mirror of https://github.com/bjornbytes/lovr.git
1075 lines
30 KiB
C
1075 lines
30 KiB
C
#include "physics.h"
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#include "core/maf.h"
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#include "core/ref.h"
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#include "core/util.h"
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#include <stdlib.h>
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#include <stdbool.h>
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static void defaultNearCallback(void* data, dGeomID a, dGeomID b) {
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lovrWorldCollide((World*) data, dGeomGetData(a), dGeomGetData(b), -1, -1);
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}
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static void customNearCallback(void* data, dGeomID shapeA, dGeomID shapeB) {
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World* world = data;
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arr_push(&world->overlaps, dGeomGetData(shapeA));
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arr_push(&world->overlaps, dGeomGetData(shapeB));
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}
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static void raycastCallback(void* data, dGeomID a, dGeomID b) {
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RaycastCallback callback = ((RaycastData*) data)->callback;
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void* userdata = ((RaycastData*) data)->userdata;
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Shape* shape = dGeomGetData(b);
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if (!shape) {
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return;
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}
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dContact contact;
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if (dCollide(a, b, MAX_CONTACTS, &contact.geom, sizeof(dContact))) {
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dContactGeom g = contact.geom;
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callback(shape, g.pos[0], g.pos[1], g.pos[2], g.normal[0], g.normal[1], g.normal[2], userdata);
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}
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}
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static bool initialized = false;
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bool lovrPhysicsInit() {
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if (initialized) return false;
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dInitODE();
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return initialized = true;
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}
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void lovrPhysicsDestroy() {
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if (!initialized) return;
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dCloseODE();
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initialized = false;
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}
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World* lovrWorldInit(World* world, float xg, float yg, float zg, bool allowSleep, const char** tags, int tagCount) {
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world->id = dWorldCreate();
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world->space = dHashSpaceCreate(0);
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dHashSpaceSetLevels(world->space, -4, 8);
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world->contactGroup = dJointGroupCreate(0);
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arr_init(&world->overlaps);
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lovrWorldSetGravity(world, xg, yg, zg);
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lovrWorldSetSleepingAllowed(world, allowSleep);
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map_init(&world->tags);
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for (int i = 0; i < tagCount; i++) {
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map_set(&world->tags, tags[i], i);
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}
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for (int i = 0; i < MAX_TAGS; i++) {
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world->masks[i] = ~0;
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}
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return world;
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}
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void lovrWorldDestroy(void* ref) {
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World* world = ref;
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lovrWorldDestroyData(world);
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arr_free(&world->overlaps);
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map_deinit(&world->tags);
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}
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void lovrWorldDestroyData(World* world) {
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while (world->head) {
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Collider* next = world->head->next;
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lovrColliderDestroyData(world->head);
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world->head = next;
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}
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if (world->contactGroup) {
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dJointGroupDestroy(world->contactGroup);
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world->contactGroup = NULL;
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}
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if (world->space) {
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dSpaceDestroy(world->space);
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world->space = NULL;
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}
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if (world->id) {
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dWorldDestroy(world->id);
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world->id = NULL;
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}
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}
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void lovrWorldUpdate(World* world, float dt, CollisionResolver resolver, void* userdata) {
