lovr/src/api/l_headset.c

831 lines
23 KiB
C

#include "api.h"
#include "headset/headset.h"
#include "data/modelData.h"
#include "graphics/graphics.h"
#include "core/maf.h"
#include <stdlib.h>
StringEntry lovrHeadsetDriver[] = {
[DRIVER_SIMULATOR] = ENTRY("desktop"),
[DRIVER_OPENXR] = ENTRY("openxr"),
[DRIVER_WEBXR] = ENTRY("webxr"),
{ 0 }
};
StringEntry lovrPassthroughMode[] = {
[PASSTHROUGH_OPAQUE] = ENTRY("opaque"),
[PASSTHROUGH_BLEND] = ENTRY("blend"),
[PASSTHROUGH_ADD] = ENTRY("add"),
{ 0 }
};
StringEntry lovrDevice[] = {
[DEVICE_HEAD] = ENTRY("head"),
[DEVICE_FLOOR] = ENTRY("floor"),
[DEVICE_HAND_LEFT] = ENTRY("hand/left"),
[DEVICE_HAND_RIGHT] = ENTRY("hand/right"),
[DEVICE_HAND_LEFT_GRIP] = ENTRY("hand/left/grip"),
[DEVICE_HAND_RIGHT_GRIP] = ENTRY("hand/right/grip"),
[DEVICE_HAND_LEFT_POINT] = ENTRY("hand/left/point"),
[DEVICE_HAND_RIGHT_POINT] = ENTRY("hand/right/point"),
[DEVICE_HAND_LEFT_PINCH] = ENTRY("hand/left/pinch"),
[DEVICE_HAND_RIGHT_PINCH] = ENTRY("hand/right/pinch"),
[DEVICE_HAND_LEFT_POKE] = ENTRY("hand/left/poke"),
[DEVICE_HAND_RIGHT_POKE] = ENTRY("hand/right/poke"),
[DEVICE_ELBOW_LEFT] = ENTRY("elbow/left"),
[DEVICE_ELBOW_RIGHT] = ENTRY("elbow/right"),
[DEVICE_SHOULDER_LEFT] = ENTRY("shoulder/left"),
[DEVICE_SHOULDER_RIGHT] = ENTRY("shoulder/right"),
[DEVICE_CHEST] = ENTRY("chest"),
[DEVICE_WAIST] = ENTRY("waist"),
[DEVICE_KNEE_LEFT] = ENTRY("knee/left"),
[DEVICE_KNEE_RIGHT] = ENTRY("knee/right"),
[DEVICE_FOOT_LEFT] = ENTRY("foot/left"),
[DEVICE_FOOT_RIGHT] = ENTRY("foot/right"),
[DEVICE_CAMERA] = ENTRY("camera"),
[DEVICE_KEYBOARD] = ENTRY("keyboard"),
[DEVICE_EYE_LEFT] = ENTRY("eye/left"),
[DEVICE_EYE_RIGHT] = ENTRY("eye/right"),
[DEVICE_EYE_GAZE] = ENTRY("eye/gaze"),
{ 0 }
};
StringEntry lovrDeviceButton[] = {
[BUTTON_TRIGGER] = ENTRY("trigger"),
[BUTTON_THUMBSTICK] = ENTRY("thumbstick"),
[BUTTON_THUMBREST] = ENTRY("thumbrest"),
[BUTTON_TOUCHPAD] = ENTRY("touchpad"),
[BUTTON_GRIP] = ENTRY("grip"),
[BUTTON_MENU] = ENTRY("menu"),
[BUTTON_A] = ENTRY("a"),
[BUTTON_B] = ENTRY("b"),
[BUTTON_X] = ENTRY("x"),
[BUTTON_Y] = ENTRY("y"),
[BUTTON_PROXIMITY] = ENTRY("proximity"),
{ 0 }
};
StringEntry lovrDeviceAxis[] = {
[AXIS_TRIGGER] = ENTRY("trigger"),
[AXIS_THUMBSTICK] = ENTRY("thumbstick"),
[AXIS_TOUCHPAD] = ENTRY("touchpad"),
[AXIS_GRIP] = ENTRY("grip"),
{ 0 }
};
StringEntry lovrViewMask[] = {
[EYE_BOTH] = ENTRY("both"),
[EYE_LEFT] = ENTRY("left"),
[EYE_RIGHT] = ENTRY("right"),
{ 0 }
};
static Device luax_optdevice(lua_State* L, int index) {
const char* str = luaL_optstring(L, 1, "head");
if (!strcmp(str, "left")) {
return DEVICE_HAND_LEFT;
} else if (!strcmp(str, "right")) {
return DEVICE_HAND_RIGHT;
}
return luax_checkenum(L, 1, Device, "head");
}
static int l_lovrHeadsetStart(lua_State* L) {
lovrHeadsetInterface->start();
return 0;
}
static int l_lovrHeadsetGetDriver(lua_State* L) {
luax_pushenum(L, HeadsetDriver, lovrHeadsetInterface->driverType);
char name[256];
if (lovrHeadsetInterface->getDriverName(name, sizeof(name))) {
lua_pushstring(L, name);
} else {
lua_pushnil(L);
}
return 2;
}
