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358 lines
17 KiB
Plaintext
358 lines
17 KiB
Plaintext
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iodine - http://code.kryo.se/iodine
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***********************************
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This is a piece of software that lets you tunnel IPv4 data through a DNS
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server. This can be usable in different situations where internet access is
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firewalled, but DNS queries are allowed.
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QUICKSTART:
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Try it out within your own LAN! Follow these simple steps:
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- On your server, run: ./iodined -f 10.0.0.1 test.com
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(If you already use the 10.0.0.0 network, use another internal net like
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172.16.0.0)
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- Enter a password
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- On the client, run: ./iodine -f -r 192.168.0.1 test.com
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(Replace 192.168.0.1 with your server's ip address)
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- Enter the same password
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- Now the client has the tunnel ip 10.0.0.2 and the server has 10.0.0.1
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- Try pinging each other through the tunnel
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- Done! :)
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To actually use it through a relaying nameserver, see below.
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HOW TO USE:
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Note: server and client are required to speak the exact same protocol. In most
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cases, this means running the same iodine version. Unfortunately, implementing
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backward and forward protocol compatibility is usually not feasible.
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Server side:
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To use this tunnel, you need control over a real domain (like mydomain.com),
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and a server with a public IP address to run iodined on. If this server
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already runs a DNS program, change its listening port and then use iodined's
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-b option to let iodined forward the DNS requests. (Note that this procedure
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is not advised in production environments, because iodined's DNS forwarding
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is not completely transparent.)
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Then, delegate a subdomain (say, t1.mydomain.com) to the iodined server.
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If you use BIND for your domain, add two lines like these to the zone file:
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t1 IN NS t1ns.mydomain.com. ; note the dot!
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t1ns IN A 10.15.213.99
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The "NS" line is all that's needed to route queries for the "t1" subdomain
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to the "t1ns" server. We use a short name for the subdomain, to keep as much
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space as possible available for the data traffic. At the end of the "NS" line
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is the name of your iodined server. This can be any name, pointing anywhere,
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but in this case it's easily kept in the same zone file. It must be a name
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(not an IP address), and that name itself must have an A record (not a CNAME).
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If your iodined server has a dynamic IP, use a dynamic dns provider. Simply
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point the "NS" line to it, and leave the "A" line out:
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t1 IN NS myname.mydyndnsprovider.com. ; note the dot!
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Then reload or restart your nameserver program. Now any DNS queries for
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domains ending in t1.mydomain.com will be sent to your iodined server.
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Finally start iodined on your server. The first argument is the IP address
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inside the tunnel, which can be from any range that you don't use yet (for
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example 192.168.99.1), and the second argument is the assigned domain (in this
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case t1.mydomain.com). Using the -f option will keep iodined running in the
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foreground, which helps when testing. iodined will open a virtual interface
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("tun device"), and will also start listening for DNS queries on UDP port 53.
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Either enter a password on the commandline (-P pass) or after the server has
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started. Now everything is ready for the client.
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If there is a chance you'll be using an iodine tunnel from unexpected
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environments, start iodined with a -c option.
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Resulting commandline in this example situation:
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./iodined -f -c -P secretpassword 192.168.99.1 t1.mydomain.com
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Client side:
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All the setup is done, just start iodine. It takes one or two arguments, the
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first is the local relaying DNS server (optional) and the second is the domain
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you used (t1.mydomain.com). If you don't specify the first argument, the
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system's current DNS setting will be consulted.
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If DNS queries are allowed to any computer, you can directly give the iodined
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server's address as first argument (in the example: t1ns.mydomain.com or
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10.15.213.99). In that case, it may also happen that _any_ traffic is allowed
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to the DNS port (53 UDP) of any computer. Iodine will detect this, and switch
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to raw UDP tunneling if possible. To force DNS tunneling in any case, use the
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-r option (especially useful when testing within your own network).
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The client's tunnel interface will get an IP close to the server's (in this
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case 192.168.99.2 or .3 etc.) and a suitable MTU. Enter the same password as
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on the server either as commandline option or after the client has started.