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if (resolver) {
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resolver(world, userdata);
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} else {
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dSpaceCollide(world->space, world, defaultNearCallback);
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}
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if (dt > 0) {
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dWorldQuickStep(world->id, dt);
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}
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dJointGroupEmpty(world->contactGroup);
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}
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void lovrWorldComputeOverlaps(World* world) {
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arr_clear(&world->overlaps);
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dSpaceCollide(world->space, world, customNearCallback);
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}
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int lovrWorldGetNextOverlap(World* world, Shape** a, Shape** b) {
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if (world->overlaps.length == 0) {
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*a = *b = NULL;
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return 0;
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}
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*a = arr_pop(&world->overlaps);
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*b = arr_pop(&world->overlaps);
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return 1;
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}
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int lovrWorldCollide(World* world, Shape* a, Shape* b, float friction, float restitution) {
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if (!a || !b) {
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return false;
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}
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Collider* colliderA = a->collider;
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Collider* colliderB = b->collider;
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int tag1 = colliderA->tag;
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int tag2 = colliderB->tag;
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if (tag1 != NO_TAG && tag2 != NO_TAG && !((world->masks[tag1] & (1 << tag2)) && (world->masks[tag2] & (1 << tag1)))) {
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return false;
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}
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if (friction < 0.f) {
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friction = sqrtf(colliderA->friction * colliderB->friction);
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}
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if (restitution < 0.f) {
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restitution = MAX(colliderA->restitution, colliderB->restitution);
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}
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dContact contacts[MAX_CONTACTS];
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for (int i = 0; i < MAX_CONTACTS; i++) {
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contacts[i].surface.mode = 0;
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contacts[i].surface.mu = friction;
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contacts[i].surface.bounce = restitution;
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contacts[i].surface.mu = dInfinity;
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if (restitution > 0) {
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contacts[i].surface.mode |= dContactBounce;
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}
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}
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int contactCount = dCollide(a->id, b->id, MAX_CONTACTS, &contacts[0].geom, sizeof(dContact));
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for (int i = 0; i < contactCount; i++) {
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dJointID joint = dJointCreateContact(world->id, world->contactGroup, &contacts[i]);
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dJointAttach(joint, colliderA->body, colliderB->body);
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}
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return contactCount;
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}
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void lovrWorldGetGravity(World* world, float* x, float* y, float* z) {
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dReal gravity[3];
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dWorldGetGravity(world->id, gravity);
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*x = gravity[0];
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*y = gravity[1];
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*z = gravity[2];
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}
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void lovrWorldSetGravity(World* world, float x, float y, float z) {
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dWorldSetGravity(world->id, x, y, z);
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}
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void lovrWorldGetLinearDamping(World* world, float* damping, float* threshold) {
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*damping = dWorldGetLinearDamping(world->id);
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*threshold = dWorldGetLinearDampingThreshold(world->id);
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}
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void lovrWorldSetLinearDamping(World* world, float damping, float threshold) {
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dWorldSetLinearDamping(world->id, damping);
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dWorldSetLinearDampingThreshold(world->id, threshold);
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}
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void lovrWorldGetAngularDamping(World* world, float* damping, float* threshold) {
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*damping = dWorldGetAngularDamping(world->id);
