lovr/etc
bjorn ef407fd564 Add var shader helper;
Now you can write var(0) instead of layout(set = 2, binding = 0).
The advantage is less typing and resilience in the event that the
default set changes.
The disadvantage is that now you can't use var.
2022-09-22 20:44:06 -07:00
..
shaders Add var shader helper; 2022-09-22 20:44:06 -07:00
Activity.java mv resources etc; 2022-03-30 12:34:34 -07:00
AndroidManifest_oculus.xml Add more oculus manifest permissions; 2022-09-21 14:58:30 -07:00
AndroidManifest_pico.xml mv resources etc; 2022-03-30 12:34:34 -07:00
AppRun mv resources etc; 2022-03-30 12:34:34 -07:00
Info.plist mv resources etc; 2022-03-30 12:34:34 -07:00
VarelaRound.ttf mv resources etc; 2022-03-30 12:34:34 -07:00
appveyor.yml appveyor rebuilds when CMakeLists changes; 2022-08-06 18:56:52 -07:00
boot.lua mv lovr.graphics.init lovr.graphics.initialize; 2022-09-10 10:22:52 -07:00
logo.svg mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.desktop mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.html mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.icns mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.ico mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.rc mv resources etc; 2022-03-30 12:34:34 -07:00
monkey.glb Pass:monkey; 2022-06-24 23:05:09 -07:00
monkey.h Pass:monkey; 2022-06-24 23:05:09 -07:00
monkeycrush.lua Pass:monkey; 2022-06-24 23:05:09 -07:00
nogame.lua Make the logo a default shader; 2022-09-13 17:36:10 -07:00
shaders.h Fix stereo mirror window; 2022-09-15 20:45:26 -07:00
webxr.js mv resources etc; 2022-03-30 12:34:34 -07:00