lovr/src/api/l_graphics_pass.c

1117 lines
34 KiB
C

#include "api.h"
#include "graphics/graphics.h"
#include "data/blob.h"
#include "data/image.h"
#include "core/maf.h"
#include "util.h"
#include <stdlib.h>
#include <string.h>
static int l_lovrPassGetType(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
const PassInfo* info = lovrPassGetInfo(pass);
luax_pushenum(L, PassType, info->type);
return 1;
}
static int l_lovrPassGetWidth(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
uint32_t width = lovrPassGetWidth(pass);
lua_pushinteger(L, width);
return 1;
}
static int l_lovrPassGetHeight(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
uint32_t height = lovrPassGetHeight(pass);
lua_pushinteger(L, height);
return 1;
}
static int l_lovrPassGetDimensions(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
uint32_t width = lovrPassGetWidth(pass);
uint32_t height = lovrPassGetHeight(pass);
lua_pushinteger(L, width);
lua_pushinteger(L, height);
return 2;
}
static int l_lovrPassGetViewCount(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
uint32_t views = lovrPassGetViewCount(pass);
lua_pushinteger(L, views);
return 1;
}
static int l_lovrPassGetSampleCount(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
uint32_t samples = lovrPassGetSampleCount(pass);
lua_pushinteger(L, samples);
return 1;
}
static int l_lovrPassGetTarget(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
uint32_t count = 0;
Texture *color[4], *depth;
lovrPassGetTarget(pass, color, &depth, &count);
lua_createtable(L, (int) count, !!depth);
for (int i = 0; i < (int) count; i++) {
luax_pushtype(L, Texture, color[i]);
lua_rawseti(L, -2, i + 1);
}
if (depth) {
luax_pushtype(L, Texture, depth);
lua_setfield(L, -2, "depth");
}
return 1;
}
static int l_lovrPassGetClear(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
const PassInfo* info = lovrPassGetInfo(pass);
uint32_t count = 0;
float color[4][4];
float depth;
uint8_t stencil;
lovrPassGetClear(pass, color, &depth, &stencil, &count);
lua_createtable(L, (int) count, 2);
for (int i = 0; i < (int) count; i++) {
if (info->canvas.loads[i] == LOAD_CLEAR) {
lua_createtable(L, 4, 0);
for (int j = 0; j < 4; j++) {
lua_pushnumber(L, color[i][j]);
lua_rawseti(L, -2, j + 1);
}
} else {
lua_pushboolean(L, info->canvas.loads[i] == LOAD_DISCARD);
}
lua_rawseti(L, -2, i + 1);
}
if (info->canvas.depth.format || info->canvas.depth.texture) {
lua_pushnumber(L, depth);
lua_setfield(L, -2, "depth");
lua_pushinteger(L, stencil);
lua_setfield(L, -2, "stencil");
}
return 1;
}
static int l_lovrPassGetViewPose(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
uint32_t view = luaL_checkinteger(L, 2) - 1;
if (lua_gettop(L) > 2) {
float* matrix = luax_checkvector(L, 3, V_MAT4, NULL);
bool invert = lua_toboolean(L, 4);
lovrPassGetViewMatrix(pass, view, matrix);
if (!invert) mat4_invert(matrix);
lua_settop(L, 3);
return 1;
} else {
float matrix[16], angle, ax, ay, az;
lovrPassGetViewMatrix(pass, view, matrix);
mat4_invert(matrix);
mat4_getAngleAxis(matrix, &angle, &ax, &ay, &az);
lua_pushnumber(L, matrix[12]);
lua_pushnumber(L, matrix[13]);
lua_pushnumber(L, matrix[14]);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 7;
}
}
static int l_lovrPassSetViewPose(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
uint32_t view = luaL_checkinteger(L, 2) - 1;
VectorType type;
float* p = luax_tovector(L, 3, &type);
if (p && type == V_MAT4) {
float matrix[16];
mat4_init(matrix, p);
bool inverted = lua_toboolean(L, 4);
if (!inverted) mat4_invert(matrix);
lovrPassSetViewMatrix(pass, view, matrix);
} else {
int index = 3;
float position[4], orientation[4], matrix[16];
index = luax_readvec3(L, index, position, "vec3, number, or mat4");
index = luax_readquat(L, index, orientation, NULL);
mat4_fromQuat(matrix, orientation);
memcpy(matrix + 12, position, 3 * sizeof(float));
mat4_invert(matrix);
lovrPassSetViewMatrix(pass, view, matrix);
}
return 0;
}
static int l_lovrPassGetProjection(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