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*threshold = dWorldGetAngularDampingThreshold(world->id);
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}
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void lovrWorldSetAngularDamping(World* world, float damping, float threshold) {
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dWorldSetAngularDamping(world->id, damping);
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dWorldSetAngularDampingThreshold(world->id, threshold);
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}
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bool lovrWorldIsSleepingAllowed(World* world) {
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return dWorldGetAutoDisableFlag(world->id);
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}
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void lovrWorldSetSleepingAllowed(World* world, bool allowed) {
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dWorldSetAutoDisableFlag(world->id, allowed);
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}
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void lovrWorldRaycast(World* world, float x1, float y1, float z1, float x2, float y2, float z2, RaycastCallback callback, void* userdata) {
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RaycastData data = { .callback = callback, .userdata = userdata };
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float dx = x2 - x1;
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float dy = y2 - y1;
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float dz = z2 - z1;
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float length = sqrtf(dx * dx + dy * dy + dz * dz);
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dGeomID ray = dCreateRay(world->space, length);
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dGeomRaySet(ray, x1, y1, z1, dx, dy, dz);
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dSpaceCollide2(ray, (dGeomID) world->space, &data, raycastCallback);
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dGeomDestroy(ray);
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}
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const char* lovrWorldGetTagName(World* world, int tag) {
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if (tag == NO_TAG) {
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return NULL;
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}
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const char* key;
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map_iter_t iter = map_iter(&world->tags);
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while ((key = map_next(&world->tags, &iter))) {
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if (*map_get(&world->tags, key) == tag) {
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return key;
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}
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}
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return NULL;
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}
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int lovrWorldDisableCollisionBetween(World* world, const char* tag1, const char* tag2) {
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int* index1 = map_get(&world->tags, tag1);
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int* index2 = map_get(&world->tags, tag2);
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if (!index1 || !index2) {
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return NO_TAG;
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}
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world->masks[*index1] &= ~(1 << *index2);
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world->masks[*index2] &= ~(1 << *index1);
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return 0;
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}
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int lovrWorldEnableCollisionBetween(World* world, const char* tag1, const char* tag2) {
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int* index1 = map_get(&world->tags, tag1);
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int* index2 = map_get(&world->tags, tag2);
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if (!index1 || !index2) {
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return NO_TAG;
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}
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world->masks[*index1] |= (1 << *index2);
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world->masks[*index2] |= (1 << *index1);
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return 0;
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}
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int lovrWorldIsCollisionEnabledBetween(World* world, const char* tag1, const char* tag2) {
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int* index1 = map_get(&world->tags, tag1);
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int* index2 = map_get(&world->tags, tag2);
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if (!index1 || !index2) {
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return NO_TAG;
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}
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return (world->masks[*index1] & (1 << *index2)) && (world->masks[*index2] & (1 << *index1));
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}
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Collider* lovrColliderInit(Collider* collider, World* world, float x, float y, float z) {
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collider->body = dBodyCreate(world->id);
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collider->world = world;
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collider->friction = 0;
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collider->restitution = 0;
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collider->tag = NO_TAG;
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dBodySetData(collider->body, collider);
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arr_init(&collider->shapes);
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arr_init(&collider->joints);
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lovrColliderSetPosition(collider, x, y, z);
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// Adjust the world's collider list
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if (!collider->world->head) {