static int l_lovrHeadsetGetName(lua_State* L) {
char name[256];
if (lovrHeadsetInterface->getName(name, sizeof(name))) {
lua_pushstring(L, name);
} else {
lua_pushnil(L);
}
return 1;
}
static int l_lovrHeadsetIsSeated(lua_State* L) {
lua_pushboolean(L, lovrHeadsetInterface->isSeated());
return 1;
}
static int l_lovrHeadsetGetDisplayWidth(lua_State* L) {
uint32_t width, height;
lovrHeadsetInterface->getDisplayDimensions(&width, &height);
lua_pushinteger(L, width);
return 1;
}
static int l_lovrHeadsetGetDisplayHeight(lua_State* L) {
uint32_t width, height;
lovrHeadsetInterface->getDisplayDimensions(&width, &height);
lua_pushinteger(L, height);
return 1;
}
static int l_lovrHeadsetGetDisplayDimensions(lua_State* L) {
uint32_t width, height;
lovrHeadsetInterface->getDisplayDimensions(&width, &height);
lua_pushinteger(L, width);
lua_pushinteger(L, height);
return 2;
}
static int l_lovrHeadsetGetRefreshRate(lua_State* L) {
float refreshRate = lovrHeadsetInterface->getRefreshRate ? lovrHeadsetInterface->getRefreshRate() : 0.f;
if (refreshRate == 0.f) {
lua_pushnil(L);
} else {
lua_pushnumber(L, refreshRate);
}
return 1;
}
static int l_lovrHeadsetSetRefreshRate(lua_State* L) {
float refreshRate = luax_checkfloat(L, 1);
bool success = lovrHeadsetInterface->setRefreshRate ? lovrHeadsetInterface->setRefreshRate(refreshRate) : false;
lua_pushboolean(L, success);
return 1;
}
static int l_lovrHeadsetGetRefreshRates(lua_State* L) {
uint32_t count;
const float* refreshRates = lovrHeadsetInterface->getRefreshRates(&count);
if (!refreshRates) {
lua_pushnil(L);
} else {
lua_settop(L, 0);
lua_createtable(L, count, 0);
for (uint32_t i = 0; i < count; ++i) {
lua_pushnumber(L, refreshRates[i]);
lua_rawseti(L, 1, i + 1);
}
}
return 1;
}
static int l_lovrHeadsetGetPassthrough(lua_State* L) {
PassthroughMode mode = lovrHeadsetInterface->getPassthrough();
luax_pushenum(L, PassthroughMode, mode);
return 1;
}
static int l_lovrHeadsetSetPassthrough(lua_State* L) {
PassthroughMode mode;
if (lua_isnoneornil(L, 1)) {
mode = PASSTHROUGH_DEFAULT;
} else if (lua_isboolean(L, 1)) {
mode = lua_toboolean(L, 1) ? PASSTHROUGH_TRANSPARENT : PASSTHROUGH_OPAQUE;
} else {
mode = luax_checkenum(L, 1, PassthroughMode, NULL);
}
bool success = lovrHeadsetInterface->setPassthrough(mode);
lua_pushboolean(L, success);
return 1;
}
static int l_lovrHeadsetGetPassthroughModes(lua_State* L) {
lua_createtable(L, 0, 3);
for (int i = 0; lovrPassthroughMode[i].length > 0; i++) {
lua_pushlstring(L, lovrPassthroughMode[i].string, lovrPassthroughMode[i].length);
lua_pushboolean(L, lovrHeadsetInterface->isPassthroughSupported(i));
lua_settable(L, -3);
}
return 1;
}
static int l_lovrHeadsetGetViewCount(lua_State* L) {
lua_pushinteger(L, lovrHeadsetInterface->getViewCount());
return 1;
}
static int l_lovrHeadsetGetViewPose(lua_State* L) {
float position[3], orientation[4];
uint32_t view = luax_checku32(L, 1) - 1;
if (!lovrHeadsetInterface->getViewPose(view, position, orientation)) {
lua_pushnil(L);
return 1;
}
float angle, ax, ay, az;
quat_getAngleAxis(orientation, &angle, &ax, &ay, &az);
lua_pushnumber(L, position[0]);