uint32_t view = luaL_checkinteger(L, 2) - 1;
if (lua_gettop(L) > 2) {
float* matrix = luax_checkvector(L, 3, V_MAT4, NULL);
lovrPassGetProjection(pass, view, matrix);
lua_settop(L, 3);
return 1;
} else {
float matrix[16], left, right, up, down;
lovrPassGetProjection(pass, view, matrix);
mat4_getFov(matrix, &left, &right, &up, &down);
lua_pushnumber(L, left);
lua_pushnumber(L, right);
lua_pushnumber(L, up);
lua_pushnumber(L, down);
return 4;
}
}
static int l_lovrPassSetProjection(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
uint32_t view = luaL_checkinteger(L, 2) - 1;
if (lua_type(L, 3) == LUA_TNUMBER) {
float left = luax_checkfloat(L, 3);
float right = luax_checkfloat(L, 4);
float up = luax_checkfloat(L, 5);
float down = luax_checkfloat(L, 6);
float clipNear = luax_optfloat(L, 7, .01f);
float clipFar = luax_optfloat(L, 8, 0.f);
float matrix[16];
mat4_fov(matrix, left, right, up, down, clipNear, clipFar);
lovrPassSetProjection(pass, view, matrix);
} else {
float* matrix = luax_checkvector(L, 3, V_MAT4, "mat4 or number");
lovrPassSetProjection(pass, view, matrix);
}
return 0;
}
static int l_lovrPassPush(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
StackType stack = luax_checkenum(L, 2, StackType, "transform");
lovrPassPush(pass, stack);
return 0;
}
static int l_lovrPassPop(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
StackType stack = luax_checkenum(L, 2, StackType, "transform");
lovrPassPop(pass, stack);
return 0;
}
static int l_lovrPassOrigin(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
lovrPassOrigin(pass);
return 0;
}
static int l_lovrPassTranslate(lua_State* L) {
float translation[4];
Pass* pass = luax_checktype(L, 1, Pass);
luax_readvec3(L, 2, translation, NULL);
lovrPassTranslate(pass, translation);
return 0;
}
static int l_lovrPassRotate(lua_State* L) {
float rotation[4];
Pass* pass = luax_checktype(L, 1, Pass);
luax_readquat(L, 2, rotation, NULL);
lovrPassRotate(pass, rotation);
return 0;
}
static int l_lovrPassScale(lua_State* L) {
float scale[4];
Pass* pass = luax_checktype(L, 1, Pass);
luax_readscale(L, 2, scale, 3, NULL);
lovrPassScale(pass, scale);
return 0;
}
static int l_lovrPassTransform(lua_State* L) {
float transform[16];
Pass* pass = luax_checktype(L, 1, Pass);
luax_readmat4(L, 2, transform, 3);
lovrPassTransform(pass, transform);
return 0;
}
static int l_lovrPassSetAlphaToCoverage(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
lovrPassSetAlphaToCoverage(pass, lua_toboolean(L, 2));
return 1;
}
static int l_lovrPassSetBlendMode(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
BlendMode mode = lua_isnoneornil(L, 2) ? BLEND_NONE : luax_checkenum(L, 2, BlendMode, NULL);
BlendAlphaMode alphaMode = luax_checkenum(L, 3, BlendAlphaMode, "alphamultiply");
lovrPassSetBlendMode(pass, mode, alphaMode);
return 0;
}
static int l_lovrPassSetColor(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float color[4];
luax_readcolor(L, 2, color);
lovrPassSetColor(pass, color);
return 0;
}
static int l_lovrPassSetColorWrite(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
bool r, g, b, a;
if (lua_gettop(L) <= 2) {
r = g = b = a = lua_toboolean(L, 2);
} else {
r = lua_toboolean(L, 2);
g = lua_toboolean(L, 3);
b = lua_toboolean(L, 4);
a = lua_toboolean(L, 5);
}
lovrPassSetColorWrite(pass, r, g, b, a);
return 0;
}
static int l_lovrPassSetCullMode(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
CullMode mode = luax_checkenum(L, 2, CullMode, "none");
lovrPassSetCullMode(pass, mode);
return 0;
}
static int l_lovrPassSetDepthTest(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
CompareMode test = luax_checkcomparemode(L, 2);
lovrPassSetDepthTest(pass, test);
return 0;
}
static int l_lovrPassSetDepthWrite(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
bool write = lua_toboolean(L, 2);
lovrPassSetDepthWrite(pass, write);
return 0;
}
static int l_lovrPassSetDepthOffset(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float offset = luax_optfloat(L, 2, 0.f);