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collider->world->head = collider;
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} else {
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collider->next = collider->world->head;
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collider->next->prev = collider;
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collider->world->head = collider;
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}
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// The world owns a reference to the collider
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lovrRetain(collider);
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return collider;
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}
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void lovrColliderDestroy(void* ref) {
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Collider* collider = ref;
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lovrColliderDestroyData(collider);
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arr_free(&collider->shapes);
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arr_free(&collider->joints);
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}
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void lovrColliderDestroyData(Collider* collider) {
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if (!collider->body) {
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return;
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}
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size_t count;
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Shape** shapes = lovrColliderGetShapes(collider, &count);
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for (size_t i = 0; i < count; i++) {
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lovrColliderRemoveShape(collider, shapes[i]);
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}
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Joint** joints = lovrColliderGetJoints(collider, &count);
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for (size_t i = 0; i < count; i++) {
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lovrRelease(Joint, joints[i]);
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}
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dBodyDestroy(collider->body);
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collider->body = NULL;
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if (collider->next) collider->next->prev = collider->prev;
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if (collider->prev) collider->prev->next = collider->next;
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if (collider->world->head == collider) collider->world->head = collider->next;
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collider->next = collider->prev = NULL;
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// If the Collider is destroyed, the world lets go of its reference to this Collider
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lovrRelease(Collider, collider);
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}
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World* lovrColliderGetWorld(Collider* collider) {
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return collider->world;
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}
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void lovrColliderAddShape(Collider* collider, Shape* shape) {
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lovrRetain(shape);
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if (shape->collider) {
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lovrColliderRemoveShape(shape->collider, shape);
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}
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shape->collider = collider;
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dGeomSetBody(shape->id, collider->body);
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dSpaceID newSpace = collider->world->space;
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dSpaceAdd(newSpace, shape->id);
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}
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void lovrColliderRemoveShape(Collider* collider, Shape* shape) {
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if (shape->collider == collider) {
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dSpaceRemove(collider->world->space, shape->id);
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dGeomSetBody(shape->id, 0);
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shape->collider = NULL;
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lovrRelease(Shape, shape);
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}
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}
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Shape** lovrColliderGetShapes(Collider* collider, size_t* count) {
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arr_clear(&collider->shapes);
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for (dGeomID geom = dBodyGetFirstGeom(collider->body); geom; geom = dBodyGetNextGeom(geom)) {
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Shape* shape = dGeomGetData(geom);
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if (shape) {
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arr_push(&collider->shapes, shape);
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}
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}
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return *count = collider->shapes.length, collider->shapes.data;
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}
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Joint** lovrColliderGetJoints(Collider* collider, size_t* count) {
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arr_clear(&collider->joints);
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int jointCount = dBodyGetNumJoints(collider->body);
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for (int i = 0; i < jointCount; i++) {
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Joint* joint = dJointGetData(dBodyGetJoint(collider->body, i));
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if (joint) {
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arr_push(&collider->joints, joint);
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}
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}
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return *count = collider->joints.length, collider->joints.data;