lua_pushnumber(L, position[1]);
lua_pushnumber(L, position[2]);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 7;
}
static int l_lovrHeadsetGetViewAngles(lua_State* L) {
float left, right, up, down;
uint32_t view = luax_checku32(L, 1) - 1;
if (!lovrHeadsetInterface->getViewAngles(view, &left, &right, &up, &down)) {
lua_pushnil(L);
return 1;
}
lua_pushnumber(L, left);
lua_pushnumber(L, right);
lua_pushnumber(L, up);
lua_pushnumber(L, down);
return 4;
}
static int l_lovrHeadsetGetClipDistance(lua_State* L) {
float clipNear, clipFar;
lovrHeadsetInterface->getClipDistance(&clipNear, &clipFar);
lua_pushnumber(L, clipNear);
lua_pushnumber(L, clipFar);
return 2;
}
static int l_lovrHeadsetSetClipDistance(lua_State* L) {
float clipNear = luax_checkfloat(L, 1);
float clipFar = luax_checkfloat(L, 2);
lovrHeadsetInterface->setClipDistance(clipNear, clipFar);
return 0;
}
static int l_lovrHeadsetGetBoundsWidth(lua_State* L) {
float width, depth;
lovrHeadsetInterface->getBoundsDimensions(&width, &depth);
lua_pushnumber(L, width);
return 1;
}
static int l_lovrHeadsetGetBoundsDepth(lua_State* L) {
float width, depth;
lovrHeadsetInterface->getBoundsDimensions(&width, &depth);
lua_pushnumber(L, depth);
return 1;
}
static int l_lovrHeadsetGetBoundsDimensions(lua_State* L) {
float width, depth;
lovrHeadsetInterface->getBoundsDimensions(&width, &depth);
lua_pushnumber(L, width);
lua_pushnumber(L, depth);
return 2;
}
static int l_lovrHeadsetGetBoundsGeometry(lua_State* L) {
uint32_t count;
const float* points = lovrHeadsetInterface->getBoundsGeometry(&count);
if (!points) {
lua_pushnil(L);
return 1;
}
if (lua_type(L, 1) == LUA_TTABLE) {
lua_settop(L, 1);
} else {
lua_settop(L, 0);
lua_createtable(L, count / 4, 0);
}
int j = 1;
for (uint32_t i = 0; i < count; i += 4) {
lua_pushnumber(L, points[i + 0]);
lua_rawseti(L, 1, j++);
lua_pushnumber(L, points[i + 1]);
lua_rawseti(L, 1, j++);
lua_pushnumber(L, points[i + 2]);
lua_rawseti(L, 1, j++);
}
return 1;
}
static int l_lovrHeadsetIsTracked(lua_State* L) {
Device device = luax_optdevice(L, 1);
float position[3], orientation[4];
lua_pushboolean(L, lovrHeadsetInterface->getPose(device, position, orientation));
return 1;
}
static int l_lovrHeadsetGetPose(lua_State* L) {
Device device = luax_optdevice(L, 1);
float position[3], orientation[4];
if (lovrHeadsetInterface->getPose(device, position, orientation)) {
float angle, ax, ay, az;
quat_getAngleAxis(orientation, &angle, &ax, &ay, &az);
lua_pushnumber(L, position[0]);
lua_pushnumber(L, position[1]);
lua_pushnumber(L, position[2]);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 7;
}
for (int i = 0; i < 7; i++) {
lua_pushnumber(L, 0.);
}
return 7;
}
static int l_lovrHeadsetGetPosition(lua_State* L) {
Device device = luax_optdevice(L, 1);
float position[3], orientation[4];
if (lovrHeadsetInterface->getPose(device, position, orientation)) {
lua_pushnumber(L, position[0]);
lua_pushnumber(L, position[1]);
lua_pushnumber(L, position[2]);
return 3;
}
for (int i = 0; i < 3; i++) {
lua_pushnumber(L, 0.);
}
return 3;
}
