mirror of https://github.com/bjornbytes/lovr.git
59 lines
1.5 KiB
C
59 lines
1.5 KiB
C
#include "loaders/texture.h"
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#include "lib/glfw.h"
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#include "util.h"
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#pragma once
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typedef enum {
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FILTER_NEAREST,
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FILTER_BILINEAR,
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FILTER_TRILINEAR,
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FILTER_ANISOTROPIC
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} FilterMode;
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typedef struct {
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FilterMode mode;
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float anisotropy;
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} TextureFilter;
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typedef enum {
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WRAP_CLAMP = GL_CLAMP_TO_EDGE,
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WRAP_REPEAT = GL_REPEAT,
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WRAP_MIRRORED_REPEAT = GL_MIRRORED_REPEAT
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} WrapMode;
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typedef enum {
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PROJECTION_ORTHOGRAPHIC,
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PROJECTION_PERSPECTIVE
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} TextureProjection;
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typedef struct {
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Ref ref;
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TextureData* textureData;
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GLuint id;
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GLuint msaaId;
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GLuint framebuffer;
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GLuint resolveFramebuffer;
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GLuint depthBuffer;
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TextureProjection projection;
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TextureFilter filter;
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WrapMode wrapHorizontal;
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WrapMode wrapVertical;
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int msaa;
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} Texture;
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GLenum lovrTextureGetGLFormat(TextureFormat format);
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Texture* lovrTextureCreate(TextureData* textureData);
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Texture* lovrTextureCreateWithFramebuffer(TextureData* textureData, TextureProjection projection, int msaa);
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void lovrTextureDestroy(const Ref* ref);
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void lovrTextureBindFramebuffer(Texture* texture);
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void lovrTextureResolveMSAA(Texture* texture);
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void lovrTextureRefresh(Texture* texture);
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int lovrTextureGetHeight(Texture* texture);
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int lovrTextureGetWidth(Texture* texture);
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TextureFilter lovrTextureGetFilter(Texture* texture);
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void lovrTextureSetFilter(Texture* texture, TextureFilter filter);
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void lovrTextureGetWrap(Texture* texture, WrapMode* horizontal, WrapMode* vertical);
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void lovrTextureSetWrap(Texture* texture, WrapMode horizontal, WrapMode vertical);
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