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lovr/etc/shaders/unlit.frag
2022-05-27 20:47:20 -07:00

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GLSL

#version 460
#extension GL_EXT_multiview : require
layout(location = 0) in vec4 inColor;
layout(location = 1) in vec2 inUV;
layout(location = 0) out vec4 outColor;
void main() {
outColor = inColor;
}