float sloped = luax_optfloat(L, 3, 0.f);
lovrPassSetDepthOffset(pass, offset, sloped);
return 0;
}
static int l_lovrPassSetDepthClamp(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
bool clamp = lua_toboolean(L, 2);
lovrPassSetDepthClamp(pass, clamp);
return 0;
}
static int l_lovrPassSetFont(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
Font* font = luax_totype(L, 2, Font);
lovrPassSetFont(pass, font);
return 0;
}
static int l_lovrPassSetMaterial(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
Material* material = luax_totype(L, 2, Material);
Texture* texture = luax_totype(L, 2, Texture);
lovrPassSetMaterial(pass, material, texture);
return 0;
}
static int l_lovrPassSetMeshMode(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
MeshMode mode = luax_checkenum(L, 2, MeshMode, NULL);
lovrPassSetMeshMode(pass, mode);
return 0;
}
static int l_lovrPassSetSampler(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
if (lua_type(L, 2) != LUA_TUSERDATA) {
FilterMode filter = luax_checkenum(L, 2, FilterMode, "linear");
Sampler* sampler = lovrGraphicsGetDefaultSampler(filter);
lovrPassSetSampler(pass, sampler);
} else {
Sampler* sampler = luax_checktype(L, 2, Sampler);
lovrPassSetSampler(pass, sampler);
}
return 0;
}
static int l_lovrPassSetScissor(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
uint32_t scissor[4];
scissor[0] = luax_checku32(L, 2);
scissor[1] = luax_checku32(L, 3);
scissor[2] = luax_checku32(L, 4);
scissor[3] = luax_checku32(L, 5);
lovrPassSetScissor(pass, scissor);
return 0;
}
static int l_lovrPassSetShader(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
switch (lua_type(L, 2)) {
case LUA_TNONE:
case LUA_TNIL:
lovrPassSetShader(pass, NULL);
return 0;
case LUA_TSTRING:
lovrPassSetShader(pass, lovrGraphicsGetDefaultShader(luax_checkenum(L, 2, DefaultShader, NULL)));
return 0;
default:
lovrPassSetShader(pass, luax_checktype(L, 2, Shader));
return 0;
}
}
static int l_lovrPassSetStencilTest(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
CompareMode test = luax_checkcomparemode(L, 2);
uint8_t value = lua_tointeger(L, 3);
uint8_t mask = luaL_optinteger(L, 4, 0xff);
lovrPassSetStencilTest(pass, test, value, mask);
return 0;
}
static int l_lovrPassSetStencilWrite(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
StencilAction actions[3];
if (lua_isnoneornil(L, 2)) {
actions[0] = actions[1] = actions[2] = STENCIL_KEEP;
lovrPassSetStencilWrite(pass, actions, 0, 0xff);
} else {
if (lua_istable(L, 2)) {
lua_rawgeti(L, 2, 1);
lua_rawgeti(L, 2, 2);
lua_rawgeti(L, 2, 3);
actions[0] = luax_checkenum(L, -3, StencilAction, NULL);
actions[1] = luax_checkenum(L, -2, StencilAction, NULL);
actions[2] = luax_checkenum(L, -1, StencilAction, NULL);
lua_pop(L, 3);
} else {
actions[0] = actions[1] = actions[2] = luax_checkenum(L, 2, StencilAction, NULL);
}
uint8_t value = luaL_optinteger(L, 3, 1);
uint8_t mask = luaL_optinteger(L, 4, 0xff);
lovrPassSetStencilWrite(pass, actions, value, mask);
}
return 0;
}
static int l_lovrPassSetViewport(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float viewport[4];
float depthRange[2];
viewport[0] = luax_checkfloat(L, 2);
viewport[1] = luax_checkfloat(L, 3);
viewport[2] = luax_checkfloat(L, 4);
viewport[3] = luax_checkfloat(L, 5);
depthRange[0] = luax_optfloat(L, 6, 0.f);
depthRange[1] = luax_optfloat(L, 7, 1.f);
lovrPassSetViewport(pass, viewport, depthRange);
return 0;
}
static int l_lovrPassSetWinding(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
Winding winding = luax_checkenum(L, 2, Winding, NULL);
lovrPassSetWinding(pass, winding);
return 0;
}
static int l_lovrPassSetWireframe(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
bool wireframe = lua_toboolean(L, 2);
lovrPassSetWireframe(pass, wireframe);
return 0;
}
static int l_lovrPassSend(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
const char* name = NULL;
size_t length = 0;
uint32_t slot = ~0u;
switch (lua_type(L, 2)) {
case LUA_TSTRING: name = lua_tolstring(L, 2, &length); break;
