lovr/etc/shaders/unlit.frag

10 lines
216 B
GLSL

#version 460
#extension GL_EXT_multiview : require
#extension GL_GOOGLE_include_directive : require
#include "lovr.glsl"
void main() {
PixelColors[0] = FragColor * texture(sampler2D(Texture, Sampler), FragUV);
}