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lovr/src/api/graphics.c
2018-08-17 19:53:54 -07:00

1313 lines
35 KiB
C

#include "api.h"
#include "graphics/graphics.h"
#include "graphics/animator.h"
#include "graphics/canvas.h"
#include "graphics/material.h"
#include "graphics/mesh.h"
#include "graphics/model.h"
#include "data/modelData.h"
#include "data/rasterizer.h"
#include "data/textureData.h"
#include "data/vertexData.h"
#include "filesystem/filesystem.h"
#include <math.h>
#include <stdbool.h>
const char* ArcModes[] = {
[ARC_MODE_PIE] = "pie",
[ARC_MODE_OPEN] = "open",
[ARC_MODE_CLOSED] = "closed",
NULL
};
const char* AttributeTypes[] = {
[ATTR_FLOAT] = "float",
[ATTR_BYTE] = "byte",
[ATTR_INT] = "int",
NULL
};
const char* BlendAlphaModes[] = {
[BLEND_ALPHA_MULTIPLY] = "alphamultiply",
[BLEND_PREMULTIPLIED] = "premultiplied",
NULL
};
const char* BlendModes[] = {
[BLEND_ALPHA] = "alpha",
[BLEND_ADD] = "add",
[BLEND_SUBTRACT] = "subtract",
[BLEND_MULTIPLY] = "multiply",
[BLEND_LIGHTEN] = "lighten",
[BLEND_DARKEN] = "darken",
[BLEND_SCREEN] = "screen",
[BLEND_REPLACE] = "replace",
NULL
};
const char* BufferUsages[] = {
[USAGE_STATIC] = "static",
[USAGE_DYNAMIC] = "dynamic",
[USAGE_STREAM] = "stream",
NULL
};
const char* CompareModes[] = {
[COMPARE_NONE] = "always",
[COMPARE_EQUAL] = "equal",
[COMPARE_NEQUAL] = "notequal",
[COMPARE_LESS] = "less",
[COMPARE_LEQUAL] = "lequal",
[COMPARE_GREATER] = "greater",
[COMPARE_GEQUAL] = "gequal",
NULL
};
const char* DrawModes[] = {
[DRAW_MODE_FILL] = "fill",
[DRAW_MODE_LINE] = "line",
NULL
};
const char* FilterModes[] = {
[FILTER_NEAREST] = "nearest",
[FILTER_BILINEAR] = "bilinear",
[FILTER_TRILINEAR] = "trilinear",
[FILTER_ANISOTROPIC] = "anisotropic",
NULL
};
const char* HorizontalAligns[] = {
[ALIGN_LEFT] = "left",
[ALIGN_RIGHT] = "right",
[ALIGN_CENTER] = "center",
NULL
};
const char* MaterialColors[] = {
[COLOR_DIFFUSE] = "diffuse",
[COLOR_EMISSIVE] = "emissive",
NULL
};
const char* MaterialScalars[] = {
[SCALAR_METALNESS] = "metalness",
[SCALAR_ROUGHNESS] = "roughness",
NULL
};
const char* MaterialTextures[] = {
[TEXTURE_DIFFUSE] = "diffuse",
[TEXTURE_EMISSIVE] = "emissive",
[TEXTURE_METALNESS] = "metalness",
[TEXTURE_ROUGHNESS] = "roughness",
[TEXTURE_OCCLUSION] = "occlusion",
[TEXTURE_NORMAL] = "normal",
[TEXTURE_ENVIRONMENT_MAP] = "environment",
NULL
};
const char* MeshDrawModes[] = {
[MESH_POINTS] = "points",
[MESH_LINES] = "lines",
[MESH_LINE_STRIP] = "linestrip",
[MESH_LINE_LOOP] = "lineloop",
[MESH_TRIANGLE_STRIP] = "strip",
[MESH_TRIANGLES] = "triangles",
[MESH_TRIANGLE_FAN] = "fan",
NULL
};
const char* ShaderTypes[] = {
[SHADER_GRAPHICS] = "graphics",
[SHADER_COMPUTE] = "compute",
NULL
};
const char* StencilActions[] = {
[STENCIL_REPLACE] = "replace",
[STENCIL_INCREMENT] = "increment",
[STENCIL_DECREMENT] = "decrement",
[STENCIL_INCREMENT_WRAP] = "incrementwrap",
[STENCIL_DECREMENT_WRAP] = "decrementwrap",
[STENCIL_INVERT] = "invert",
NULL
};
const char* TextureFormats[] = {
[FORMAT_RGB] = "rgb",
[FORMAT_RGBA] = "rgba",
[FORMAT_RGBA4] = "rgba4",
[FORMAT_RGBA16F] = "rgba16f",
[FORMAT_RGBA32F] = "rgba32f",
[FORMAT_R16F] = "r16f",
[FORMAT_R32F] = "r32f",
[FORMAT_RG16F] = "rg16f",
[FORMAT_RG32F] = "rg32f",
[FORMAT_RGB5A1] = "rgb5a1",
[FORMAT_RGB10A2] = "rgb5a2",
[FORMAT_RG11B10F] = "rg11b10f",
[FORMAT_DXT1] = "dxt1",
[FORMAT_DXT3] = "dxt3",
[FORMAT_DXT5] = "dxt5",
NULL
};
const char* TextureTypes[] = {
[TEXTURE_2D] = "2d",
[TEXTURE_ARRAY] = "array",
[TEXTURE_CUBE] = "cube",
[TEXTURE_VOLUME] = "volume",
NULL
};
const char* UniformAccesses[] = {
[ACCESS_READ] = "read",
[ACCESS_WRITE] = "write",
[ACCESS_READ_WRITE] = "readwrite"
};
const char* VerticalAligns[] = {
[ALIGN_TOP] = "top",
[ALIGN_BOTTOM] = "bottom",
[ALIGN_MIDDLE] = "middle",
NULL
};
const char* Windings[] = {
[WINDING_CLOCKWISE] = "clockwise",
[WINDING_COUNTERCLOCKWISE] = "counterclockwise",
NULL
};
const char* WrapModes[] = {
[WRAP_CLAMP] = "clamp",
[WRAP_REPEAT] = "repeat",
[WRAP_MIRRORED_REPEAT] = "mirroredrepeat",
NULL
};
static uint32_t luax_readvertices(lua_State* L, int index) {
bool isTable = lua_istable(L, index);
if (!isTable && !lua_isnumber(L, index)) {