static int l_lovrHeadsetGetOrientation(lua_State* L) {
Device device = luax_optdevice(L, 1);
float position[3], orientation[4];
if (lovrHeadsetInterface->getPose(device, position, orientation)) {
float angle, ax, ay, az;
quat_getAngleAxis(orientation, &angle, &ax, &ay, &az);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 4;
}
for (int i = 0; i < 4; i++) {
lua_pushnumber(L, 0.);
}
return 4;
}
static int l_lovrHeadsetGetDirection(lua_State* L) {
Device device = luax_optdevice(L, 1);
float position[3], orientation[4];
if (lovrHeadsetInterface->getPose(device, position, orientation)) {
float direction[3];
quat_getDirection(orientation, direction);
lua_pushnumber(L, direction[0]);
lua_pushnumber(L, direction[1]);
lua_pushnumber(L, direction[2]);
return 3;
}
for (int i = 0; i < 3; i++) {
lua_pushnumber(L, 0.);
}
return 3;
}
static int l_lovrHeadsetGetVelocity(lua_State* L) {
Device device = luax_optdevice(L, 1);
float velocity[3], angularVelocity[3];
if (lovrHeadsetInterface->getVelocity(device, velocity, angularVelocity)) {
lua_pushnumber(L, velocity[0]);
lua_pushnumber(L, velocity[1]);
lua_pushnumber(L, velocity[2]);
return 3;
}
for (int i = 0; i < 3; i++) {
lua_pushnumber(L, 0.);
}
return 3;
}
static int l_lovrHeadsetGetAngularVelocity(lua_State* L) {
Device device = luax_optdevice(L, 1);
float velocity[3], angularVelocity[3];
if (lovrHeadsetInterface->getVelocity(device, velocity, angularVelocity)) {
lua_pushnumber(L, angularVelocity[0]);
lua_pushnumber(L, angularVelocity[1]);
lua_pushnumber(L, angularVelocity[2]);
return 3;
}
for (int i = 0; i < 3; i++) {
lua_pushnumber(L, 0.);
}
return 3;
}
static int l_lovrHeadsetIsDown(lua_State* L) {
Device device = luax_optdevice(L, 1);
DeviceButton button = luax_checkenum(L, 2, DeviceButton, NULL);
bool down, changed;
if (lovrHeadsetInterface->isDown(device, button, &down, &changed)) {
lua_pushboolean(L, down);
return 1;
}
lua_pushnil(L);
return 1;
}
static int l_lovrHeadsetWasPressed(lua_State* L) {
Device device = luax_optdevice(L, 1);
DeviceButton button = luax_checkenum(L, 2, DeviceButton, NULL);
bool down, changed;
if (lovrHeadsetInterface->isDown(device, button, &down, &changed)) {
lua_pushboolean(L, down && changed);
return 1;
}
lua_pushboolean(L, false);
return 1;
}
static int l_lovrHeadsetWasReleased(lua_State* L) {
Device device = luax_optdevice(L, 1);
DeviceButton button = luax_checkenum(L, 2, DeviceButton, NULL);
bool down, changed;
if (lovrHeadsetInterface->isDown(device, button, &down, &changed)) {
lua_pushboolean(L, !down && changed);
return 1;
}
lua_pushboolean(L, false);
return 1;
}
static int l_lovrHeadsetIsTouched(lua_State* L) {
Device device = luax_optdevice(L, 1);
DeviceButton button = luax_checkenum(L, 2, DeviceButton, NULL);
bool touched;
if (lovrHeadsetInterface->isTouched(device, button, &touched)) {
lua_pushboolean(L, touched);
return 1;
}
lua_pushnil(L);
return 1;
}
static const int axisCounts[MAX_AXES] = {
[AXIS_TRIGGER] = 1,
[AXIS_THUMBSTICK] = 2,
[AXIS_TOUCHPAD] = 2,
[AXIS_GRIP] = 1
};
static int l_lovrHeadsetGetAxis(lua_State* L) {
Device device = luax_optdevice(L, 1);
