font.c
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Don't mess with depth test when rendering fonts;
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2017-04-01 15:33:32 -07:00 |
font.h
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Font metrics;
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2017-03-16 01:12:32 -07:00 |
graphics.c
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Move all window code into graphics module;
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2017-04-12 19:48:47 -07:00 |
graphics.h
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Move all window code into graphics module;
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2017-04-12 19:48:47 -07:00 |
mesh.c
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Meshes use mapped buffers;
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2017-03-11 17:27:18 -08:00 |
mesh.h
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Move all window code into graphics module;
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2017-04-12 19:48:47 -07:00 |
model.c
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Fix Mesh unmapping;
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2017-04-09 13:40:20 -07:00 |
model.h
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Move all window code into graphics module;
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2017-04-12 19:48:47 -07:00 |
shader.c
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Clean up includes;
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2017-01-21 18:00:32 -08:00 |
shader.h
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Move all window code into graphics module;
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2017-04-12 19:48:47 -07:00 |
skybox.c
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No game screen;
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2017-04-02 05:55:21 -07:00 |
skybox.h
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Move all window code into graphics module;
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2017-04-12 19:48:47 -07:00 |
texture.c
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rm lovr.graphics.setProjection;
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2017-03-11 21:19:26 -08:00 |
texture.h
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Move all window code into graphics module;
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2017-04-12 19:48:47 -07:00 |