lovr/deps
bjorn d1dc2f3199 rm pico;
Notes:

- We can actually use a single Activity.java file for oculus/pico now
- We can unconditionally compile os_android.c on Android
- No need for including extra jars in build system
- Headset rendering is guaranteed synchronous now, no need to ref L
- Add an "android flavor" build setting to differentiate between oculus
  and pico devices, since they both use OpenXR.
- Update the pico manifest to reflect their OpenXR sample
- Remove some OpenGL hacks that aren't necessary anymore
2022-03-22 16:03:21 -07:00
..
glfw@9477311130 bump glfw for m1 fix 2021-01-19 11:29:43 +01:00
lua@69ea087dff Add vanilla Lua submodule; 2021-03-23 14:31:04 -06:00
luajit@05db1d35d8 Switch luajit GC and remove image_base settings 2021-01-11 15:29:05 +01:00
msdfgen@3f77ce6ac7 Update msdfgen; 2021-02-10 04:03:43 -07:00
oculus-openxr@ad4021367f Add Oculus OpenXR loader submodule; 2022-03-21 03:10:13 -07:00
ode@31d0fae51d bump ode; 2021-07-18 22:24:00 -07:00
openxr@458984d7f5 Upgrade OpenXR loader; 2022-03-15 15:20:46 -07:00