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lovr/src/api
2020-02-13 15:18:12 -08:00
..
api.c platform -> os; 2019-12-13 19:55:46 -08:00
api.h Adjust includes; 2019-12-10 13:01:28 -08:00
l_audio.c Fix windows build; 2019-08-26 15:53:10 -07:00
l_audio_microphone.c Microphone:getData supports sampleCount/destination; 2020-01-22 15:36:41 -08:00
l_audio_source.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_data.c Fix lovr.data.newBlob(blob); 2020-01-13 20:39:43 -08:00
l_data_audioStream.c SoundData: has-a blob instead of is-a blob 2020-01-19 17:50:04 +01:00
l_data_blob.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_data_modelData.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_data_rasterizer.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_data_soundData.c Minor style stuff; 2020-01-22 15:41:48 -08:00
l_data_textureData.c Minor style stuff; 2020-01-22 15:41:48 -08:00
l_event.c platform -> os; 2019-12-13 19:55:46 -08:00
l_filesystem.c Slight update to lovrDirSep; 2019-12-29 10:30:26 -08:00
l_graphics.c Add more graphics stats; 2020-01-31 03:43:52 -08:00
l_graphics_canvas.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_graphics_font.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_graphics_material.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_graphics_mesh.c Mesh:setVertices(Blob); 2020-01-14 00:22:35 -08:00
l_graphics_model.c Fix -Wshadow; 2020-01-23 11:18:04 -08:00
l_graphics_shader.c Shader:hasBlock; Shader:sendBlock errors on missing block; 2020-01-30 18:26:05 -08:00
l_graphics_shaderBlock.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_graphics_texture.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_headset.c Make splay axis 1D; 2020-02-13 15:18:12 -08:00
l_lovr.c platform -> os; 2019-12-13 19:55:46 -08:00
l_math.c Make math module work better in threads; 2020-01-14 00:39:38 -08:00
l_math_curve.c Curve:render always returns 2 points if it's a line; 2020-01-14 01:08:57 -08:00
l_math_randomGenerator.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_math_vectors.c Fix -Wshadow; 2020-01-23 11:18:04 -08:00
l_physics.c Fix windows build; 2019-08-26 15:53:10 -07:00
l_physics_collider.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_physics_joints.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_physics_shapes.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_physics_world.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_thread.c Commenting; 2020-01-15 17:56:09 -08:00
l_thread_channel.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_thread_thread.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_timer.c Fix windows build; 2019-08-26 15:53:10 -07:00