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}
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void* lovrColliderGetUserData(Collider* collider) {
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return collider->userdata;
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}
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void lovrColliderSetUserData(Collider* collider, void* data) {
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collider->userdata = data;
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}
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const char* lovrColliderGetTag(Collider* collider) {
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return lovrWorldGetTagName(collider->world, collider->tag);
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}
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int lovrColliderSetTag(Collider* collider, const char* tag) {
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if (tag == NULL) {
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collider->tag = NO_TAG;
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return 0;
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}
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int* index = map_get(&collider->world->tags, tag);
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if (!index) {
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return NO_TAG;
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}
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collider->tag = *index;
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return 0;
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}
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float lovrColliderGetFriction(Collider* collider) {
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return collider->friction;
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}
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void lovrColliderSetFriction(Collider* collider, float friction) {
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collider->friction = friction;
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}
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float lovrColliderGetRestitution(Collider* collider) {
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return collider->restitution;
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}
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void lovrColliderSetRestitution(Collider* collider, float restitution) {
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collider->restitution = restitution;
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}
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bool lovrColliderIsKinematic(Collider* collider) {
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return dBodyIsKinematic(collider->body);
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}
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void lovrColliderSetKinematic(Collider* collider, bool kinematic) {
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if (kinematic) {
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dBodySetKinematic(collider->body);
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} else {
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dBodySetDynamic(collider->body);
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}
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}
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bool lovrColliderIsGravityIgnored(Collider* collider) {
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return !dBodyGetGravityMode(collider->body);
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}
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void lovrColliderSetGravityIgnored(Collider* collider, bool ignored) {
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dBodySetGravityMode(collider->body, !ignored);
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}
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bool lovrColliderIsSleepingAllowed(Collider* collider) {
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return dBodyGetAutoDisableFlag(collider->body);
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}
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void lovrColliderSetSleepingAllowed(Collider* collider, bool allowed) {
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dBodySetAutoDisableFlag(collider->body, allowed);
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}
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bool lovrColliderIsAwake(Collider* collider) {
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return dBodyIsEnabled(collider->body);
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}
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void lovrColliderSetAwake(Collider* collider, bool awake) {
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if (awake) {
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dBodyEnable(collider->body);
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} else {
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dBodyDisable(collider->body);
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}
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}
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float lovrColliderGetMass(Collider* collider) {
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dMass m;
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dBodyGetMass(collider->body, &m);
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return m.mass;
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}
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void lovrColliderSetMass(Collider* collider, float mass) {
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dMass m;
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dBodyGetMass(collider->body, &m);
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dMassAdjust(&m, mass);
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dBodySetMass(collider->body, &m);
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}
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void lovrColliderGetMassData(Collider* collider, float* cx, float* cy, float* cz, float* mass, float inertia[6]) {
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dMass m;
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dBodyGetMass(collider->body, &m);
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*cx = m.c[0];