case LUA_TNUMBER: slot = lua_tointeger(L, 2) - 1; break;
default: return luax_typeerror(L, 2, "string or number");
}
if (lua_isnoneornil(L, 3)) {
return luax_typeerror(L, 3, "Buffer, Texture, Sampler, number, vector, table, or boolean");
}
Buffer* buffer = luax_totype(L, 3, Buffer);
if (buffer) {
uint32_t offset = lua_tointeger(L, 4);
uint32_t extent = lua_tointeger(L, 5);
lovrPassSendBuffer(pass, name, length, slot, buffer, offset, extent);
return 0;
}
Texture* texture = luax_totype(L, 3, Texture);
if (texture) {
lovrPassSendTexture(pass, name, length, slot, texture);
return 0;
}
Sampler* sampler = luax_totype(L, 3, Sampler);
if (sampler) {
lovrPassSendSampler(pass, name, length, slot, sampler);
return 0;
}
if (!name) {
return luax_typeerror(L, 3, "Buffer, Texture, or Sampler");
}
void* data;
FieldType type;
lovrPassSendValue(pass, name, length, &data, &type);
int index = 3;
// readbufferfield doesn't handle booleans or tables; coerce/unpack
if (lua_isboolean(L, 3)) {
bool value = lua_toboolean(L, 3);
lua_settop(L, 2);
lua_pushinteger(L, value);
} else if (lua_istable(L, 3)) {
int length = luax_len(L, 3);
for (int i = 0; i < length && i < 16; i++) {
lua_rawgeti(L, 3, i + 1);
}
index = 4;
}
luax_readbufferfield(L, index, type, data);
return 0;
}
static uint32_t luax_getvertexcount(lua_State* L, int index) {
switch (lua_type(L, index)) {
case LUA_TNONE:
case LUA_TNIL:
return 0;
case LUA_TNUMBER:
return (lua_gettop(L) - index + 1) / 3;
case LUA_TTABLE:
lua_rawgeti(L, index, 1);
int innerType = lua_type(L, -1);
lua_pop(L, 1);
return luax_len(L, index) / (innerType == LUA_TNUMBER ? 3 : 1);
case LUA_TUSERDATA:
case LUA_TLIGHTUSERDATA:
return lua_gettop(L) - index + 1;
default:
return luax_typeerror(L, index, "number, table, or vector");
}
}
static void luax_readvertices(lua_State* L, int index, float* vertices, uint32_t count) {
switch (lua_type(L, index)) {
case LUA_TNONE:
case LUA_TNIL:
default:
break;
case LUA_TNUMBER:
for (uint32_t i = 0; i < 3 * count; i++) {
*vertices++ = luax_tofloat(L, index + i);
}
break;
case LUA_TTABLE:
lua_rawgeti(L, index, 1);
int innerType = lua_type(L, -1);
lua_pop(L, 1);
if (innerType == LUA_TNUMBER) {
for (uint32_t i = 0; i < 3 * count; i++) {
lua_rawgeti(L, index, i + 1);
*vertices++ = luax_tofloat(L, -1);
lua_pop(L, 1);
}
} else if (innerType == LUA_TUSERDATA || innerType == LUA_TLIGHTUSERDATA) {
for (uint32_t i = 0; i < count; i++) {
lua_rawgeti(L, index, i + 1);
float* v = luax_checkvector(L, -1, V_VEC3, NULL);
memcpy(vertices, v, 3 * sizeof(float));
vertices += 3;
lua_pop(L, 1);
}
}
break;
case LUA_TUSERDATA:
case LUA_TLIGHTUSERDATA:
for (uint32_t i = 0; i < count; i++) {
float *v = luax_checkvector(L, index + i, V_VEC3, NULL);
memcpy(vertices, v, 3 * sizeof(float));
vertices += 3;
}
break;
}
}
static int l_lovrPassPoints(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float* vertices;
uint32_t count = luax_getvertexcount(L, 2);
lovrPassPoints(pass, count, &vertices);
luax_readvertices(L, 2, vertices, count);
return 0;
}
static int l_lovrPassLine(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float* vertices;
uint32_t count = luax_getvertexcount(L, 2);
lovrPassLine(pass, count, &vertices);
luax_readvertices(L, 2, vertices, count);
return 0;
}
static int l_lovrPassPlane(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float transform[16];
int index = luax_readmat4(L, 2, transform, 2);
DrawStyle style = luax_checkenum(L, index++, DrawStyle, "fill");
uint32_t cols = luax_optu32(L, index++, 1);
uint32_t rows = luax_optu32(L, index, cols);
lovrPassPlane(pass, transform, style, cols, rows);
return 0;
}
static int l_lovrPassCube(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float transform[16];
int index = luax_readmat4(L, 2, transform, 1);
DrawStyle style = luax_checkenum(L, index, DrawStyle, "fill");
lovrPassBox(pass, transform, style);
return 0;
}
static int l_lovrPassBox(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float transform[16];
int index = luax_readmat4(L, 2, transform, 3);