luaL_error(L, "Expected number or table, got '%s'", lua_typename(L, lua_type(L, 1)));
return 0;
}
uint32_t count = isTable ? lua_objlen(L, index) : lua_gettop(L) - index + 1;
if (count % 3 != 0) {
luaL_error(L, "Number of coordinates must be a multiple of 3, got '%d'", count);
return 0;
}
VertexPointer pointer = lovrGraphicsGetVertexPointer(count / 3);
if (isTable) {
for (uint32_t i = 1; i <= count; i += 3) {
for (int j = 0; j < 3; j++) {
lua_rawgeti(L, index, i + j);
pointer.floats[j] = lua_tonumber(L, -1);
lua_pop(L, 1);
}
pointer.floats += 8;
}
} else {
for (uint32_t i = 0; i < count; i += 3) {
pointer.floats[0] = lua_tonumber(L, index + i + 0);
pointer.floats[1] = lua_tonumber(L, index + i + 1);
pointer.floats[2] = lua_tonumber(L, index + i + 2);
pointer.floats += 8;
}
}
return count / 3;
}
static void stencilCallback(void* userdata) {
lua_State* L = userdata;
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_call(L, 0, 0);
}
static TextureData* luax_checktexturedata(lua_State* L, int index) {
TextureData* textureData = luax_totype(L, index, TextureData);
if (!textureData) {
Blob* blob = luax_readblob(L, index, "Texture");
textureData = lovrTextureDataFromBlob(blob);
lovrRelease(blob);
}
return textureData;
}
// Base
int l_lovrGraphicsInit(lua_State* L) {
lua_newtable(L);
luaL_register(L, NULL, lovrGraphics);
luax_registertype(L, "Animator", lovrAnimator);
luax_registertype(L, "Font", lovrFont);
luax_registertype(L, "Material", lovrMaterial);
luax_registertype(L, "Mesh", lovrMesh);
luax_registertype(L, "Model", lovrModel);
luax_registertype(L, "Shader", lovrShader);
luax_registertype(L, "ShaderBlock", lovrShaderBlock);
luax_registertype(L, "Texture", lovrTexture);
luax_extendtype(L, "Texture", "Canvas", lovrTexture, lovrCanvas);
lovrGraphicsInit();
luax_pushconf(L);
// Set gamma correct
lua_getfield(L, -1, "gammacorrect");
bool gammaCorrect = lua_toboolean(L, -1);
lovrGraphicsSetGammaCorrect(gammaCorrect);
lua_pop(L, 1);
// Create window if needed
lua_getfield(L, -1, "window");
if (!lua_isnil(L, -1)) {
lua_getfield(L, -1, "width");
int width = luaL_checkinteger(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "height");
int height = luaL_checkinteger(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "fullscreen");
bool fullscreen = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "msaa");
int msaa = luaL_checkinteger(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "title");
const char* title = luaL_checkstring(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "icon");
const char* icon = luaL_optstring(L, -1, NULL);
lua_pop(L, 1);
lovrGraphicsCreateWindow(width, height, fullscreen, msaa, title, icon);
}
lua_pop(L, 2);
return 1;
}
int l_lovrGraphicsPresent(lua_State* L) {
lovrGraphicsPresent();
return 0;
}
int l_lovrGraphicsCreateWindow(lua_State* L) {
int width = luaL_optnumber(L, 1, 1080);
int height = luaL_optnumber(L, 2, 600);
bool fullscreen = !lua_isnoneornil(L, 3) && lua_toboolean(L, 3);
int msaa = luaL_optnumber(L, 4, 0);
const char* title = luaL_optstring(L, 5, "LÖVR");
const char* icon = luaL_optstring(L, 6, NULL);
lovrGraphicsCreateWindow(width, height, fullscreen, msaa, title, icon);
return 0;
}
int l_lovrGraphicsGetWidth(lua_State* L) {
int width;
lovrGraphicsGetDimensions(&width, NULL);
lua_pushnumber(L, width);
return 1;
}
int l_lovrGraphicsGetHeight(lua_State* L) {
int height;
lovrGraphicsGetDimensions(NULL, &height);
lua_pushnumber(L, height);
return 1;
}
int l_lovrGraphicsGetDimensions(lua_State* L) {
int width, height;
lovrGraphicsGetDimensions(&width, &height);
lua_pushnumber(L, width);
lua_pushnumber(L, height);
return 2;
}
int l_lovrGraphicsGetSupported(lua_State* L) {
GraphicsFeatures features = lovrGraphicsGetSupported();
lua_newtable(L);
lua_pushboolean(L, features.computeShaders);
lua_setfield(L, -2, "computeshaders");
lua_pushboolean(L, features.writableBlocks);
lua_setfield(L, -2, "writableblocks");
return 1;
}
int l_lovrGraphicsGetSystemLimits(lua_State* L) {
GraphicsLimits limits = lovrGraphicsGetLimits();
lua_newtable(L);
lua_pushnumber(L, limits.pointSizes[1]);
lua_setfield(L, -2, "pointsize");
lua_pushinteger(L, limits.textureSize);
lua_setfield(L, -2, "texturesize");
lua_pushinteger(L, limits.textureMSAA);