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*cy = m.c[1];
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*cz = m.c[2];
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*mass = m.mass;
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// Diagonal
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inertia[0] = m.I[0];
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inertia[1] = m.I[5];
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inertia[2] = m.I[10];
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// Lower triangular
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inertia[3] = m.I[4];
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inertia[4] = m.I[8];
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inertia[5] = m.I[9];
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}
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void lovrColliderSetMassData(Collider* collider, float cx, float cy, float cz, float mass, float inertia[]) {
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dMass m;
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dBodyGetMass(collider->body, &m);
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dMassSetParameters(&m, mass, cx, cy, cz, inertia[0], inertia[1], inertia[2], inertia[3], inertia[4], inertia[5]);
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dBodySetMass(collider->body, &m);
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}
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void lovrColliderGetPosition(Collider* collider, float* x, float* y, float* z) {
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const dReal* position = dBodyGetPosition(collider->body);
|
|
*x = position[0];
|
|
*y = position[1];
|
|
*z = position[2];
|
|
}
|
|
|
|
void lovrColliderSetPosition(Collider* collider, float x, float y, float z) {
|
|
dBodySetPosition(collider->body, x, y, z);
|
|
}
|
|
|
|
void lovrColliderGetOrientation(Collider* collider, float* angle, float* x, float* y, float* z) {
|
|
const dReal* q = dBodyGetQuaternion(collider->body);
|
|
float quaternion[4] = { q[1], q[2], q[3], q[0] };
|
|
quat_getAngleAxis(quaternion, angle, x, y, z);
|
|
}
|
|
|
|
void lovrColliderSetOrientation(Collider* collider, float angle, float x, float y, float z) {
|
|
float quaternion[4];
|
|
quat_fromAngleAxis(quaternion, angle, x, y, z);
|
|
float q[4] = { quaternion[3], quaternion[0], quaternion[1], quaternion[2] };
|
|
dBodySetQuaternion(collider->body, q);
|
|
}
|
|
|
|
void lovrColliderGetLinearVelocity(Collider* collider, float* x, float* y, float* z) {
|
|
const dReal* velocity = dBodyGetLinearVel(collider->body);
|
|
*x = velocity[0];
|
|
*y = velocity[1];
|
|
*z = velocity[2];
|
|
}
|
|
|
|
void lovrColliderSetLinearVelocity(Collider* collider, float x, float y, float z) {
|
|
dBodySetLinearVel(collider->body, x, y, z);
|
|
}
|
|
|
|
void lovrColliderGetAngularVelocity(Collider* collider, float* x, float* y, float* z) {
|
|
const dReal* velocity = dBodyGetAngularVel(collider->body);
|
|
*x = velocity[0];
|
|
*y = velocity[1];
|
|
*z = velocity[2];
|
|
}
|
|
|
|
void lovrColliderSetAngularVelocity(Collider* collider, float x, float y, float z) {
|
|
dBodySetAngularVel(collider->body, x, y, z);
|
|
}
|
|
|
|
void lovrColliderGetLinearDamping(Collider* collider, float* damping, float* threshold) {
|
|
*damping = dBodyGetLinearDamping(collider->body);
|
|
*threshold = dBodyGetLinearDampingThreshold(collider->body);
|
|
}
|
|
|
|
void lovrColliderSetLinearDamping(Collider* collider, float damping, float threshold) {
|
|
dBodySetLinearDamping(collider->body, damping);
|
|
dBodySetLinearDampingThreshold(collider->body, threshold);
|
|
}
|
|
|
|
void lovrColliderGetAngularDamping(Collider* collider, float* damping, float* threshold) {
|
|
*damping = dBodyGetAngularDamping(collider->body);
|
|
*threshold = dBodyGetAngularDampingThreshold(collider->body);
|
|
}
|
|
|
|
void lovrColliderSetAngularDamping(Collider* collider, float damping, float threshold) {
|
|
dBodySetAngularDamping(collider->body, damping);
|
|
dBodySetAngularDampingThreshold(collider->body, threshold);
|
|
}
|
|
|
|
void lovrColliderApplyForce(Collider* collider, float x, float y, float z) {
|
|
dBodyAddForce(collider->body, x, y, z);
|
|
}
|
|
|
|
void lovrColliderApplyForceAtPosition(Collider* collider, float x, float y, float z, float cx, float cy, float cz) {
|
|
dBodyAddForceAtPos(collider->body, x, y, z, cx, cy, cz);
|
|
}
|
|
|
|
void lovrColliderApplyTorque(Collider* collider, float x, float y, float z) {
|
|
dBodyAddTorque(collider->body, x, y, z);
|
|
}
|
|
|
|
void lovrColliderGetLocalCenter(Collider* collider, float* x, float* y, float* z) {
|
|
dMass m;
|
|
dBodyGetMass(collider->body, &m);
|
|
*x = m.c[0];
|
|
*y = m.c[1];
|
|
*z = m.c[2];
|
|
}
|
|
|
|
void lovrColliderGetLocalPoint(Collider* collider, float wx, float wy, float wz, float* x, float* y, float* z) {
|
|
dReal local[3];
|
|
dBodyGetPosRelPoint(collider->body, wx, wy, wz, local);
|
|
*x = local[0];
|
|
*y = local[1];
|
|
*z = local[2];
|
|
}
|
|
|
|
void lovrColliderGetWorldPoint(Collider* collider, float x, float y, float z, float* wx, float* wy, float* wz) {
|
|
dReal world[3];
|
|
dBodyGetRelPointPos(collider->body, x, y, z, world);
|
|
*wx = world[0];
|
|
*wy = world[1];
|
|
*wz = world[2];
|
|
}
|
|
|
|
void lovrColliderGetLocalVector(Collider* collider, float wx, float wy, float wz, float* x, float* y, float* z) {
|
|
dReal local[3];
|
|
dBodyVectorFromWorld(collider->body, wx, wy, wz, local);
|
|
*x = local[0];
|
|
*y = local[1];
|
|
*z = local[2];
|
|
}
|
|
|
|
void lovrColliderGetWorldVector(Collider* collider, float x, float y, float z, float* wx, float* wy, float* wz) {
|
|
dReal world[3];
|
|
dBodyVectorToWorld(collider->body, x, y, z, world);
|
|
*wx = world[0];
|
|
*wy = world[1];
|
|
*wz = world[2];
|
|
}
|
|
|
|
void lovrColliderGetLinearVelocityFromLocalPoint(Collider* collider, float x, float y, float z, float* vx, float* vy, float* vz) {
|
|
dReal velocity[3];
|
|
dBodyGetRelPointVel(collider->body, x, y, z, velocity);
|
|
*vx = velocity[0];
|
|
*vy = velocity[1];
|
|
*vz = velocity[2];
|
|
}
|
|
|
|
void lovrColliderGetLinearVelocityFromWorldPoint(Collider* collider, float wx, float wy, float wz, float* vx, float* vy, float* vz) {
|
|
dReal velocity[3];
|
|
dBodyGetPointVel(collider->body, wx, wy, wz, velocity);
|
|
*vx = velocity[0];
|
|
*vy = velocity[1];
|
|
*vz = velocity[2];
|
|
}
|
|
|
|
void lovrColliderGetAABB(Collider* collider, float aabb[6]) {
|
|
dGeomID shape = dBodyGetFirstGeom(collider->body);