DeviceAxis axis = luax_checkenum(L, 2, DeviceAxis, NULL);
int count = axisCounts[axis];
float value[4];
if (lovrHeadsetInterface->getAxis(device, axis, value)) {
for (int i = 0; i < count; i++) {
lua_pushnumber(L, value[i]);
}
return count;
}
for (int i = 0; i < count; i++) {
lua_pushnumber(L, 0.);
}
return count;
}
static int l_lovrHeadsetGetSkeleton(lua_State* L) {
Device device = luax_optdevice(L, 1);
float poses[HAND_JOINT_COUNT * 8];
if (lovrHeadsetInterface->getSkeleton(device, poses)) {
if (!lua_istable(L, 2)) {
lua_createtable(L, HAND_JOINT_COUNT, 0);
} else {
lua_settop(L, 2);
}
for (uint32_t i = 0; i < HAND_JOINT_COUNT; i++) {
lua_createtable(L, 8, 0);
float angle, ax, ay, az;
float* pose = poses + i * 8;
quat_getAngleAxis(pose + 4, &angle, &ax, &ay, &az);
lua_pushnumber(L, pose[0]);
lua_pushnumber(L, pose[1]);
lua_pushnumber(L, pose[2]);
lua_pushnumber(L, pose[3]);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
lua_rawseti(L, -9, 8);
lua_rawseti(L, -8, 7);
lua_rawseti(L, -7, 6);
lua_rawseti(L, -6, 5);
lua_rawseti(L, -5, 4);
lua_rawseti(L, -4, 3);
lua_rawseti(L, -3, 2);
lua_rawseti(L, -2, 1);
lua_pushnumber(L, pose[3]);
lua_setfield(L, -2, "radius");
lua_rawseti(L, -2, i + 1);
}
return 1;
}
lua_pushnil(L);
return 1;
}
static int l_lovrHeadsetVibrate(lua_State* L) {
Device device = luax_optdevice(L, 1);
float strength = luax_optfloat(L, 2, 1.f);
float duration = luax_optfloat(L, 3, .5f);
float frequency = luax_optfloat(L, 4, 0.f);
if (lovrHeadsetInterface->vibrate(device, strength, duration, frequency)) {
lua_pushboolean(L, true);
return 1;
}
lua_pushboolean(L, false);
return 1;
}
static int l_lovrHeadsetStopVibration(lua_State* L) {
Device device = luax_optdevice(L, 1);
lovrHeadsetInterface->stopVibration(device);
return 0;
}
static int l_lovrHeadsetNewModel(lua_State* L) {
Device device = luax_optdevice(L, 1);
bool animated = false;
if (lua_istable(L, 2)) {
lua_getfield(L, 2, "animated");
animated = lua_toboolean(L, -1);
lua_pop(L, 1);
}
ModelData* modelData = lovrHeadsetInterface->newModelData(device, animated);
if (modelData) {
ModelInfo info = { .data = modelData, .mipmaps = true };
uint32_t defer = lovrDeferPush();
lovrDeferRelease(info.data, lovrModelDataDestroy);
Model* model = lovrModelCreate(&info);
luax_pushtype(L, Model, model);
lovrRelease(model, lovrModelDestroy);
lovrDeferPop(defer);
return 1;
}
return 0;
}
static int l_lovrHeadsetAnimate(lua_State* L) {
Model* model = luax_checktype(L, 1, Model);
lua_pushboolean(L, lovrHeadsetInterface->animate(model));
return 1;
}
static int l_lovrHeadsetGetLayers(lua_State* L) {
uint32_t count;
Layer** layers = lovrHeadsetInterface->getLayers(&count);
lua_createtable(L, (int) count, 0);
for (uint32_t i = 0; i < count; i++) {
luax_pushtype(L, Layer, layers[i]);
lua_rawseti(L, -2, (int) i + 1);
}
return 1;
}
static int l_lovrHeadsetSetLayers(lua_State* L) {
Layer* layers[MAX_LAYERS];
uint32_t count = 0;
if (lua_type(L, 1) == LUA_TTABLE) {
count = luax_len(L, 1);
lovrCheck(count <= MAX_LAYERS, "Too many layers (max is %d)", MAX_LAYERS);
for (uint32_t i = 0; i < count; i++) {