lua_setfield(L, -2, "texturemsaa");
lua_pushinteger(L, limits.textureAnisotropy);
lua_setfield(L, -2, "anisotropy");
return 1;
}
int l_lovrGraphicsGetStats(lua_State* L) {
if (lua_gettop(L) > 0) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_settop(L, 1);
} else {
lua_createtable(L, 0, 2);
}
GraphicsStats stats = lovrGraphicsGetStats();
lua_pushinteger(L, stats.drawCalls);
lua_setfield(L, 1, "drawcalls");
lua_pushinteger(L, stats.shaderSwitches);
lua_setfield(L, 1, "shaderswitches");
return 1;
}
// State
int l_lovrGraphicsReset(lua_State* L) {
lovrGraphicsReset();
return 0;
}
int l_lovrGraphicsGetBackgroundColor(lua_State* L) {
Color color = lovrGraphicsGetBackgroundColor();
lua_pushnumber(L, color.r);
lua_pushnumber(L, color.g);
lua_pushnumber(L, color.b);
lua_pushnumber(L, color.a);
return 4;
}
int l_lovrGraphicsSetBackgroundColor(lua_State* L) {
Color color;
color.r = luaL_checknumber(L, 1);
color.g = luaL_checknumber(L, 2);
color.b = luaL_checknumber(L, 3);
color.a = luaL_optnumber(L, 4, 1.);
lovrGraphicsSetBackgroundColor(color);
return 0;
}
int l_lovrGraphicsGetBlendMode(lua_State* L) {
BlendMode mode;
BlendAlphaMode alphaMode;
lovrGraphicsGetBlendMode(&mode, &alphaMode);
lua_pushstring(L, BlendModes[mode]);
lua_pushstring(L, BlendAlphaModes[alphaMode]);
return 2;
}
int l_lovrGraphicsSetBlendMode(lua_State* L) {
BlendMode mode = luaL_checkoption(L, 1, NULL, BlendModes);
BlendAlphaMode alphaMode = luaL_checkoption(L, 2, "alphamultiply", BlendAlphaModes);
lovrGraphicsSetBlendMode(mode, alphaMode);
return 0;
}
int l_lovrGraphicsGetCanvas(lua_State* L) {
Canvas* canvas[MAX_CANVASES];
int count;
lovrGraphicsGetCanvas(canvas, &count);
for (int i = 0; i < count; i++) {
luax_pushobject(L, canvas[i]);
}
return count;
}
int l_lovrGraphicsSetCanvas(lua_State* L) {
Canvas* canvas[MAX_CANVASES];
int count = MIN(lua_gettop(L), MAX_CANVASES);
for (int i = 0; i < count; i++) {
canvas[i] = luax_checktype(L, i + 1, Canvas);
}
lovrGraphicsSetCanvas(canvas, count);
return 0;
}
int l_lovrGraphicsGetColor(lua_State* L) {
Color color = lovrGraphicsGetColor();
lua_pushnumber(L, color.r);
lua_pushnumber(L, color.g);
lua_pushnumber(L, color.b);
lua_pushnumber(L, color.a);
return 4;
}
int l_lovrGraphicsSetColor(lua_State* L) {
Color color = luax_checkcolor(L, 1);
lovrGraphicsSetColor(color);
return 0;
}
int l_lovrGraphicsIsCullingEnabled(lua_State* L) {
lua_pushboolean(L, lovrGraphicsIsCullingEnabled());
return 1;
}
int l_lovrGraphicsSetCullingEnabled(lua_State* L) {
lovrGraphicsSetCullingEnabled(lua_toboolean(L, 1));
return 0;
}
int l_lovrGraphicsGetDefaultFilter(lua_State* L) {
TextureFilter filter = lovrGraphicsGetDefaultFilter();
lua_pushstring(L, FilterModes[filter.mode]);
if (filter.mode == FILTER_ANISOTROPIC) {
lua_pushnumber(L, filter.anisotropy);
return 2;
}
return 1;
}
int l_lovrGraphicsSetDefaultFilter(lua_State* L) {
FilterMode mode = luaL_checkoption(L, 1, NULL, FilterModes);
float anisotropy = luaL_optnumber(L, 2, 1.);
lovrGraphicsSetDefaultFilter((TextureFilter) { .mode = mode, .anisotropy = anisotropy });
return 0;
}
int l_lovrGraphicsGetDepthTest(lua_State* L) {
CompareMode mode;
bool write;
lovrGraphicsGetDepthTest(&mode, &write);
lua_pushstring(L, CompareModes[mode]);
lua_pushboolean(L, write);
return 2;
}
int l_lovrGraphicsSetDepthTest(lua_State* L) {
CompareMode mode = lua_isnoneornil(L, 1) ? COMPARE_NONE : luaL_checkoption(L, 1, NULL, CompareModes);
bool write = lua_isnoneornil(L, 2) ? true : lua_toboolean(L, 2);
lovrGraphicsSetDepthTest(mode, write);
return 0;
}
int l_lovrGraphicsGetFont(lua_State* L) {
Font* font = lovrGraphicsGetFont();
luax_pushobject(L, font);
return 1;
}
int l_lovrGraphicsSetFont(lua_State* L) {
Font* font = lua_isnoneornil(L, 1) ? NULL : luax_checktype(L, 1, Font);
lovrGraphicsSetFont(font);
return 0;
}
int l_lovrGraphicsIsGammaCorrect(lua_State* L) {
bool gammaCorrect = lovrGraphicsIsGammaCorrect();
lua_pushboolean(L, gammaCorrect);
return 1;
}
int l_lovrGraphicsGetLineWidth(lua_State* L) {
lua_pushnumber(L, lovrGraphicsGetLineWidth());
return 1;
}
int l_lovrGraphicsSetLineWidth(lua_State* L) {
float width = luaL_optnumber(L, 1, 1.f);
lovrGraphicsSetLineWidth(width);