DrawStyle style = luax_checkenum(L, index, DrawStyle, "fill");
lovrPassBox(pass, transform, style);
return 0;
}
static int l_lovrPassCircle(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float transform[16];
int index = luax_readmat4(L, 2, transform, 1);
DrawStyle style = luax_checkenum(L, index++, DrawStyle, "fill");
float angle1 = luax_optfloat(L, index++, 0.f);
float angle2 = luax_optfloat(L, index++, 2.f * (float) M_PI);
uint32_t segments = luax_optu32(L, index++, 64);
lovrPassCircle(pass, transform, style, angle1, angle2, segments);
return 0;
}
static int l_lovrPassSphere(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float transform[16];
int index = luax_readmat4(L, 2, transform, 1);
uint32_t segmentsH = luax_optu32(L, index++, 48);
uint32_t segmentsV = luax_optu32(L, index++, segmentsH / 2);
lovrPassSphere(pass, transform, segmentsH, segmentsV);
return 0;
}
static bool luax_checkendpoints(lua_State* L, int index, float transform[16]) {
float *v, *u;
VectorType t1, t2;
if ((v = luax_tovector(L, index + 0, &t1)) == NULL || t1 != V_VEC3) return false;
if ((u = luax_tovector(L, index + 1, &t2)) == NULL || t2 != V_VEC3) return false;
float radius = luax_optfloat(L, index + 2, 1.);
float orientation[4];
float forward[4] = { 0.f, 0.f, -1.f, 0.f };
float direction[4];
vec3_sub(vec3_init(direction, u), v);
float length = vec3_length(direction);
vec3_normalize(direction);
quat_between(orientation, forward, direction);
mat4_identity(transform);
mat4_translate(transform, (v[0] + u[0]) / 2.f, (v[1] + u[1]) / 2.f, (v[2] + u[2]) / 2.f);
mat4_rotateQuat(transform, orientation);
mat4_scale(transform, radius, radius, length);
return true;
}
static int l_lovrPassCylinder(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float transform[16];
int index = luax_checkendpoints(L, 2, transform) ? 5 : luax_readmat4(L, 2, transform, -2);
bool capped = lua_isnoneornil(L, index) ? true : lua_toboolean(L, index++);
float angle1 = luax_optfloat(L, index++, 0.f);
float angle2 = luax_optfloat(L, index++, 2.f * (float) M_PI);
uint32_t segments = luax_optu32(L, index++, 64);
lovrPassCylinder(pass, transform, capped, angle1, angle2, segments);
return 0;
}
static int l_lovrPassCone(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float transform[16];
int index = luax_readmat4(L, 2, transform, -2);
uint32_t segments = luax_optu32(L, index, 64);
lovrPassCone(pass, transform, segments);
return 0;
}
static int l_lovrPassCapsule(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float transform[16];
int index = luax_checkendpoints(L, 2, transform) ? 5 : luax_readmat4(L, 2, transform, -2);
uint32_t segments = luax_optu32(L, index, 32);
lovrPassCapsule(pass, transform, segments);
return 0;
}
static int l_lovrPassTorus(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float transform[16];
int index = luax_readmat4(L, 2, transform, -2);
uint32_t segmentsT = luax_optu32(L, index++, 64);
uint32_t segmentsP = luax_optu32(L, index++, segmentsT / 2);
lovrPassTorus(pass, transform, segmentsT, segmentsP);
return 0;
}
static int l_lovrPassText(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
uint32_t count;
ColoredString stack;
ColoredString* strings = luax_checkcoloredstrings(L, 2, &count, &stack);
float transform[16];
int index = luax_readmat4(L, 3, transform, 1);
float wrap = luax_optfloat(L, index++, 0.);
HorizontalAlign halign = luax_checkenum(L, index++, HorizontalAlign, "center");
VerticalAlign valign = luax_checkenum(L, index++, VerticalAlign, "middle");
lovrPassText(pass, strings, count, transform, wrap, halign, valign);
if (strings != &stack) free(strings);
return 0;
}
static int l_lovrPassSkybox(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
Texture* texture = luax_totype(L, 2, Texture);
lovrPassSkybox(pass, texture);
return 0;
}
static int l_lovrPassFill(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
Texture* texture = luax_totype(L, 2, Texture);
lovrPassFill(pass, texture);
return 0;
}
static int l_lovrPassMonkey(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float transform[16];