lua_rawgeti(L, 1, (int) i + 1);
layers[i] = luax_checktype(L, -1, Layer);
lua_pop(L, 1);
}
} else {
count = lua_gettop(L);
lovrCheck(count <= MAX_LAYERS, "Too many layers (max is %d)", MAX_LAYERS);
for (uint32_t i = 0; i < count; i++) {
layers[i] = luax_checktype(L, (int) i + 1, Layer);
}
}
lovrHeadsetInterface->setLayers(layers, count);
return 0;
}
static int l_lovrHeadsetNewLayer(lua_State* L) {
uint32_t width = luax_checku32(L, 1);
uint32_t height = luax_checku32(L, 2);
Layer* layer = lovrHeadsetInterface->newLayer(width, height);
luax_pushtype(L, Layer, layer);
lovrRelease(layer, lovrHeadsetInterface->destroyLayer);
return 1;
}
static int l_lovrHeadsetGetTexture(lua_State* L) {
Texture* texture = lovrHeadsetInterface->getTexture();
luax_pushtype(L, Texture, texture);
return 1;
}
static int l_lovrHeadsetGetPass(lua_State* L) {
Pass* pass = lovrHeadsetInterface->getPass();
luax_pushtype(L, Pass, pass);
return 1;
}
static int l_lovrHeadsetSubmit(lua_State* L) {
lovrHeadsetInterface->submit();
return 0;
}
static int l_lovrHeadsetIsVisible(lua_State* L) {
lua_pushboolean(L, lovrHeadsetInterface->isVisible());
return 1;
}
static int l_lovrHeadsetIsFocused(lua_State* L) {
lua_pushboolean(L, lovrHeadsetInterface->isFocused());
return 1;
}
static int l_lovrHeadsetUpdate(lua_State* L) {
double dt = 0.;
if (lovrHeadsetInterface->update) {
dt = lovrHeadsetInterface->update();
}
lua_pushnumber(L, dt);
return 1;
}
static int l_lovrHeadsetGetTime(lua_State* L) {
lua_pushnumber(L, lovrHeadsetInterface->getDisplayTime());
return 1;
}
static int l_lovrHeadsetGetDeltaTime(lua_State* L) {
lua_pushnumber(L, lovrHeadsetInterface->getDeltaTime());
return 1;
}
static int l_lovrHeadsetGetHands(lua_State* L) {
if (lua_istable(L, 1)) {
lua_settop(L, 1);
} else {
lua_newtable(L);
}
int count = 0;
float position[3], orientation[4];
Device hands[] = { DEVICE_HAND_LEFT, DEVICE_HAND_RIGHT };
for (size_t i = 0; i < COUNTOF(hands); i++) {
if (lovrHeadsetInterface->getPose(hands[i], position, orientation)) {
luax_pushenum(L, Device, hands[i]);
lua_rawseti(L, -2, ++count);
}
}
lua_pushnil(L);
lua_rawseti(L, -2, ++count);
return 1;
}
static const luaL_Reg lovrHeadset[] = {
{ "start", l_lovrHeadsetStart },
{ "getDriver", l_lovrHeadsetGetDriver },
{ "getName", l_lovrHeadsetGetName },
{ "getDisplayWidth", l_lovrHeadsetGetDisplayWidth },
{ "getDisplayHeight", l_lovrHeadsetGetDisplayHeight },
{ "getDisplayDimensions", l_lovrHeadsetGetDisplayDimensions },
{ "getRefreshRate", l_lovrHeadsetGetRefreshRate },
{ "setRefreshRate", l_lovrHeadsetSetRefreshRate },
{ "getRefreshRates", l_lovrHeadsetGetRefreshRates },
{ "getPassthrough", l_lovrHeadsetGetPassthrough },
{ "setPassthrough", l_lovrHeadsetSetPassthrough },
{ "getPassthroughModes", l_lovrHeadsetGetPassthroughModes },
{ "getViewCount", l_lovrHeadsetGetViewCount },
{ "getViewPose", l_lovrHeadsetGetViewPose },
{ "getViewAngles", l_lovrHeadsetGetViewAngles },
{ "getClipDistance", l_lovrHeadsetGetClipDistance },
{ "setClipDistance", l_lovrHeadsetSetClipDistance },
{ "isSeated", l_lovrHeadsetIsSeated },
