lovr/src/api/types
bjorn a24d7e5447 Bugfixes during testing; 2019-02-13 15:10:52 -08:00
..
animator.c Bugfixes during testing; 2019-02-13 15:10:52 -08:00
audioStream.c Simplify Lua object management; 2018-07-24 20:13:54 -07:00
blob.c Simplify luax_checktype and inheritance; 2018-07-24 21:15:07 -07:00
canvas.c Fix everything and merge; 2018-09-27 18:38:44 -07:00
channel.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
collider.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
controller.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
curve.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
font.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
joints.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
mat4.c Vector rework; 2019-02-08 08:13:47 -08:00
material.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
mesh.c Load animation names; General testing; 2019-02-13 15:10:52 -08:00
microphone.c Fix SoundData leaks; 2018-08-02 03:27:16 -07:00
model.c More work on Animator; 2019-02-13 15:10:52 -08:00
modelData.c Start parsing glTF; 2019-02-13 15:10:52 -08:00
pool.c Vector rework; 2019-02-08 08:13:47 -08:00
quat.c Vector rework; 2019-02-08 08:13:47 -08:00
randomGenerator.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
rasterizer.c Add a bunch of Rasterizer functions; 2018-01-22 18:49:45 -08:00
shader.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
shaderBlock.c Header cleanup; 2019-01-24 17:43:25 -08:00
shapes.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
soundData.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
source.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
texture.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
textureData.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00
thread.c Thread:wait; Thread:getError; Thread:isRunning; 2018-02-23 18:38:34 -08:00
vec3.c vec3:min; vec3:max; 2019-02-08 12:39:10 -08:00
vertexData.c Start parsing glTF; 2019-02-13 15:10:52 -08:00
world.c Explicitly convert lua_Numbers to floats; 2019-01-29 22:04:04 -08:00