luax_readmat4(L, 2, transform, 1);
lovrPassMonkey(pass, transform);
return 0;
}
static int l_lovrPassDraw(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float transform[16];
Model* model = luax_totype(L, 2, Model);
if (model) {
int index = luax_readmat4(L, 3, transform, 1);
uint32_t node = lua_isnoneornil(L, index) ? ~0u : luax_checknodeindex(L, index, model);
bool recurse = lua_isnoneornil(L, index + 1) ? true : lua_toboolean(L, index + 1);
uint32_t instances = lua_isnoneornil(L, index + 2) ? 1 : luax_checku32(L, index + 2);
lovrPassDrawModel(pass, model, transform, node, recurse, instances);
return 0;
}
return luax_typeerror(L, 2, "Model");
}
static int l_lovrPassMesh(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
Buffer* vertices = (!lua_toboolean(L, 2) || lua_type(L, 2) == LUA_TNUMBER) ? NULL : luax_checkbuffer(L, 2);
Buffer* indices = luax_totype(L, 3, Buffer);
Buffer* indirect = luax_totype(L, 4, Buffer);
if (indirect) {
uint32_t count = luax_optu32(L, 5, 1);
uint32_t offset = luax_optu32(L, 6, 0);
uint32_t stride = luax_optu32(L, 7, 0);
lovrPassMeshIndirect(pass, vertices, indices, indirect, count, offset, stride);
} else {
float transform[16];
int index = luax_readmat4(L, indices ? 4 : 3, transform, 1);
uint32_t start = luax_optu32(L, index++, 1) - 1;
uint32_t count = luax_optu32(L, index++, ~0u);
uint32_t instances = luax_optu32(L, index++, 1);
uint32_t base = luax_optu32(L, index++, 0);
if (count == ~0u && lua_type(L, 2) == LUA_TNUMBER) {
count = lua_tointeger(L, 2);
}
lovrPassMesh(pass, vertices, indices, transform, start, count, instances, base);
}
return 0;
}
static int l_lovrPassCompute(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
Buffer* buffer = luax_totype(L, 2, Buffer);
if (buffer) {
uint32_t offset = lua_tointeger(L, 3);
lovrPassCompute(pass, 0, 0, 0, buffer, offset);
} else {
uint32_t x = luax_optu32(L, 2, 1);
uint32_t y = luax_optu32(L, 3, 1);
uint32_t z = luax_optu32(L, 4, 1);
lovrPassCompute(pass, x, y, z, NULL, 0);
}
return 0;
}
static int l_lovrPassClear(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
Buffer* buffer = luax_totype(L, 2, Buffer);
if (buffer) {
const BufferInfo* info = lovrBufferGetInfo(buffer);
uint32_t index = luax_optu32(L, 3, 1);
uint32_t count = luax_optu32(L, 4, info->length - index + 1);
lovrBufferClear(buffer, (index - 1) * info->stride, count * info->stride);
return 0;
}
Texture* texture = luax_totype(L, 2, Texture);
if (texture) {
float value[4];
luax_optcolor(L, 3, value);
uint32_t layer = luax_optu32(L, 4, 1) - 1;
uint32_t layerCount = luax_optu32(L, 5, ~0u);
uint32_t level = luax_optu32(L, 6, 1) - 1;
uint32_t levelCount = luax_optu32(L, 7, ~0u);
lovrPassClearTexture(pass, texture, value, layer, layerCount, level, levelCount);
return 0;
}
return luax_typeerror(L, 2, "Buffer or Texture");
}
static int l_lovrPassCopy(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
if (lua_istable(L, 2)) {
Buffer* buffer = luax_checkbuffer(L, 3);
uint32_t srcIndex = luax_optu32(L, 4, 1) - 1;
uint32_t dstIndex = luax_optu32(L, 5, 1) - 1;
lua_rawgeti(L, 2, 1);
bool nested = lua_istable(L, -1);
lua_pop(L, 1);
uint32_t length = luax_len(L, 2);
const BufferInfo* info = lovrBufferGetInfo(buffer);
uint32_t limit = nested ? MIN(length - srcIndex, info->length - dstIndex) : info->length - dstIndex;
uint32_t count = luax_optu32(L, 6, limit);
void* data = lovrPassCopyDataToBuffer(pass, buffer, dstIndex * info->stride, count * info->stride);
lua_remove(L, 3); // table, srcIndex, dstIndex, count
luax_readbufferdata(L, 2, buffer, data);
return 0;
}
Blob* blob = luax_totype(L, 2, Blob);
if (blob) {
Buffer* buffer = luax_checkbuffer(L, 3);
uint32_t srcOffset = luax_optu32(L, 4, 0);
uint32_t dstOffset = luax_optu32(L, 5, 0);
const BufferInfo* info = lovrBufferGetInfo(buffer);
uint32_t limit = MIN(blob->size - srcOffset, info->length * info->stride - dstOffset);
uint32_t extent = luax_optu32(L, 6, limit);
lovrCheck(extent <= blob->size - srcOffset, "Buffer copy range exceeds Blob size");
