lovr/etc/shaders/fill_layer.frag

12 lines
258 B
GLSL

#version 460
#extension GL_EXT_multiview : require
#extension GL_GOOGLE_include_directive : require
#include "lovr.glsl"
layout(set = 1, binding = 1) uniform texture2DArray ArrayTexture;
vec4 lovrmain() {
return Color * getPixel(ArrayTexture, UV, 0);
}