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lovr/src/graphics/texture.h
2019-04-05 04:59:14 -07:00

53 lines
1.7 KiB
C

#include "data/textureData.h"
#include "graphics/opengl.h"
#include "data/modelData.h"
#include "types.h"
#include <stdbool.h>
#pragma once
struct TextureData;
typedef enum {
TEXTURE_2D,
TEXTURE_CUBE,
TEXTURE_ARRAY,
TEXTURE_VOLUME
} TextureType;
typedef struct Texture {
Ref ref;
TextureType type;
TextureFormat format;
int width;
int height;
int depth;
int mipmapCount;
TextureFilter filter;
TextureWrap wrap;
int msaa;
bool srgb;
bool mipmaps;
bool allocated;
GPU_TEXTURE_FIELDS
} Texture;
Texture* lovrTextureInit(Texture* texture, TextureType type, struct TextureData** slices, int sliceCount, bool srgb, bool mipmaps, int msaa);
Texture* lovrTextureInitFromHandle(Texture* texture, uint32_t handle, TextureType type);
#define lovrTextureCreate(...) lovrTextureInit(lovrAlloc(Texture), __VA_ARGS__)
#define lovrTextureCreateFromHandle(...) lovrTextureInitFromHandle(lovrAlloc(Texture), __VA_ARGS__)
void lovrTextureDestroy(void* ref);
void lovrTextureAllocate(Texture* texture, int width, int height, int depth, TextureFormat format);
void lovrTextureReplacePixels(Texture* texture, struct TextureData* data, int x, int y, int slice, int mipmap);
int lovrTextureGetWidth(Texture* texture, int mipmap);
int lovrTextureGetHeight(Texture* texture, int mipmap);
int lovrTextureGetDepth(Texture* texture, int mipmap);
int lovrTextureGetMipmapCount(Texture* texture);
int lovrTextureGetMSAA(Texture* texture);
TextureType lovrTextureGetType(Texture* texture);
TextureFormat lovrTextureGetFormat(Texture* texture);
TextureFilter lovrTextureGetFilter(Texture* texture);
void lovrTextureSetFilter(Texture* texture, TextureFilter filter);
TextureWrap lovrTextureGetWrap(Texture* texture);
void lovrTextureSetWrap(Texture* texture, TextureWrap wrap);