lovr/etc/shaders/font.frag

25 lines
721 B
GLSL

#version 460
#extension GL_EXT_multiview : require
#extension GL_GOOGLE_include_directive : require
#extension GL_EXT_samplerless_texture_functions : require
#include "lovr.glsl"
float screenPxRange() {
vec2 screenTexSize = vec2(1.) / fwidth(FragUV);
return max(.5 * dot(Material.sdfRange, screenTexSize), 1.);
}
float median(float r, float g, float b) {
return max(min(r, g), min(max(r, g), b));
}
void main() {
vec3 msdf = texture(sampler2D(Texture, Sampler), FragUV).rgb;
float sdf = median(msdf.r, msdf.g, msdf.b);
float screenPxDistance = screenPxRange() * (sdf - .5);
float alpha = clamp(screenPxDistance + .5, 0., 1.);
if (alpha <= 0.) discard;
PixelColors[0] = vec4(FragColor.rgb, alpha);
}