lovr/src/core
bjorn 67e228125b Add d24 TextureFormat;
LÖVR uses d32f by default, but that's not guaranteed to be supported.

However, GPUs must support either d32f or d24, so we can fall back to
d24 reliably.
2024-03-29 18:07:25 -07:00
..
fs.c Create files/directories with more permissions; 2024-03-12 10:46:14 -07:00
fs.h Adjust fs_read/fs_write signatures; Fix seeking; 2023-11-22 16:37:31 -08:00
gpu.h Add d24 TextureFormat; 2024-03-29 18:07:25 -07:00
gpu_vk.c Add d24 TextureFormat; 2024-03-29 18:07:25 -07:00
gpu_web.c Add d24 TextureFormat; 2024-03-29 18:07:25 -07:00
job.c job: return NULL if queue is full when starting job; 2024-03-01 16:48:28 -08:00
job.h job copies errors; add variadic version of job_abort; 2024-02-28 12:31:34 -08:00
maf.h Quat euler fixup; 2024-01-20 03:45:21 -08:00
os.h Fix some strict prototype warnings; 2024-03-23 13:12:26 -07:00
os_android.c Fix some strict prototype warnings; 2024-03-23 13:12:26 -07:00
os_glfw.h lovr.system.get/setClipboardText; 2024-01-29 12:52:41 -08:00
os_linux.c win32: use high resolution timer for sleeps; 2023-09-21 20:49:55 -07:00
os_macos.c macos: return executable path when bundle isn't present; 2023-11-27 18:42:49 -08:00
os_wasm.c Fix some strict prototype warnings; 2024-03-23 13:12:26 -07:00
os_win32.c win32: use high resolution timer for sleeps; 2023-09-21 20:49:55 -07:00
spv.c Binding numbers are assigned explicitly and merged across stages; 2024-02-20 10:16:41 -08:00
spv.h core/spv: return pointer to set/binding decorations instead of value; 2024-02-20 10:16:41 -08:00