return 0;
}
int l_lovrGraphicsGetPointSize(lua_State* L) {
lua_pushnumber(L, lovrGraphicsGetPointSize());
return 1;
}
int l_lovrGraphicsSetPointSize(lua_State* L) {
float size = luaL_optnumber(L, 1, 1.f);
lovrGraphicsSetPointSize(size);
return 0;
}
int l_lovrGraphicsGetShader(lua_State* L) {
Shader* shader = lovrGraphicsGetShader();
luax_pushobject(L, shader);
return 1;
}
int l_lovrGraphicsSetShader(lua_State* L) {
Shader* shader = lua_isnoneornil(L, 1) ? NULL : luax_checktype(L, 1, Shader);
lovrGraphicsSetShader(shader);
return 0;
}
int l_lovrGraphicsGetStencilTest(lua_State* L) {
CompareMode mode;
int value;
lovrGraphicsGetStencilTest(&mode, &value);
if (mode == COMPARE_NONE) {
lua_pushnil(L);
return 1;
}
lua_pushstring(L, CompareModes[mode]);
lua_pushinteger(L, value);
return 2;
}
int l_lovrGraphicsSetStencilTest(lua_State* L) {
if (lua_isnoneornil(L, 1)) {
lovrGraphicsSetStencilTest(COMPARE_NONE, 0);
} else {
CompareMode mode = luaL_checkoption(L, 1, NULL, CompareModes);
int value = luaL_checkinteger(L, 2);
lovrGraphicsSetStencilTest(mode, value);
}
return 0;
}
int l_lovrGraphicsGetWinding(lua_State* L) {
lua_pushstring(L, Windings[lovrGraphicsGetWinding()]);
return 1;
}
int l_lovrGraphicsSetWinding(lua_State* L) {
lovrGraphicsSetWinding(luaL_checkoption(L, 1, NULL, Windings));
return 0;
}
int l_lovrGraphicsIsWireframe(lua_State* L) {
lua_pushboolean(L, lovrGraphicsIsWireframe());
return 1;
}
int l_lovrGraphicsSetWireframe(lua_State* L) {
lovrGraphicsSetWireframe(lua_toboolean(L, 1));
return 0;
}
// Transforms
int l_lovrGraphicsPush(lua_State* L) {
lovrGraphicsPush();
return 0;
}
int l_lovrGraphicsPop(lua_State* L) {
lovrGraphicsPop();
return 0;
}
int l_lovrGraphicsOrigin(lua_State* L) {
lovrGraphicsOrigin();
return 0;
}
int l_lovrGraphicsTranslate(lua_State* L) {
float x = luaL_checknumber(L, 1);
float y = luaL_checknumber(L, 2);
float z = luaL_checknumber(L, 3);
lovrGraphicsTranslate(x, y, z);
return 0;
}
int l_lovrGraphicsRotate(lua_State* L) {
float angle = luaL_checknumber(L, 1);
float axisX = luaL_optnumber(L, 2, 0);
float axisY = luaL_optnumber(L, 3, 1);
float axisZ = luaL_optnumber(L, 4, 0);
lovrGraphicsRotate(angle, axisX, axisY, axisZ);
return 0;
}
int l_lovrGraphicsScale(lua_State* L) {
float x = luaL_checknumber(L, 1);
float y = luaL_optnumber(L, 2, x);
float z = luaL_optnumber(L, 3, x);
lovrGraphicsScale(x, y, z);
return 0;
}
int l_lovrGraphicsTransform(lua_State* L) {
float transform[16];
luax_readtransform(L, 1, transform, 3);
lovrGraphicsMatrixTransform(transform);
return 0;
}
// Rendering
int l_lovrGraphicsClear(lua_State* L) {
int index = 1;
int top = lua_gettop(L);
bool clearColor = true;
bool clearDepth = true;
bool clearStencil = true;
Color color = lovrGraphicsGetBackgroundColor();
float depth = 1.f;
int stencil = 0;
if (top >= index) {
if (lua_type(L, index) == LUA_TNUMBER) {
color.r = luaL_checknumber(L, index++);
color.g = luaL_checknumber(L, index++);
color.b = luaL_checknumber(L, index++);
color.a = luaL_optnumber(L, index++, 1.);
} else {
clearColor = lua_toboolean(L, index++);
}
}
if (top >= index) {
if (lua_type(L, index) == LUA_TNUMBER) {
depth = luaL_checknumber(L, index++);
} else {
clearDepth = lua_toboolean(L, index++);
}
}
if (top >= index) {
if (lua_type(L, index) == LUA_TNUMBER) {
stencil = luaL_checkinteger(L, index++);
} else {
clearStencil = lua_toboolean(L, index++);
}
}
lovrGraphicsClear(clearColor ? &color : NULL, clearDepth ? &depth : NULL, clearStencil ? &stencil : NULL);
return 0;
}
int l_lovrGraphicsPoints(lua_State* L) {
uint32_t count = luax_readvertices(L, 1);
lovrGraphicsPoints(count);
return 0;
}
int l_lovrGraphicsLine(lua_State* L) {
uint32_t count = luax_readvertices(L, 1);
lovrGraphicsLine(count);
return 0;
}
int l_lovrGraphicsTriangle(lua_State* L) {
DrawMode drawMode = DRAW_MODE_FILL;
Material* material = NULL;
if (lua_isuserdata(L, 1)) {
material = luax_checktype(L, 1, Material);
} else {
drawMode = luaL_checkoption(L, 1, NULL, DrawModes);
}
float points[9];
int top = lua_gettop(L);
lovrAssert(top >= 10, "Expected 3 points to make a triangle, got %d\n", (top - 1) / 3);
for (int i = 0; i < 9; i++) {
points[i] = luaL_checknumber(L, i + 2);
}