lovrCheck(extent <= info->length * info->stride - dstOffset, "Buffer copy offset exceeds Buffer size");
void* data = lovrPassCopyDataToBuffer(pass, buffer, dstOffset, extent);
memcpy(data, (char*) blob->data + srcOffset, extent);
return 0;
}
Buffer* buffer = luax_totype(L, 2, Buffer);
if (buffer) {
Buffer* dst = luax_checkbuffer(L, 3);
uint32_t srcOffset = luax_optu32(L, 4, 0);
uint32_t dstOffset = luax_optu32(L, 5, 0);
const BufferInfo* srcInfo = lovrBufferGetInfo(buffer);
const BufferInfo* dstInfo = lovrBufferGetInfo(dst);
uint32_t limit = MIN(srcInfo->length * srcInfo->stride - srcOffset, dstInfo->length * dstInfo->stride - dstOffset);
uint32_t extent = luax_optu32(L, 6, limit);
lovrPassCopyBufferToBuffer(pass, buffer, dst, srcOffset, dstOffset, extent);
return 0;
}
Image* image = luax_totype(L, 2, Image);
if (image) {
Texture* texture = luax_checktype(L, 3, Texture);
uint32_t srcOffset[4];
uint32_t dstOffset[4];
uint32_t extent[3];
srcOffset[0] = luax_optu32(L, 4, 0);
srcOffset[1] = luax_optu32(L, 5, 0);
dstOffset[0] = luax_optu32(L, 6, 0);
dstOffset[1] = luax_optu32(L, 7, 0);
extent[0] = luax_optu32(L, 8, ~0u);
extent[1] = luax_optu32(L, 9, ~0u);
srcOffset[2] = luax_optu32(L, 10, 1) - 1;
dstOffset[2] = luax_optu32(L, 11, 1) - 1;
extent[2] = luax_optu32(L, 12, ~0u);
srcOffset[3] = luax_optu32(L, 13, 1) - 1;
dstOffset[3] = luax_optu32(L, 14, 1) - 1;
lovrPassCopyImageToTexture(pass, image, texture, srcOffset, dstOffset, extent);
return 0;
}
Texture* texture = luax_totype(L, 2, Texture);
if (texture) {
Texture* dst = luax_checktype(L, 3, Texture);
uint32_t srcOffset[4];
uint32_t dstOffset[4];
uint32_t extent[3];
srcOffset[0] = luax_optu32(L, 4, 0);
srcOffset[1] = luax_optu32(L, 5, 0);
dstOffset[0] = luax_optu32(L, 6, 0);
srcOffset[1] = luax_optu32(L, 7, 0);
extent[0] = luax_optu32(L, 8, ~0u);
extent[1] = luax_optu32(L, 9, ~0u);
srcOffset[2] = luax_optu32(L, 10, 1) - 1;
dstOffset[2] = luax_optu32(L, 11, 1) - 1;
extent[2] = luax_optu32(L, 12, ~0u);
srcOffset[3] = luax_optu32(L, 13, 1) - 1;
dstOffset[3] = luax_optu32(L, 14, 1) - 1;
lovrPassCopyTextureToTexture(pass, texture, dst, srcOffset, dstOffset, extent);
return 0;
}
Tally* tally = luax_totype(L, 2, Tally);
if (tally) {
Buffer* buffer = luax_checkbuffer(L, 3);
uint32_t srcIndex = luax_optu32(L, 4, 0);
uint32_t dstOffset = luax_optu32(L, 5, 0);
uint32_t count = luax_optu32(L, 5, ~0u);
lovrPassCopyTallyToBuffer(pass, tally, buffer, srcIndex, dstOffset, count);
return 0;
}
return luax_typeerror(L, 2, "table, Blob, Buffer, Image, Texture, or Tally");
}
static int l_lovrPassBlit(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
Texture* src = luax_checktype(L, 2, Texture);
Texture* dst = luax_checktype(L, 3, Texture);
uint32_t srcOffset[4], dstOffset[4], srcExtent[3], dstExtent[3];
srcOffset[0] = luax_optu32(L, 4, 0);
srcOffset[1] = luax_optu32(L, 5, 0);
srcOffset[2] = luax_optu32(L, 6, 1) - 1;
dstOffset[0] = luax_optu32(L, 7, 0);
dstOffset[1] = luax_optu32(L, 8, 0);
dstOffset[2] = luax_optu32(L, 9, 1) - 1;
srcExtent[0] = luax_optu32(L, 10, ~0u);
srcExtent[1] = luax_optu32(L, 11, ~0u);
srcExtent[2] = luax_optu32(L, 12, ~0u);
dstExtent[0] = luax_optu32(L, 13, ~0u);
dstExtent[1] = luax_optu32(L, 14, ~0u);
dstExtent[2] = luax_optu32(L, 15, ~0u);
srcOffset[3] = luax_optu32(L, 16, 1) - 1;
dstOffset[3] = luax_optu32(L, 17, 1) - 1;
FilterMode filter = luax_checkenum(L, 18, FilterMode, "linear");
lovrPassBlit(pass, src, dst, srcOffset, dstOffset, srcExtent, dstExtent, filter);
return 0;
}
static int l_lovrPassMipmap(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
Texture* texture = luax_checktype(L, 2, Texture);
uint32_t base = luax_optu32(L, 3, 1) - 1;
uint32_t count = luax_optu32(L, 4, ~0u);
lovrPassMipmap(pass, texture, base, count);
return 0;
}
static int l_lovrPassRead(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
Buffer* buffer = luax_totype(L, 2, Buffer);
if (buffer) {
const BufferInfo* info = lovrBufferGetInfo(buffer);
uint32_t index = luax_optu32(L, 3, 1) - 1;
