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lovr/src/modules/graphics
bjorn b45baacb66 Handle active attributes that don't have a location;
There are some attributes that don't have a location (gl_InstanceID
is being reported for some reason).  Their location is -1 and this
causes a left shift of a negative value which is undefined.
2020-07-30 02:46:17 -06:00
..
buffer.h Opaque Buffer; 2020-02-23 00:29:21 -08:00
canvas.h Opaque Canvas; 2020-02-23 00:29:21 -08:00
font.c Fix 2 memory leaks; 2020-05-23 13:03:16 -06:00
font.h Add core/map hash table; rm lib/map; 2019-10-30 00:07:05 -07:00
graphics.c t.graphics.debug flag; 2020-07-28 16:12:15 -06:00
graphics.h t.graphics.debug flag; 2020-07-28 16:12:15 -06:00
material.c Update refcounting (again); 2019-06-02 01:02:26 -07:00
material.h Adjust includes; 2019-12-10 13:01:28 -08:00
mesh.h Autodetect integer attribute types; 2020-05-21 00:31:49 -06:00
model.c Autodetect integer attribute types; 2020-05-21 00:31:49 -06:00
model.h Model:getMaterial(name|index); rm Model:setMaterial; 2019-08-09 16:10:46 -07:00
opengl.c Handle active attributes that don't have a location; 2020-07-30 02:46:17 -06:00
shader.h ShaderBlock:getShaderCode: add namespace support; 2020-07-04 17:50:00 -06:00
texture.h Fix CMake; 2020-02-23 01:01:34 -08:00