lovrGraphicsTriangle(drawMode, material, points);
return 0;
}
int l_lovrGraphicsPlane(lua_State* L) {
DrawMode drawMode = DRAW_MODE_FILL;
Material* material = NULL;
if (lua_isuserdata(L, 1)) {
material = luax_checktype(L, 1, Material);
} else {
drawMode = luaL_checkoption(L, 1, NULL, DrawModes);
}
float transform[16];
luax_readtransform(L, 2, transform, 2);
lovrGraphicsPlane(drawMode, material, transform);
return 0;
}
static int luax_rectangularprism(lua_State* L, int scaleComponents) {
DrawMode drawMode = DRAW_MODE_FILL;
Material* material = NULL;
if (lua_isuserdata(L, 1)) {
material = luax_checktype(L, 1, Material);
} else {
drawMode = luaL_checkoption(L, 1, NULL, DrawModes);
}
float transform[16];
luax_readtransform(L, 2, transform, scaleComponents);
lovrGraphicsBox(drawMode, material, transform);
return 0;
}
int l_lovrGraphicsCube(lua_State* L) {
return luax_rectangularprism(L, 1);
}
int l_lovrGraphicsBox(lua_State* L) {
return luax_rectangularprism(L, 3);
}
int l_lovrGraphicsArc(lua_State* L) {
DrawMode drawMode = DRAW_MODE_FILL;
Material* material = NULL;
if (lua_isuserdata(L, 1)) {
material = luax_checktype(L, 1, Material);
} else {
drawMode = luaL_checkoption(L, 1, NULL, DrawModes);
}
ArcMode arcMode = ARC_MODE_PIE;
int index = 2;
if (lua_type(L, index) == LUA_TSTRING) {
arcMode = luaL_checkoption(L, index++, NULL, ArcModes);
}
float transform[16];
index = luax_readtransform(L, index, transform, 1);
float theta1 = luaL_optnumber(L, index++, 0);
float theta2 = luaL_optnumber(L, index++, 2 * M_PI);
int segments = luaL_optinteger(L, index, 64) * (MIN(fabsf(theta2 - theta1), 2 * M_PI) / (2 * M_PI));
lovrGraphicsArc(drawMode, arcMode, material, transform, theta1, theta2, segments);
return 0;
}
int l_lovrGraphicsCircle(lua_State* L) {
DrawMode drawMode = DRAW_MODE_FILL;
Material* material = NULL;
if (lua_isuserdata(L, 1)) {
material = luax_checktype(L, 1, Material);
} else {
drawMode = luaL_checkoption(L, 1, NULL, DrawModes);
}
float transform[16];
int index = luax_readtransform(L, 2, transform, 1);
int segments = luaL_optnumber(L, index, 32);
lovrGraphicsCircle(drawMode, material, transform, segments);
return 0;
}
int l_lovrGraphicsCylinder(lua_State* L) {
int index = 1;
Material* material = lua_isuserdata(L, index) ? luax_checktype(L, index++, Material) : NULL;
float x1 = luaL_checknumber(L, index++);
float y1 = luaL_checknumber(L, index++);
float z1 = luaL_checknumber(L, index++);
float x2 = luaL_checknumber(L, index++);
float y2 = luaL_checknumber(L, index++);
float z2 = luaL_checknumber(L, index++);
float r1 = luaL_optnumber(L, index++, 1);
float r2 = luaL_optnumber(L, index++, 1);
bool capped = lua_isnoneornil(L, index) ? true : lua_toboolean(L, index++);
int segments = luaL_optnumber(L, index, floorf(16 + 16 * MAX(r1, r2)));
lovrGraphicsCylinder(material, x1, y1, z1, x2, y2, z2, r1, r2, capped, segments);
return 0;
}
int l_lovrGraphicsSphere(lua_State* L) {
float transform[16];
int index = 1;
Material* material = lua_isuserdata(L, index) ? luax_checktype(L, index++, Material) : NULL;
index = luax_readtransform(L, index, transform, 1);
int segments = luaL_optnumber(L, index, 30);
lovrGraphicsSphere(material, transform, segments);
return 0;
}
int l_lovrGraphicsSkybox(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
float angle = luaL_optnumber(L, 2, 0);
float ax = luaL_optnumber(L, 3, 0);
float ay = luaL_optnumber(L, 4, 1);
float az = luaL_optnumber(L, 5, 0);
lovrGraphicsSkybox(texture, angle, ax, ay, az);
return 0;
}
int l_lovrGraphicsPrint(lua_State* L) {
const char* str = luaL_checkstring(L, 1);
float transform[16];
int index = luax_readtransform(L, 2, transform, 1);
float wrap = luaL_optnumber(L, index++, 0);
HorizontalAlign halign = luaL_checkoption(L, index++, "center", HorizontalAligns);
VerticalAlign valign = luaL_checkoption(L, index++, "middle", VerticalAligns);
lovrGraphicsPrint(str, transform, wrap, halign, valign);
return 0;
}
int l_lovrGraphicsStencil(lua_State* L) {
luaL_checktype(L, 1, LUA_TFUNCTION);
StencilAction action = luaL_checkoption(L, 2, "replace", StencilActions);
int replaceValue = luaL_optinteger(L, 3, 1);
bool keepValues = lua_toboolean(L, 4);
if (!keepValues) {