uint32_t offset = index * info->stride;
uint32_t extent = luax_optu32(L, 4, info->length - index) * info->stride;
Readback* readback = lovrPassReadBuffer(pass, buffer, offset, extent);
luax_pushtype(L, Readback, readback);
lovrRelease(readback, lovrReadbackDestroy);
return 1;
}
Texture* texture = luax_totype(L, 2, Texture);
if (texture) {
uint32_t offset[4], extent[3];
offset[0] = luax_optu32(L, 3, 0);
offset[1] = luax_optu32(L, 4, 0);
offset[2] = luax_optu32(L, 5, 1) - 1;
offset[3] = luax_optu32(L, 6, 1) - 1;
extent[0] = luax_optu32(L, 7, ~0u);
extent[1] = luax_optu32(L, 8, ~0u);
extent[2] = 1;
Readback* readback = lovrPassReadTexture(pass, texture, offset, extent);
luax_pushtype(L, Readback, readback);
lovrRelease(readback, lovrReadbackDestroy);
return 1;
}
Tally* tally = luax_totype(L, 2, Tally);
if (tally) {
uint32_t index = luax_optu32(L, 3, 1) - 1;
uint32_t count = luax_optu32(L, 4, lovrTallyGetInfo(tally)->count);
Readback* readback = lovrPassReadTally(pass, tally, index, count);
luax_pushtype(L, Readback, readback);
lovrRelease(readback, lovrReadbackDestroy);
return 1;
}
return luax_typeerror(L, 2, "Buffer, Texture, or Tally");
}
static int l_lovrPassTick(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
Tally* tally = luax_checktype(L, 2, Tally);
uint32_t index = luax_checku32(L, 3) - 1;
lovrPassTick(pass, tally, index);
return 0;
}
static int l_lovrPassTock(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
Tally* tally = luax_checktype(L, 2, Tally);
uint32_t index = luax_checku32(L, 3) - 1;
lovrPassTock(pass, tally, index);
return 0;
}
const luaL_Reg lovrPass[] = {
{ "getType", l_lovrPassGetType },
{ "getWidth", l_lovrPassGetWidth },
{ "getHeight", l_lovrPassGetHeight },
{ "getDimensions", l_lovrPassGetDimensions },
{ "getViewCount", l_lovrPassGetViewCount },
{ "getSampleCount", l_lovrPassGetSampleCount },
{ "getTarget", l_lovrPassGetTarget },
{ "getClear", l_lovrPassGetClear },
{ "getViewPose", l_lovrPassGetViewPose },
{ "setViewPose", l_lovrPassSetViewPose },
{ "getProjection", l_lovrPassGetProjection },
{ "setProjection", l_lovrPassSetProjection },
{ "push", l_lovrPassPush },
{ "pop", l_lovrPassPop },
{ "origin", l_lovrPassOrigin },
{ "translate", l_lovrPassTranslate },
{ "rotate", l_lovrPassRotate },
{ "scale", l_lovrPassScale },
{ "transform", l_lovrPassTransform },
{ "setAlphaToCoverage", l_lovrPassSetAlphaToCoverage },
{ "setBlendMode", l_lovrPassSetBlendMode },
{ "setColor", l_lovrPassSetColor },
{ "setColorWrite", l_lovrPassSetColorWrite },
{ "setCullMode", l_lovrPassSetCullMode },
{ "setDepthTest", l_lovrPassSetDepthTest },
{ "setDepthWrite", l_lovrPassSetDepthWrite },
{ "setDepthOffset", l_lovrPassSetDepthOffset },
{ "setDepthClamp", l_lovrPassSetDepthClamp },
{ "setFont", l_lovrPassSetFont },
{ "setMaterial", l_lovrPassSetMaterial },
{ "setMeshMode", l_lovrPassSetMeshMode },
{ "setSampler", l_lovrPassSetSampler },
{ "setScissor", l_lovrPassSetScissor },
{ "setShader", l_lovrPassSetShader },
{ "setStencilTest", l_lovrPassSetStencilTest },
{ "setStencilWrite", l_lovrPassSetStencilWrite },
{ "setViewport", l_lovrPassSetViewport },
{ "setWinding", l_lovrPassSetWinding },
{ "setWireframe", l_lovrPassSetWireframe },
{ "send", l_lovrPassSend },
{ "points", l_lovrPassPoints },
{ "line", l_lovrPassLine },
{ "plane", l_lovrPassPlane },
{ "cube", l_lovrPassCube },
{ "box", l_lovrPassBox },
{ "circle", l_lovrPassCircle },
{ "sphere", l_lovrPassSphere },
{ "cylinder", l_lovrPassCylinder },
{ "cone", l_lovrPassCone },
{ "capsule", l_lovrPassCapsule },
{ "torus", l_lovrPassTorus },
{ "text", l_lovrPassText },
{ "skybox", l_lovrPassSkybox },
{ "fill", l_lovrPassFill },
{ "monkey", l_lovrPassMonkey },
{ "draw", l_lovrPassDraw },
{ "mesh", l_lovrPassMesh },
{ "compute", l_lovrPassCompute },
{ "clear", l_lovrPassClear },
{ "copy", l_lovrPassCopy },
{ "blit", l_lovrPassBlit },
{ "mipmap", l_lovrPassMipmap },
{ "read", l_lovrPassRead },
{ "tick", l_lovrPassTick },
{ "tock", l_lovrPassTock },
{ NULL, NULL }
};