{ "getBoundsWidth", l_lovrHeadsetGetBoundsWidth },
{ "getBoundsDepth", l_lovrHeadsetGetBoundsDepth },
{ "getBoundsDimensions", l_lovrHeadsetGetBoundsDimensions },
{ "getBoundsGeometry", l_lovrHeadsetGetBoundsGeometry },
{ "isTracked", l_lovrHeadsetIsTracked },
{ "getPose", l_lovrHeadsetGetPose },
{ "getPosition", l_lovrHeadsetGetPosition },
{ "getOrientation", l_lovrHeadsetGetOrientation },
{ "getDirection", l_lovrHeadsetGetDirection },
{ "getVelocity", l_lovrHeadsetGetVelocity },
{ "getAngularVelocity", l_lovrHeadsetGetAngularVelocity },
{ "isDown", l_lovrHeadsetIsDown },
{ "wasPressed", l_lovrHeadsetWasPressed },
{ "wasReleased", l_lovrHeadsetWasReleased },
{ "isTouched", l_lovrHeadsetIsTouched },
{ "getAxis", l_lovrHeadsetGetAxis },
{ "getSkeleton", l_lovrHeadsetGetSkeleton },
{ "vibrate", l_lovrHeadsetVibrate },
{ "stopVibration", l_lovrHeadsetStopVibration },
{ "newModel", l_lovrHeadsetNewModel },
{ "animate", l_lovrHeadsetAnimate },
{ "newLayer", l_lovrHeadsetNewLayer },
{ "getLayers", l_lovrHeadsetGetLayers },
{ "setLayers", l_lovrHeadsetSetLayers },
{ "getTexture", l_lovrHeadsetGetTexture },
{ "getPass", l_lovrHeadsetGetPass },
{ "submit", l_lovrHeadsetSubmit },
{ "isVisible", l_lovrHeadsetIsVisible },
{ "isFocused", l_lovrHeadsetIsFocused },
{ "update", l_lovrHeadsetUpdate },
{ "getTime", l_lovrHeadsetGetTime },
{ "getDeltaTime", l_lovrHeadsetGetDeltaTime },
{ "getHands", l_lovrHeadsetGetHands },
{ NULL, NULL }
};
extern const luaL_Reg lovrLayer[];
int luaopen_lovr_headset(lua_State* L) {
lua_newtable(L);
luax_register(L, lovrHeadset);
luax_registertype(L, Layer);
HeadsetDriver drivers[8];
HeadsetConfig config = {
.drivers = drivers,
.driverCount = 0,
.supersample = 1.f,
.seated = false,
.stencil = false,
.antialias = true,
.submitDepth = true,
.overlay = false,
.overlayOrder = 0
};
luax_pushconf(L);
if (lua_istable(L, -1)) {
lua_getfield(L, -1, "headset");
if (lua_istable(L, -1)) {
lua_getfield(L, -1, "drivers");
int n = luax_len(L, -1);
for (int i = 0; i < n; i++) {
lua_rawgeti(L, -1, i + 1);
config.drivers[config.driverCount++] = luax_checkenum(L, -1, HeadsetDriver, NULL);
lovrCheck(config.driverCount < COUNTOF(drivers), "Too many headset drivers specified in conf.lua");
lua_pop(L, 1);
}
lua_pop(L, 1);
lua_getfield(L, -1, "supersample");
if (lua_type(L, -1) == LUA_TBOOLEAN) {
config.supersample = lua_toboolean(L, -1) ? 2.f : 1.f;
} else {
config.supersample = luax_optfloat(L, -1, 1.f);
}
lua_pop(L, 1);
lua_getfield(L, -1, "seated");
config.seated = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "stencil");
config.stencil = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "antialias");
config.antialias = lua_isnil(L, -1) ? true : lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "submitdepth");
config.submitDepth = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "overlay");
config.overlay = lua_toboolean(L, -1);
config.overlayOrder = lua_type(L, -1) == LUA_TNUMBER ? luax_optu32(L, -1, 0) : 0;
lua_pop(L, 1);
}
lua_pop(L, 1);
}
lua_pop(L, 1);
luax_atexit(L, lovrHeadsetDestroy);
lovrHeadsetInit(&config);
return 1;
}