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animator.c
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Add new array implementation; Upgrade filesystem;
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2019-06-16 13:30:30 -07:00 |
animator.h
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Add new array implementation; Upgrade filesystem;
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2019-06-16 13:30:30 -07:00 |
buffer.c
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Add modules folder;
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2019-05-19 00:38:35 -07:00 |
buffer.h
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lovrBufferDiscard;
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2019-06-25 01:21:59 -07:00 |
canvas.c
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Update refcounting (again);
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2019-06-02 01:02:26 -07:00 |
canvas.h
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Ref is mostly private now;
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2019-05-20 15:09:06 -07:00 |
font.c
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Update refcounting (again);
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2019-06-02 01:02:26 -07:00 |
font.h
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More number conversions;
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2019-05-20 20:35:07 -07:00 |
graphics.c
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Use UBO for Camera matrices;
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2019-06-27 22:17:50 -07:00 |
graphics.h
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Organization;
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2019-06-27 21:04:15 -07:00 |
material.c
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Update refcounting (again);
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2019-06-02 01:02:26 -07:00 |
material.h
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Ref is mostly private now;
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2019-05-20 15:09:06 -07:00 |
mesh.c
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Update refcounting (again);
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2019-06-02 01:02:26 -07:00 |
mesh.h
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More number conversions;
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2019-05-20 20:35:07 -07:00 |
model.c
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Adjust includes;
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2019-06-27 13:44:09 -07:00 |
model.h
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More number conversions;
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2019-05-20 20:35:07 -07:00 |
opengl.c
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Batching cleanup;
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2019-06-27 20:58:42 -07:00 |
opengl.h
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rm fence syncs;
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2019-06-24 19:17:55 -07:00 |
shader.c
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Multiview;
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2019-06-25 01:21:59 -07:00 |
shader.h
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Multiview;
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2019-06-25 01:21:59 -07:00 |
texture.c
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Start sized int conversions;
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2019-05-20 14:34:03 -07:00 |
texture.h
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Native texture depth must be explicitly specified;
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2019-06-25 18:57:18 -07:00 |