mirror of https://github.com/bjornbytes/lovr.git
d1dc2f3199
Notes: - We can actually use a single Activity.java file for oculus/pico now - We can unconditionally compile os_android.c on Android - No need for including extra jars in build system - Headset rendering is guaranteed synchronous now, no need to ref L - Add an "android flavor" build setting to differentiate between oculus and pico devices, since they both use OpenXR. - Update the pico manifest to reflect their OpenXR sample - Remove some OpenGL hacks that aren't necessary anymore |
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glfw@9477311130 | ||
lua@69ea087dff | ||
luajit@05db1d35d8 | ||
msdfgen@3f77ce6ac7 | ||
oculus-openxr@ad4021367f | ||
ode@31d0fae51d | ||
openxr@458984d7f5 |