|
|
|
|
if (!shape) {
|
|
memset(aabb, 0, 6 * sizeof(float));
|
|
return;
|
|
}
|
|
|
|
dGeomGetAABB(shape, aabb);
|
|
|
|
float otherAABB[6];
|
|
while ((shape = dBodyGetNextGeom(shape)) != NULL) {
|
|
dGeomGetAABB(shape, otherAABB);
|
|
aabb[0] = MIN(aabb[0], otherAABB[0]);
|
|
aabb[1] = MAX(aabb[1], otherAABB[1]);
|
|
aabb[2] = MIN(aabb[2], otherAABB[2]);
|
|
aabb[3] = MAX(aabb[3], otherAABB[3]);
|
|
aabb[4] = MIN(aabb[4], otherAABB[4]);
|
|
aabb[5] = MAX(aabb[5], otherAABB[5]);
|
|
}
|
|
}
|
|
|
|
void lovrShapeDestroy(void* ref) {
|
|
Shape* shape = ref;
|
|
lovrShapeDestroyData(shape);
|
|
}
|
|
|
|
void lovrShapeDestroyData(Shape* shape) {
|
|
if (shape->id) {
|
|
dGeomDestroy(shape->id);
|
|
shape->id = NULL;
|
|
}
|
|
}
|
|
|
|
ShapeType lovrShapeGetType(Shape* shape) {
|
|
return shape->type;
|
|
}
|
|
|
|
Collider* lovrShapeGetCollider(Shape* shape) {
|
|
return shape->collider;
|
|
}
|
|
|
|
bool lovrShapeIsEnabled(Shape* shape) {
|
|
return dGeomIsEnabled(shape->id);
|
|
}
|
|
|
|
void lovrShapeSetEnabled(Shape* shape, bool enabled) {
|
|
if (enabled) {
|
|
dGeomEnable(shape->id);
|
|
} else {
|
|
dGeomDisable(shape->id);
|
|
}
|
|
}
|
|
|
|
void* lovrShapeGetUserData(Shape* shape) {
|
|
return shape->userdata;
|
|
}
|
|
|
|
void lovrShapeSetUserData(Shape* shape, void* data) {
|
|
shape->userdata = data;
|
|
}
|
|
|
|
void lovrShapeGetPosition(Shape* shape, float* x, float* y, float* z) {
|
|
const dReal* position = dGeomGetOffsetPosition(shape->id);
|
|
*x = position[0];
|
|
*y = position[1];
|
|
*z = position[2];
|
|
}
|
|
|
|
void lovrShapeSetPosition(Shape* shape, float x, float y, float z) {
|
|
dGeomSetOffsetPosition(shape->id, x, y, z);
|
|
}
|
|
|
|
void lovrShapeGetOrientation(Shape* shape, float* angle, float* x, float* y, float* z) {
|
|
dReal q[4];
|
|
dGeomGetOffsetQuaternion(shape->id, q);
|
|
float quaternion[4] = { q[1], q[2], q[3], q[0] };
|
|
quat_getAngleAxis(quaternion, angle, x, y, z);
|
|
}
|
|
|
|
void lovrShapeSetOrientation(Shape* shape, float angle, float x, float y, float z) {
|
|
float quaternion[4];
|
|
quat_fromAngleAxis(quaternion, angle, x, y, z);
|
|
float q[4] = { quaternion[3], quaternion[0], quaternion[1], quaternion[2] };
|
|
dGeomSetOffsetQuaternion(shape->id, q);
|
|
}
|
|
|
|
void lovrShapeGetMass(Shape* shape, float density, float* cx, float* cy, float* cz, float* mass, float inertia[6]) {
|
|
dMass m;
|
|
dMassSetZero(&m);
|
|
switch (shape->type) {
|
|
case SHAPE_SPHERE: {
|
|
dMassSetSphere(&m, density, dGeomSphereGetRadius(shape->id));
|
|
break;
|
|
}
|
|
|
|
case SHAPE_BOX: {
|
|
dReal lengths[3];
|
|
dGeomBoxGetLengths(shape->id, lengths);
|
|
dMassSetBox(&m, density, lengths[0], lengths[1], lengths[2]);
|
|
break;
|
|
}
|
|
|
|
case SHAPE_CAPSULE: {
|
|
dReal radius, length;
|
|
dGeomCapsuleGetParams(shape->id, &radius, &length);
|
|
dMassSetCapsule(&m, density, 3, radius, length);
|
|
break;
|
|
}
|
|
|
|
case SHAPE_CYLINDER: {
|
|
dReal radius, length;
|
|
dGeomCylinderGetParams(shape->id, &radius, &length);
|
|
dMassSetCylinder(&m, density, 3, radius, length);
|
|
break;
|
|
}
|
|
}
|
|
|
|
const dReal* position = dGeomGetOffsetPosition(shape->id);
|
|
dMassTranslate(&m, position[0], position[1], position[2]);
|
|
const dReal* rotation = dGeomGetOffsetRotation(shape->id);
|
|
dMassRotate(&m, rotation);
|
|
|
|
*cx = m.c[0];
|
|
*cy = m.c[1];
|
|
*cz = m.c[2];
|
|
*mass = m.mass;
|
|
|
|
// Diagonal
|
|
inertia[0] = m.I[0];
|
|
inertia[1] = m.I[5];
|
|
inertia[2] = m.I[10];
|
|
|
|
// Lower triangular
|
|
inertia[3] = m.I[4];
|
|
inertia[4] = m.I[8];
|
|
inertia[5] = m.I[9];
|
|
}
|
|
|
|
void lovrShapeGetAABB(Shape* shape, float aabb[6]) {
|
|
dGeomGetAABB(shape->id, aabb);
|
|
}
|
|
|
|
SphereShape* lovrSphereShapeInit(SphereShape* sphere, float radius) {
|
|
sphere->type = SHAPE_SPHERE;
|
|
sphere->id = dCreateSphere(0, radius);
|
|
dGeomSetData(sphere->id, sphere);
|
|
return sphere;
|
|
}
|
|
|
|
float lovrSphereShapeGetRadius(SphereShape* sphere) {
|
|
return dGeomSphereGetRadius(sphere->id);
|
|
}
|
|
|
|
void lovrSphereShapeSetRadius(SphereShape* sphere, float radius) {
|
|
dGeomSphereSetRadius(sphere->id, radius);
|
|
}
|
|
|
|
BoxShape* lovrBoxShapeInit(BoxShape* box, float x, float y, float z) {
|
|
box->type = SHAPE_BOX;
|
|
box->id = dCreateBox(0, x, y, z);
|
|
dGeomSetData(box->id, box);
|
|
return box;
|
|
}
|
|
|
|
void lovrBoxShapeGetDimensions(BoxShape* box, float* x, float* y, float* z) {
|
|
float dimensions[3];
|
|
dGeomBoxGetLengths(box->id, dimensions);
|
|
*x = dimensions[0];
|
|
*y = dimensions[1];
|
|
*z = dimensions[2];
|
|
}
|
|
|
|
void lovrBoxShapeSetDimensions(BoxShape* box, float x, float y, float z) {
|
|
dGeomBoxSetLengths(box->id, x, y, z);
|
|
}
|
|
|
|
CapsuleShape* lovrCapsuleShapeInit(CapsuleShape* capsule, float radius, float length) {
|
|
capsule->type = SHAPE_CAPSULE;
|
|
capsule->id = dCreateCapsule(0, radius, length);
|
|
dGeomSetData(capsule->id, capsule);
|
|
return capsule;
|
|
}
|
|
|
|
float lovrCapsuleShapeGetRadius(CapsuleShape* capsule) {
|
|
float radius, length;
|
|
dGeomCapsuleGetParams(capsule->id, &radius, &length);
|
|
return radius;
|
|
}
|
|
|
|
void lovrCapsuleShapeSetRadius(CapsuleShape* capsule, float radius) {
|
|
dGeomCapsuleSetParams(capsule->id, radius, lovrCapsuleShapeGetLength(capsule));
|
|
}
|
|
|
|
float lovrCapsuleShapeGetLength(CapsuleShape* capsule) {
|
|
float radius, length;
|
|
dGeomCapsuleGetParams(capsule->id, &radius, &length);
|
|
return length;
|
|
}
|
|
|
|
void lovrCapsuleShapeSetLength(CapsuleShape* capsule, float length) {
|
|
dGeomCapsuleSetParams(capsule->id, lovrCapsuleShapeGetRadius(capsule), length);
|
|
}
|
|
|
|
CylinderShape* lovrCylinderShapeInit(CylinderShape* cylinder, float radius, float length) {
|
|
cylinder->type = SHAPE_CYLINDER;
|
|
cylinder->id = dCreateCylinder(0, radius, length);
|
|
dGeomSetData(cylinder->id, cylinder);
|
|
return cylinder;
|
|
}
|
|
|
|
float lovrCylinderShapeGetRadius(CylinderShape* cylinder) {
|
|
float radius, length;
|
|
dGeomCylinderGetParams(cylinder->id, &radius, &length);
|
|
return radius;
|
|
}
|
|
|
|
void lovrCylinderShapeSetRadius(CylinderShape* cylinder, float radius) {
|
|
dGeomCylinderSetParams(cylinder->id, radius, lovrCylinderShapeGetLength(cylinder));
|
|
}
|
|
|
|
float lovrCylinderShapeGetLength(CylinderShape* cylinder) {
|
|
float radius, length;
|
|
dGeomCylinderGetParams(cylinder->id, &radius, &length);
|
|
return length;
|
|
}
|
|
|
|
void lovrCylinderShapeSetLength(CylinderShape* cylinder, float length) {
|
|
dGeomCylinderSetParams(cylinder->id, lovrCylinderShapeGetRadius(cylinder), length);