int clearTo = lua_isnumber(L, 4) ? lua_tonumber(L, 4) : 0;
lovrGraphicsClear(NULL, NULL, &clearTo);
}
lua_settop(L, 1);
lovrGraphicsStencil(action, replaceValue, stencilCallback, L);
return 0;
}
int l_lovrGraphicsFill(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
lovrGraphicsFill(texture);
return 0;
}
int l_lovrGraphicsCompute(lua_State* L) {
Shader* shader = luax_checktype(L, 1, Shader);
int x = luaL_optinteger(L, 2, 1);
int y = luaL_optinteger(L, 3, 1);
int z = luaL_optinteger(L, 4, 1);
lovrGraphicsCompute(shader, x, y, z);
return 0;
}
// Types
int l_lovrGraphicsNewAnimator(lua_State* L) {
Model* model = luax_checktype(L, 1, Model);
Animator* animator = lovrAnimatorCreate(model->modelData);
luax_pushobject(L, animator);
lovrRelease(animator);
return 1;
}
int l_lovrGraphicsNewShaderBlock(lua_State* L) {
vec_uniform_t uniforms;
vec_init(&uniforms);
luaL_checktype(L, 1, LUA_TTABLE);
lua_pushnil(L);
while (lua_next(L, 1) != 0) {
Uniform uniform;
// Name
strncpy(uniform.name, luaL_checkstring(L, -2), LOVR_MAX_UNIFORM_LENGTH - 1);
if (lua_type(L, -1) == LUA_TSTRING) {
uniform.count = 1;
luax_checkuniformtype(L, -1, &uniform.type, &uniform.components);
} else {
luaL_checktype(L, -1, LUA_TTABLE);
lua_rawgeti(L, -1, 1);
luax_checkuniformtype(L, -1, &uniform.type, &uniform.components);
lua_pop(L, 1);
lua_rawgeti(L, -1, 2);
uniform.count = luaL_optinteger(L, -1, 1);
lua_pop(L, 1);
}
lovrAssert(uniform.count >= 1, "Uniform count must be positive, got %d for '%s'", uniform.count, uniform.name);
vec_push(&uniforms, uniform);
// Pop the table, leaving the key for lua_next to nom
lua_pop(L, 1);
}
BlockType type = BLOCK_UNIFORM;
BufferUsage usage = USAGE_DYNAMIC;
if (lua_istable(L, 2)) {
lua_getfield(L, 2, "usage");
usage = luaL_checkoption(L, -1, "dynamic", BufferUsages);
lua_pop(L, 1);
lua_getfield(L, 2, "writable");
type = lua_toboolean(L, -1) ? BLOCK_STORAGE : BLOCK_UNIFORM;
lua_pop(L, 1);
}
ShaderBlock* block = lovrShaderBlockCreate(&uniforms, type, usage);
luax_pushobject(L, block);
vec_deinit(&uniforms);
return 1;
}
int l_lovrGraphicsNewCanvas(lua_State* L) {
int width = luaL_checkinteger(L, 1);
int height = luaL_checkinteger(L, 2);
luaL_argcheck(L, width > 0, 1, "width must be positive");
luaL_argcheck(L, height > 0, 2, "height must be positive");
TextureFormat format = FORMAT_RGBA;
CanvasFlags flags = { .msaa = 0, .depth = true, .stencil = false, .mipmaps = true };
if (lua_istable(L, 3)) {
lua_getfield(L, 3, "format");
format = luaL_checkoption(L, -1, "rgba", TextureFormats);
lua_pop(L, 1);
lua_getfield(L, 3, "msaa");
flags.msaa = luaL_optinteger(L, -1, 0);
lua_pop(L, 1);
lua_getfield(L, 3, "depth");
flags.depth = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, 3, "stencil");
flags.stencil = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, 3, "mipmaps");
flags.mipmaps = lua_toboolean(L, -1);
lua_pop(L, 1);
}
Canvas* canvas = lovrCanvasCreate(width, height, format, flags);
luax_pushobject(L, canvas);
lovrRelease(canvas);
return 1;
}
int l_lovrGraphicsNewFont(lua_State* L) {
Rasterizer* rasterizer = luax_totype(L, 1, Rasterizer);
if (!rasterizer) {
Blob* blob = NULL;
float size;
if (lua_type(L, 1) == LUA_TNUMBER || lua_isnoneornil(L, 1)) {
size = luaL_optnumber(L, 1, 32);
} else {
blob = luax_readblob(L, 1, "Font");
size = luaL_optnumber(L, 2, 32);
}
rasterizer = lovrRasterizerCreate(blob, size);
lovrRelease(blob);
}
Font* font = lovrFontCreate(rasterizer);
luax_pushobject(L, font);
lovrRelease(rasterizer);
lovrRelease(font);
return 1;
}
int l_lovrGraphicsNewMaterial(lua_State* L) {
Material* material = lovrMaterialCreate();
int index = 1;
if (lua_type(L, index) == LUA_TSTRING) {
Blob* blob = luax_readblob(L, index++, "Texture");
TextureData* textureData = lovrTextureDataFromBlob(blob);
Texture* texture = lovrTextureCreate(TEXTURE_2D, &textureData, 1, true, true);
lovrMaterialSetTexture(material, TEXTURE_DIFFUSE, texture);
lovrRelease(blob);
lovrRelease(textureData);
lovrRelease(texture);
} else if (lua_isuserdata(L, index)) {
Texture* texture = luax_checktype(L, index, Texture);
lovrMaterialSetTexture(material, TEXTURE_DIFFUSE, texture);
index++;
}
if (lua_isnumber(L, index)) {
Color color = luax_checkcolor(L, index);
