lovr/src
bjorn fe939213be Initial standard shader flags;
- normalTexture = true
- indirectLighting = true (requires uniform setup!)
- occlusion = true (only affects indirect lighting)
- emissive = true
- tonemap = true
2019-08-06 14:39:14 -07:00
..
api rm lovrEnvironmentTexture from Material; 2019-08-05 15:20:17 -07:00
core Fix GCC compilation; 2019-08-01 13:02:31 -07:00
lib Patch sds.h so that it can be #included from C++ 2019-07-10 14:58:55 -07:00
modules Fix issue where multiple shader flags don't work; 2019-08-06 14:38:49 -07:00
resources Initial standard shader flags; 2019-08-06 14:39:14 -07:00
Tupdefault Add tup build system; 2019-06-10 04:06:22 -07:00
main.c Windows opens console with --console argument; 2019-08-01 13:49:39 -07:00