|
|
}
|
|
|
|
void lovrJointDestroy(void* ref) {
|
|
Joint* joint = ref;
|
|
lovrJointDestroyData(joint);
|
|
}
|
|
|
|
void lovrJointDestroyData(Joint* joint) {
|
|
if (joint->id) {
|
|
dJointDestroy(joint->id);
|
|
joint->id = NULL;
|
|
}
|
|
}
|
|
|
|
JointType lovrJointGetType(Joint* joint) {
|
|
return joint->type;
|
|
}
|
|
|
|
void lovrJointGetColliders(Joint* joint, Collider** a, Collider** b) {
|
|
dBodyID bodyA = dJointGetBody(joint->id, 0);
|
|
dBodyID bodyB = dJointGetBody(joint->id, 1);
|
|
|
|
if (bodyA) {
|
|
*a = dBodyGetData(bodyA);
|
|
}
|
|
|
|
if (bodyB) {
|
|
*b = dBodyGetData(bodyB);
|
|
}
|
|
}
|
|
|
|
void* lovrJointGetUserData(Joint* joint) {
|
|
return joint->userdata;
|
|
}
|
|
|
|
void lovrJointSetUserData(Joint* joint, void* data) {
|
|
joint->userdata = data;
|
|
}
|
|
|
|
BallJoint* lovrBallJointInit(BallJoint* joint, Collider* a, Collider* b, float x, float y, float z) {
|
|
lovrAssert(a->world == b->world, "Joint bodies must exist in same World");
|
|
joint->type = JOINT_BALL;
|
|
joint->id = dJointCreateBall(a->world->id, 0);
|
|
dJointSetData(joint->id, joint);
|
|
dJointAttach(joint->id, a->body, b->body);
|
|
lovrBallJointSetAnchor(joint, x, y, z);
|
|
lovrRetain(joint);
|
|
return joint;
|
|
}
|
|
|
|
void lovrBallJointGetAnchors(BallJoint* joint, float* x1, float* y1, float* z1, float* x2, float* y2, float* z2) {
|
|
float anchor[3];
|
|
dJointGetBallAnchor(joint->id, anchor);
|
|
*x1 = anchor[0];
|
|
*y1 = anchor[1];
|
|
*z1 = anchor[2];
|
|
dJointGetBallAnchor2(joint->id, anchor);
|
|
*x2 = anchor[0];
|
|
*y2 = anchor[1];
|
|
*z2 = anchor[2];
|
|
}
|
|
|
|
void lovrBallJointSetAnchor(BallJoint* joint, float x, float y, float z) {
|
|
dJointSetBallAnchor(joint->id, x, y, z);
|
|
}
|
|
|
|
DistanceJoint* lovrDistanceJointInit(DistanceJoint* joint, Collider* a, Collider* b, float x1, float y1, float z1, float x2, float y2, float z2) {
|
|
lovrAssert(a->world == b->world, "Joint bodies must exist in same World");
|
|
joint->type = JOINT_DISTANCE;
|
|
joint->id = dJointCreateDBall(a->world->id, 0);
|
|
dJointSetData(joint->id, joint);
|
|
dJointAttach(joint->id, a->body, b->body);
|
|
lovrDistanceJointSetAnchors(joint, x1, y1, z1, x2, y2, z2);
|
|
lovrRetain(joint);
|
|
return joint;
|
|
}
|
|
|
|
void lovrDistanceJointGetAnchors(DistanceJoint* joint, float* x1, float* y1, float* z1, float* x2, float* y2, float* z2) {
|
|
float anchor[3];
|
|
dJointGetDBallAnchor1(joint->id, anchor);
|
|
*x1 = anchor[0];
|
|
*y1 = anchor[1];
|
|
*z1 = anchor[2];
|
|
dJointGetDBallAnchor2(joint->id, anchor);
|
|
*x2 = anchor[0];
|
|
*y2 = anchor[1];
|
|
*z2 = anchor[2];
|
|
}
|
|
|
|
void lovrDistanceJointSetAnchors(DistanceJoint* joint, float x1, float y1, float z1, float x2, float y2, float z2) {
|
|
dJointSetDBallAnchor1(joint->id, x1, y1, z1);
|
|
dJointSetDBallAnchor2(joint->id, x2, y2, z2);
|
|
}
|
|
|
|
float lovrDistanceJointGetDistance(DistanceJoint* joint) {
|
|
return dJointGetDBallDistance(joint->id);
|
|
}
|
|
|
|
void lovrDistanceJointSetDistance(DistanceJoint* joint, float distance) {
|
|
dJointSetDBallDistance(joint->id, distance);
|
|
}
|
|
|
|
HingeJoint* lovrHingeJointInit(HingeJoint* joint, Collider* a, Collider* b, float x, float y, float z, float ax, float ay, float az) {
|
|
lovrAssert(a->world == b->world, "Joint bodies must exist in same World");
|
|
joint->type = JOINT_HINGE;
|
|
joint->id = dJointCreateHinge(a->world->id, 0);
|
|
dJointSetData(joint->id, joint);
|
|
dJointAttach(joint->id, a->body, b->body);
|
|
lovrHingeJointSetAnchor(joint, x, y, z);
|
|
lovrHingeJointSetAxis(joint, ax, ay, az);
|
|
lovrRetain(joint);
|
|
return joint;
|
|
}
|
|
|
|
void lovrHingeJointGetAnchors(HingeJoint* joint, float* x1, float* y1, float* z1, float* x2, float* y2, float* z2) {
|
|
float anchor[3];
|
|
dJointGetHingeAnchor(joint->id, anchor);
|
|
*x1 = anchor[0];
|
|
*y1 = anchor[1];
|
|
*z1 = anchor[2];
|
|
dJointGetHingeAnchor2(joint->id, anchor);
|
|
*x2 = anchor[0];
|
|
*y2 = anchor[1];
|
|
*z2 = anchor[2];
|
|
}
|
|
|
|
void lovrHingeJointSetAnchor(HingeJoint* joint, float x, float y, float z) {
|
|
dJointSetHingeAnchor(joint->id, x, y, z);
|
|
}
|
|
|
|
void lovrHingeJointGetAxis(HingeJoint* joint, float* x, float* y, float* z) {
|
|
float axis[3];
|
|
dJointGetHingeAxis(joint->id, axis);
|
|
*x = axis[0];
|
|
*y = axis[1];
|
|
*z = axis[2];
|
|
}
|
|
|
|
void lovrHingeJointSetAxis(HingeJoint* joint, float x, float y, float z) {
|
|
dJointSetHingeAxis(joint->id, x, y, z);
|
|
}
|
|
|
|
float lovrHingeJointGetAngle(HingeJoint* joint) {
|
|
return dJointGetHingeAngle(joint->id);
|
|
}
|
|
|
|
float lovrHingeJointGetLowerLimit(HingeJoint* joint) {
|
|
return dJointGetHingeParam(joint->id, dParamLoStop);
|
|
}
|
|
|
|
void lovrHingeJointSetLowerLimit(HingeJoint* joint, float limit) {
|
|
dJointSetHingeParam(joint->id, dParamLoStop, limit);
|
|
}
|
|
|
|
float lovrHingeJointGetUpperLimit(HingeJoint* joint) {
|
|
return dJointGetHingeParam(joint->id, dParamHiStop);
|
|
}
|
|
|
|
void lovrHingeJointSetUpperLimit(HingeJoint* joint, float limit) {
|
|
dJointSetHingeParam(joint->id, dParamHiStop, limit);
|
|
}
|
|
|
|
SliderJoint* lovrSliderJointInit(SliderJoint* joint, Collider* a, Collider* b, float ax, float ay, float az) {
|
|
lovrAssert(a->world == b->world, "Joint bodies must exist in the same world");
|
|
joint->type = JOINT_SLIDER;
|
|
joint->id = dJointCreateSlider(a->world->id, 0);
|
|
dJointSetData(joint->id, joint);
|
|
dJointAttach(joint->id, a->body, b->body);
|
|
lovrSliderJointSetAxis(joint, ax, ay, az);
|
|
lovrRetain(joint);
|
|
return joint;
|
|
}
|
|
|
|
void lovrSliderJointGetAxis(SliderJoint* joint, float* x, float* y, float* z) {
|
|
float axis[3];
|
|
dJointGetSliderAxis(joint->id, axis);
|
|
*x = axis[0];
|
|
*y = axis[1];
|
|
*z = axis[2];
|
|
}
|
|
|
|
void lovrSliderJointSetAxis(SliderJoint* joint, float x, float y, float z) {
|
|
dJointSetSliderAxis(joint->id, x, y, z);
|
|
}
|
|
|
|
float lovrSliderJointGetPosition(SliderJoint* joint) {
|
|
return dJointGetSliderPosition(joint->id);
|
|
}
|
|
|
|
float lovrSliderJointGetLowerLimit(SliderJoint* joint) {
|
|
return dJointGetSliderParam(joint->id, dParamLoStop);
|
|
}
|
|
|
|
void lovrSliderJointSetLowerLimit(SliderJoint* joint, float limit) {
|
|
dJointSetSliderParam(joint->id, dParamLoStop, limit);
|
|
}
|
|
|
|
float lovrSliderJointGetUpperLimit(SliderJoint* joint) {
|
|
return dJointGetSliderParam(joint->id, dParamHiStop);
|
|
}
|
|
|
|
void lovrSliderJointSetUpperLimit(SliderJoint* joint, float limit) {
|
|
dJointSetSliderParam(joint->id, dParamHiStop, limit);
|
|
}
|