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lovr/src/graphics/mesh.h
2018-08-31 16:37:30 -07:00

46 lines
1.7 KiB
C

#include "graphics/material.h"
#include "graphics/shader.h"
#include "data/vertexData.h"
#include <stdbool.h>
#pragma once
#define MAX_ATTACHMENTS 16
typedef enum {
MESH_POINTS,
MESH_LINES,
MESH_LINE_STRIP,
MESH_LINE_LOOP,
MESH_TRIANGLE_STRIP,
MESH_TRIANGLES,
MESH_TRIANGLE_FAN
} MeshDrawMode;
typedef struct Mesh Mesh;
Mesh* lovrMeshCreate(uint32_t count, VertexFormat format, MeshDrawMode drawMode, BufferUsage usage);
void lovrMeshDestroy(void* ref);
void lovrMeshAttachAttribute(Mesh* mesh, Mesh* other, const char* name, int divisor);
void lovrMeshDetachAttribute(Mesh* mesh, const char* name);
void lovrMeshBind(Mesh* mesh, Shader* shader, int divisorMultiplier);
void lovrMeshDraw(Mesh* mesh, int instances);
VertexFormat* lovrMeshGetVertexFormat(Mesh* mesh);
MeshDrawMode lovrMeshGetDrawMode(Mesh* mesh);
void lovrMeshSetDrawMode(Mesh* mesh, MeshDrawMode drawMode);
int lovrMeshGetVertexCount(Mesh* mesh);
bool lovrMeshIsAttributeEnabled(Mesh* mesh, const char* name);
void lovrMeshSetAttributeEnabled(Mesh* mesh, const char* name, bool enabled);
void lovrMeshGetDrawRange(Mesh* mesh, uint32_t* start, uint32_t* count);
void lovrMeshSetDrawRange(Mesh* mesh, uint32_t start, uint32_t count);
Material* lovrMeshGetMaterial(Mesh* mesh);
void lovrMeshSetMaterial(Mesh* mesh, Material* material);
float* lovrMeshGetPose(Mesh* mesh);
void lovrMeshSetPose(Mesh* mesh, float* pose);
VertexPointer lovrMeshMapVertices(Mesh* mesh, uint32_t start, uint32_t count, bool read, bool write);
void lovrMeshUnmapVertices(Mesh* mesh);
IndexPointer lovrMeshReadIndices(Mesh* mesh, uint32_t* count, size_t* size);
IndexPointer lovrMeshWriteIndices(Mesh* mesh, uint32_t count, size_t size);
void lovrMeshUnmapIndices(Mesh* mesh);
void lovrMeshResize(Mesh* mesh, uint32_t count);