lovr/src/graphics/material.c

56 lines
1.5 KiB
C

#include "graphics/material.h"
#include <stdlib.h>
Material* lovrMaterialCreate(bool isDefault) {
Material* material = lovrAlloc(sizeof(Material), lovrMaterialDestroy);
if (!material) return NULL;
material->isDefault = isDefault;
for (int i = 0; i < MAX_MATERIAL_SCALARS; i++) {
material->scalars[i] = 1.f;
}
for (int i = 0; i < MAX_MATERIAL_COLORS; i++) {
material->colors[i] = (Color) { 1, 1, 1, 1 };
}
return material;
}
void lovrMaterialDestroy(void* ref) {
Material* material = ref;
for (int i = 0; i < MAX_MATERIAL_TEXTURES; i++) {
lovrRelease(material->textures[i]);
}
free(material);
}
float lovrMaterialGetScalar(Material* material, MaterialScalar scalarType) {
return material->scalars[scalarType];
}
void lovrMaterialSetScalar(Material* material, MaterialScalar scalarType, float value) {
material->scalars[scalarType] = value;
}
Color lovrMaterialGetColor(Material* material, MaterialColor colorType) {
return material->colors[colorType];
}
void lovrMaterialSetColor(Material* material, MaterialColor colorType, Color color) {
material->colors[colorType] = color;
}
Texture* lovrMaterialGetTexture(Material* material, MaterialTexture textureType) {
return material->textures[textureType];
}
void lovrMaterialSetTexture(Material* material, MaterialTexture textureType, Texture* texture) {
if (texture != material->textures[textureType]) {
lovrRetain(texture);
lovrRelease(material->textures[textureType]);
material->textures[textureType] = texture;
}
}