lovr/src/graphics/graphics.h

164 lines
4.9 KiB
C

#include "graphics/font.h"
#include "graphics/mesh.h"
#include "graphics/model.h"
#include "graphics/shader.h"
#include "graphics/skybox.h"
#include "graphics/texture.h"
#include "math/math.h"
#include "lib/glfw.h"
#pragma once
#define MAX_CANVASES 4
#define MAX_TRANSFORMS 60
#define INTERNAL_TRANSFORMS 4
typedef enum {
BLEND_ALPHA,
BLEND_ADD,
BLEND_SUBTRACT,
BLEND_MULTIPLY,
BLEND_LIGHTEN,
BLEND_DARKEN,
BLEND_SCREEN,
BLEND_REPLACE
} BlendMode;
typedef enum {
BLEND_ALPHA_MULTIPLY,
BLEND_PREMULTIPLIED
} BlendAlphaMode;
typedef enum {
DRAW_MODE_FILL,
DRAW_MODE_LINE
} DrawMode;
typedef enum {
POLYGON_WINDING_CLOCKWISE = GL_CW,
POLYGON_WINDING_COUNTERCLOCKWISE = GL_CCW
} PolygonWinding;
typedef enum {
COMPARE_NONE = 0,
COMPARE_EQUAL = GL_EQUAL,
COMPARE_NOT_EQUAL = GL_NOTEQUAL,
COMPARE_LESS = GL_LESS,
COMPARE_LEQUAL = GL_LEQUAL,
COMPARE_GEQUAL = GL_GEQUAL,
COMPARE_GREATER = GL_GREATER
} CompareMode;
typedef struct {
int initialized;
float pointSizes[2];
int textureSize;
int textureMSAA;
float textureAnisotropy;
} GraphicsLimits;
typedef struct {
int framebuffer;
float projection[16];
int viewport[4];
} CanvasState;
typedef struct {
GLFWwindow* window;
Shader* activeShader;
Shader* defaultShader;
Shader* skyboxShader;
Shader* fontShader;
Shader* fullscreenShader;
Font* activeFont;
Font* defaultFont;
Texture* activeTexture;
Texture* defaultTexture;
float transforms[MAX_TRANSFORMS + INTERNAL_TRANSFORMS][16];
CanvasState canvases[MAX_CANVASES];
int transform;
int canvas;
unsigned int color;
BlendMode blendMode;
BlendAlphaMode blendAlphaMode;
GLuint shapeArray;
GLuint shapeBuffer;
GLuint shapeIndexBuffer;
vec_float_t shapeData;
vec_uint_t shapeIndices;
float lineWidth;
float pointSize;
int isCullingEnabled;
PolygonWinding polygonWinding;
CompareMode depthTest;
int isWireframe;
TextureFilter defaultFilter;
GraphicsLimits limits;
} GraphicsState;
// Base
void lovrGraphicsInit();
void lovrGraphicsDestroy();
void lovrGraphicsReset();
void lovrGraphicsClear(int color, int depth);
void lovrGraphicsPresent();
void lovrGraphicsPrepare();
// State
void lovrGraphicsGetBackgroundColor(float* r, float* g, float* b, float* a);
void lovrGraphicsSetBackgroundColor(float r, float g, float b, float a);
void lovrGraphicsGetBlendMode(BlendMode* mode, BlendAlphaMode* alphaMode);
void lovrGraphicsSetBlendMode(BlendMode mode, BlendAlphaMode alphaMode);
void lovrGraphicsGetColor(unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a);
void lovrGraphicsSetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
Shader* lovrGraphicsGetShader();
void lovrGraphicsSetShader(Shader* shader);
Font* lovrGraphicsGetFont();
void lovrGraphicsSetFont(Font* font);
Texture* lovrGraphicsGetTexture();
void lovrGraphicsBindTexture(Texture* texture);
mat4 lovrGraphicsGetProjection();
void lovrGraphicsSetProjection(mat4 projection);
float lovrGraphicsGetLineWidth();
void lovrGraphicsSetLineWidth(float width);
float lovrGraphicsGetPointSize();
void lovrGraphicsSetPointSize(float size);
int lovrGraphicsIsCullingEnabled();
void lovrGraphicsSetCullingEnabled(int isEnabled);
PolygonWinding lovrGraphicsGetPolygonWinding();
void lovrGraphicsSetPolygonWinding(PolygonWinding winding);
CompareMode lovrGraphicsGetDepthTest();
void lovrGraphicsSetDepthTest(CompareMode depthTest);
int lovrGraphicsIsWireframe();
void lovrGraphicsSetWireframe(int wireframe);
TextureFilter lovrGraphicsGetDefaultFilter();
void lovrGraphicsSetDefaultFilter(TextureFilter filter);
int lovrGraphicsGetWidth();
int lovrGraphicsGetHeight();
GraphicsLimits lovrGraphicsGetLimits();
void lovrGraphicsPushCanvas();
void lovrGraphicsPopCanvas();
void lovrGraphicsSetViewport(int x, int y, int w, int h);
void lovrGraphicsBindFramebuffer(int framebuffer);
// Transforms
int lovrGraphicsPush();
int lovrGraphicsPop();
void lovrGraphicsOrigin();
void lovrGraphicsTranslate(float x, float y, float z);
void lovrGraphicsRotate(float angle, float ax, float ay, float az);
void lovrGraphicsScale(float x, float y, float z);
void lovrGraphicsMatrixTransform(mat4 transform);
// Primitives
void lovrGraphicsPoints(float* points, int count);
void lovrGraphicsLine(float* points, int count);
void lovrGraphicsTriangle(DrawMode mode, float* points);
void lovrGraphicsPlane(DrawMode mode, Texture* texture, mat4 transform);
void lovrGraphicsPlaneFullscreen(Texture* texture);
void lovrGraphicsBox(DrawMode mode, Texture* texture, mat4 transform);
void lovrGraphicsCylinder(float x1, float y1, float z1, float x2, float y2, float z2, float r1, float r2, int capped, int segments);
void lovrGraphicsSphere(Texture* texture, mat4 transform, int segments);
void lovrGraphicsSkybox(Skybox* skybox, float angle, float ax, float ay, float az);
void lovrGraphicsPrint(const char* str, mat4 transform, float wrap, HorizontalAlign halign, VerticalAlign valign);