lovrMaterialSetColor(material, COLOR_DIFFUSE, color);
}
luax_pushobject(L, material);
lovrRelease(material);
return 1;
}
int l_lovrGraphicsNewMesh(lua_State* L) {
uint32_t count;
int dataIndex = 0;
int drawModeIndex = 2;
VertexData* vertexData = NULL;
bool hasFormat = false;
VertexFormat format;
vertexFormatInit(&format);
if (lua_isnumber(L, 1)) {
count = lua_tointeger(L, 1);
} else if (lua_istable(L, 1)) {
if (lua_isnumber(L, 2)) {
drawModeIndex++;
hasFormat = luax_checkvertexformat(L, 1, &format);
count = lua_tointeger(L, 2);
dataIndex = 0;
} else if (lua_istable(L, 2)) {
drawModeIndex++;
hasFormat = luax_checkvertexformat(L, 1, &format);
count = lua_objlen(L, 2);
dataIndex = 2;
} else {
count = lua_objlen(L, 1);
dataIndex = 1;
}
} else if (lua_isuserdata(L, 1)) {
vertexData = luax_checktype(L, 1, VertexData);
format = vertexData->format;
count = vertexData->count;
hasFormat = true;
} else {
luaL_argerror(L, 1, "table or number expected");
return 0;
}
if (!hasFormat) {
vertexFormatAppend(&format, "lovrPosition", ATTR_FLOAT, 3);
vertexFormatAppend(&format, "lovrNormal", ATTR_FLOAT, 3);
vertexFormatAppend(&format, "lovrTexCoord", ATTR_FLOAT, 2);
}
MeshDrawMode drawMode = luaL_checkoption(L, drawModeIndex, "fan", MeshDrawModes);
BufferUsage usage = luaL_checkoption(L, drawModeIndex + 1, "dynamic", BufferUsages);
Mesh* mesh = lovrMeshCreate(count, format, drawMode, usage);
if (dataIndex) {
VertexPointer vertices = lovrMeshMapVertices(mesh, 0, lua_objlen(L, dataIndex), false, true);
luax_loadvertices(L, dataIndex, lovrMeshGetVertexFormat(mesh), vertices);
} else if (vertexData) {
VertexPointer vertices = lovrMeshMapVertices(mesh, 0, count, false, true);
memcpy(vertices.raw, vertexData->blob.data, vertexData->count * vertexData->format.stride);
}
luax_pushobject(L, mesh);
lovrRelease(mesh);
return 1;
}
int l_lovrGraphicsNewModel(lua_State* L) {
ModelData* modelData = luax_totype(L, 1, ModelData);
if (!modelData) {
Blob* blob = luax_readblob(L, 1, "Model");
modelData = lovrModelDataCreate(blob);
lovrRelease(blob);
}
Model* model = lovrModelCreate(modelData);
if (lua_gettop(L) >= 2) {
if (lua_type(L, 2) == LUA_TSTRING) {
Blob* blob = luax_readblob(L, 2, "Texture");
TextureData* textureData = lovrTextureDataFromBlob(blob);
Texture* texture = lovrTextureCreate(TEXTURE_2D, &textureData, 1, true, true);
Material* material = lovrMaterialCreate();
lovrMaterialSetTexture(material, TEXTURE_DIFFUSE, texture);
lovrModelSetMaterial(model, material);
lovrRelease(blob);
lovrRelease(texture);
lovrRelease(material);
} else {
lovrModelSetMaterial(model, luax_checktype(L, 2, Material));
}
}
luax_pushobject(L, model);
lovrRelease(modelData);
lovrRelease(model);
return 1;
}
static void luax_readshadersource(lua_State* L, int index) {
if (lua_isnoneornil(L, index)) {
return;
}
Blob* blob = luax_totype(L, index, Blob);
if (blob) {
lua_pushlstring(L, blob->data, blob->size);
lua_replace(L, index);
return;
}
const char* source = luaL_checkstring(L, index);
if (!lovrFilesystemIsFile(source)) {
return;
}
size_t bytesRead;
char* contents = lovrFilesystemRead(source, &bytesRead);
lovrAssert(bytesRead > 0, "Could not read shader from file '%s'", source);
lua_pushlstring(L, contents, bytesRead);
lua_replace(L, index);
free(contents);
}
int l_lovrGraphicsNewShader(lua_State* L) {
luax_readshadersource(L, 1);
luax_readshadersource(L, 2);
const char* vertexSource = lua_tostring(L, 1);
const char* fragmentSource = lua_tostring(L, 2);
Shader* shader = lovrShaderCreateGraphics(vertexSource, fragmentSource);
luax_pushobject(L, shader);
lovrRelease(shader);
return 1;
}
int l_lovrGraphicsNewComputeShader(lua_State* L) {
luax_readshadersource(L, 1);
const char* source = lua_tostring(L, 1);
Shader* shader = lovrShaderCreateCompute(source);
luax_pushobject(L, shader);
lovrRelease(shader);
return 1;
}
int l_lovrGraphicsNewTexture(lua_State* L) {
bool isTable = lua_istable(L, 1);
if (!isTable) {
lua_newtable(L);
lua_pushvalue(L, 1);
lua_rawseti(L, -2, 1);
lua_replace(L, 1);
}
int depth = lua_objlen(L, 1);
TextureType type = isTable ? (depth > 0 ? TEXTURE_ARRAY : TEXTURE_CUBE) : TEXTURE_2D;
bool hasFlags = lua_istable(L, 2);
bool srgb = true;
bool mipmaps = true;
if (hasFlags) {
