -07:00 |
blob.c
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Simplify luax_checktype and inheritance;
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2018-07-24 21:15:07 -07:00 |
canvas.c
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Fix everything and merge;
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2018-09-27 18:38:44 -07:00 |
channel.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |
collider.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |
controller.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |
curve.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |
font.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |
joints.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |
mat4.c
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Vector rework;
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2019-02-08 08:13:47 -08:00 |
material.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |
mesh.c
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Load animation names; General testing;
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2019-02-13 15:10:52 -08:00 |
microphone.c
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Fix SoundData leaks;
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2018-08-02 03:27:16 -07:00 |
model.c
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More work on Animator;
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2019-02-13 15:10:52 -08:00 |
modelData.c
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Start parsing glTF;
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2019-02-13 15:10:52 -08:00 |
pool.c
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Vector rework;
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2019-02-08 08:13:47 -08:00 |
quat.c
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Vector rework;
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2019-02-08 08:13:47 -08:00 |
randomGenerator.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |
rasterizer.c
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Add a bunch of Rasterizer functions;
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2018-01-22 18:49:45 -08:00 |
shader.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |
shaderBlock.c
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Header cleanup;
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2019-01-24 17:43:25 -08:00 |
shapes.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |
soundData.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |
source.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |
texture.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |
textureData.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |
thread.c
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Thread:wait; Thread:getError; Thread:isRunning;
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2018-02-23 18:38:34 -08:00 |
vec3.c
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vec3:min; vec3:max;
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2019-02-08 12:39:10 -08:00 |
vertexData.c
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Start parsing glTF;
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2019-02-13 15:10:52 -08:00 |
world.c
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Explicitly convert lua_Numbers to floats;
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2019-01-29 22:04:04 -08:00 |