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b356ce2546
- The plugins folder can contain native plugins. - CMake will build plugins with CMakeLists in them - They can check the LOVR variable to see if they are being built inside LOVR. - They can set the LOVR_PLUGIN_TARGETS variable to a list of targets they build. - If blank, all non-imported targets added in the folder will be used. - The libraries built by their targets will be moved next to the executable or into the apk. - The library loader now tries to load libraries next to the executable or in the APK. - It is "fixed function" now, this may be improved in the future. - The lovr.filesystem C require path has been removed. - enet and cjson have been removed. Use plugins.
25 lines
706 B
Plaintext
25 lines
706 B
Plaintext
[submodule "deps/glfw"]
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path = deps/glfw
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url = https://github.com/glfw/glfw
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[submodule "deps/lua"]
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path = deps/lua
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url = https://github.com/LuaDist/lua
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[submodule "deps/msdfgen"]
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path = deps/msdfgen
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url = https://github.com/bjornbytes/msdfgen
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[submodule "deps/ode"]
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path = deps/ode
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url = https://github.com/bjornbytes/ode
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[submodule "deps/openal-soft"]
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path = deps/openal-soft
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url = https://github.com/kcat/openal-soft
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[submodule "deps/openvr"]
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path = deps/openvr
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url = https://github.com/ValveSoftware/openvr
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[submodule "deps/luajit"]
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path = deps/luajit
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url = https://github.com/WohlSoft/LuaJIT
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[submodule "deps/openxr"]
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path = deps/openxr
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url = https://github.com/khronosgroup/openxr-sdk
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