lua_getfield(L, 2, "linear");
srgb = lua_isnil(L, -1) ? srgb : !lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, 2, "mipmaps");
mipmaps = lua_isnil(L, -1) ? mipmaps : lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, 2, "type");
type = lua_isnil(L, -1) ? type : luaL_checkoption(L, -1, NULL, TextureTypes);
lua_pop(L, 1);
}
if (type == TEXTURE_CUBE && depth == 0) {
depth = 6;
const char* faces[6] = { "right", "left", "top", "bottom", "back", "front" };
for (int i = 0; i < 6; i++) {
lua_pushstring(L, faces[i]);
lua_rawget(L, 1);
lua_rawseti(L, 1, i + 1);
}
}
Texture* texture = lovrTextureCreate(type, NULL, 0, srgb, mipmaps);
for (int i = 0; i < depth; i++) {
lua_rawgeti(L, 1, i + 1);
TextureData* textureData = luax_checktexturedata(L, -1);
if (i == 0) {
lovrTextureAllocate(texture, textureData->width, textureData->height, depth, textureData->format);
}
lovrTextureReplacePixels(texture, textureData, 0, 0, i, 0);
lovrRelease(textureData);
lua_pop(L, 1);
}
luax_pushobject(L, texture);
lovrRelease(texture);
return 1;
}
const luaL_Reg lovrGraphics[] = {
// Base
{ "present", l_lovrGraphicsPresent },
{ "createWindow", l_lovrGraphicsCreateWindow },
{ "getWidth", l_lovrGraphicsGetWidth },
{ "getHeight", l_lovrGraphicsGetHeight },
{ "getDimensions", l_lovrGraphicsGetDimensions },
{ "getSupported", l_lovrGraphicsGetSupported },
{ "getSystemLimits", l_lovrGraphicsGetSystemLimits },
{ "getStats", l_lovrGraphicsGetStats },
// State
{ "reset", l_lovrGraphicsReset },
{ "getBackgroundColor", l_lovrGraphicsGetBackgroundColor },
{ "setBackgroundColor", l_lovrGraphicsSetBackgroundColor },
{ "getBlendMode", l_lovrGraphicsGetBlendMode },
{ "setBlendMode", l_lovrGraphicsSetBlendMode },
{ "getCanvas", l_lovrGraphicsGetCanvas },
{ "setCanvas", l_lovrGraphicsSetCanvas },
{ "getColor", l_lovrGraphicsGetColor },
{ "setColor", l_lovrGraphicsSetColor },
{ "isCullingEnabled", l_lovrGraphicsIsCullingEnabled },
{ "setCullingEnabled", l_lovrGraphicsSetCullingEnabled },
{ "getDefaultFilter", l_lovrGraphicsGetDefaultFilter },
{ "setDefaultFilter", l_lovrGraphicsSetDefaultFilter },
{ "getDepthTest", l_lovrGraphicsGetDepthTest },
{ "setDepthTest", l_lovrGraphicsSetDepthTest },
{ "getFont", l_lovrGraphicsGetFont },
{ "setFont", l_lovrGraphicsSetFont },
{ "isGammaCorrect", l_lovrGraphicsIsGammaCorrect },
{ "getLineWidth", l_lovrGraphicsGetLineWidth },
{ "setLineWidth", l_lovrGraphicsSetLineWidth },
{ "getPointSize", l_lovrGraphicsGetPointSize },
{ "setPointSize", l_lovrGraphicsSetPointSize },
{ "getShader", l_lovrGraphicsGetShader },
{ "setShader", l_lovrGraphicsSetShader },
{ "getStencilTest", l_lovrGraphicsGetStencilTest },
{ "setStencilTest", l_lovrGraphicsSetStencilTest },
{ "getWinding", l_lovrGraphicsGetWinding },
{ "setWinding", l_lovrGraphicsSetWinding },
{ "isWireframe", l_lovrGraphicsIsWireframe },
{ "setWireframe", l_lovrGraphicsSetWireframe },
// Transforms
{ "push", l_lovrGraphicsPush },
{ "pop", l_lovrGraphicsPop },
{ "origin", l_lovrGraphicsOrigin },
{ "translate", l_lovrGraphicsTranslate },
{ "rotate", l_lovrGraphicsRotate },
{ "scale", l_lovrGraphicsScale },
{ "transform", l_lovrGraphicsTransform },
// Rendering
{ "clear", l_lovrGraphicsClear },
{ "points", l_lovrGraphicsPoints },
{ "line", l_lovrGraphicsLine },
{ "triangle", l_lovrGraphicsTriangle },
{ "plane", l_lovrGraphicsPlane },
{ "cube", l_lovrGraphicsCube },
{ "box", l_lovrGraphicsBox },
{ "arc", l_lovrGraphicsArc },
{ "circle", l_lovrGraphicsCircle },
{ "cylinder", l_lovrGraphicsCylinder },
{ "sphere", l_lovrGraphicsSphere },
{ "skybox", l_lovrGraphicsSkybox },
{ "print", l_lovrGraphicsPrint },
{ "stencil", l_lovrGraphicsStencil },
{ "fill", l_lovrGraphicsFill },
{ "compute", l_lovrGraphicsCompute },
// Types
{ "newAnimator", l_lovrGraphicsNewAnimator },
{ "newCanvas", l_lovrGraphicsNewCanvas },
{ "newFont", l_lovrGraphicsNewFont },
{ "newMaterial", l_lovrGraphicsNewMaterial },
{ "newMesh", l_lovrGraphicsNewMesh },
{ "newModel", l_lovrGraphicsNewModel },
{ "newShader", l_lovrGraphicsNewShader },
{ "newComputeShader", l_lovrGraphicsNewComputeShader },
{ "newShaderBlock", l_lovrGraphicsNewShaderBlock },
{ "newTexture", l_lovrGraphicsNewTexture },
{ NULL, NULL }
};