lovr/deps
bjorn b356ce2546 Plugins;
- The plugins folder can contain native plugins.
- CMake will build plugins with CMakeLists in them
  - They can check the LOVR variable to see if they are being built inside LOVR.
  - They can set the LOVR_PLUGIN_TARGETS variable to a list of targets they build.
    - If blank, all non-imported targets added in the folder will be used.
  - The libraries built by their targets will be moved next to the executable or into the apk.
- The library loader now tries to load libraries next to the executable or in the APK.
  - It is "fixed function" now, this may be improved in the future.
- The lovr.filesystem C require path has been removed.
- enet and cjson have been removed.  Use plugins.
2020-12-28 12:37:35 -07:00
..
glfw@6b01affd89 Update glfw to work around macos vsync problem; 2020-01-01 02:55:40 -08:00
lua@d2e7e7d4d4 Migrate dependencies from lovr-deps; 2017-08-13 18:41:13 -07:00
luajit@c37be68cf0 Update LuaJIT; 2019-10-24 15:08:19 -07:00
msdfgen@5853b8c46c Bump msdfgen + add move_dll for it 2020-01-06 20:19:52 +01:00
ode@dbc4575491 Support for trimesh shape colliders 2020-09-24 20:58:28 +02:00
openal-soft@9c5307a48a Update OpenAL so it works with newer CMake versions; 2018-04-11 00:57:27 -07:00
openvr@0eb70325a4 Upgrade OpenVR; 2020-09-29 16:34:44 -06:00
openxr@e3a4e41d61 OpenXR Android stuff; 2020-08-29 19:45:52 -06:00