mirror of https://github.com/bjornbytes/lovr.git
LÖVR uses d32f by default, but that's not guaranteed to be supported. However, GPUs must support either d32f or d24, so we can fall back to d24 reliably. |
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headset.c | ||
headset.h | ||
headset_openxr.c | ||
headset_simulator.c | ||
headset_webxr.c |