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Using the -f option will keep the iodine client running in the foreground.
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Resulting commandline in this example situation:
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./iodine -f -P secretpassword t1.mydomain.com
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(add -r to force DNS tunneling even if raw UDP tunneling would be possible)
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From either side, you should now be able to ping the IP address on the other
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end of the tunnel. In this case, ping 192.168.99.1 from the iodine client, and
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192.168.99.2 or .3 etc. from the iodine server.
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MISC. INFO:
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Routing:
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It is possible to route all traffic through the DNS tunnel. To do this, first
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add a host route to the nameserver used by iodine over the wired/wireless
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interface with the default gateway as gateway. Then replace the default
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gateway with the iodined server's IP address inside the DNS tunnel, and
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configure the server to do NAT.
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However, note that the tunneled data traffic is not encrypted at all, and can
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be read and changed by external parties relatively easily. For maximum
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security, run a VPN through the DNS tunnel (=double tunneling), or use secure
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shell (SSH) access, possibly with port forwarding. The latter can also be used
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for web browsing, when you run a web proxy (for example Privoxy) on your
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server.
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Testing:
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The iodined server replies to NS requests sent for subdomains of the tunnel
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domain. If your iodined subdomain is t1.mydomain.com, send a NS request for
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foo123.t1.mydomain.com to see if the delegation works. dig is a good tool
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for this:
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dig -t NS foo123.t1.mydomain.com
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Also, the iodined server will answer requests starting with 'z' for any of the
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supported request types, for example:
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dig -t TXT z456.t1.mydomain.com
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dig -t SRV z456.t1.mydomain.com
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dig -t CNAME z456.t1.mydomain.com
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The reply should look like garbled text in all these cases.
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Operational info:
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The DNS-response fragment size is normally autoprobed to get maximum bandwidth.
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To force a specific value (and speed things up), use the -m option.
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The DNS hostnames are normally used up to their maximum length, 255 characters.
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Some DNS relays have been found that answer full-length queries rather
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unreliably, giving widely varying (and mostly very bad) results of the
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fragment size autoprobe on repeated tries. In these cases, use the -M switch
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to reduce the DNS hostname length to for example 200 characters, which makes
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these DNS relays much more stable. This is also useful on some "de-optimizing"
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DNS relays that stuff the response with two full copies of the query, leaving
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very little space for downstream data (also not capable of EDNS0). The -M
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switch can trade some upstream bandwidth for downstream bandwidth. Note that
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the minimum -M value is about 100, since the protocol can split packets (1200
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bytes max) in only 16 fragments, requiring at least 75 real data bytes per
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fragment.
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The upstream data is sent gzipped encoded with Base32; or Base64 if the relay
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server supports mixed case and '+' in domain names; or Base64u if '_' is
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supported instead; or Base128 if high-byte-value characters are supported.
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This upstream encoding is autodetected. The DNS protocol allows one query per
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packet, and one query can be max 256 chars. Each domain name part can be max
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63 chars. So your domain name and subdomain should be as short as possible to
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allow maximum upstream throughput.
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Several DNS request types are supported, with the NULL type expected to provide
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the largest downstream bandwidth. Other available types are TXT, SRV, MX,
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CNAME and A (returning CNAME), in decreasing bandwidth order. Normally the
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"best" request type is autodetected and used. However, DNS relays may impose
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limits on for example NULL and TXT, making SRV or MX actually the best choice.
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This is not autodetected, but can be forced using the -T option. It is
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advisable to try various alternatives especially when the autodetected request
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type provides a downstream fragment size of less than 200 bytes.
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Note that SRV, MX and A (returning CNAME) queries may/will cause additional
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lookups by "smart" caching nameservers to get an actual IP address, which may
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either slow down or fail completely.
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DNS responses for non-NULL queries can be encoded with the same set of codecs
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as upstream data. This is normally also autodetected, but no fully exhaustive
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tests are done, so some problems may not be noticed when selecting more
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advanced codecs. In that case, you'll see failures/corruption in the fragment
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size autoprobe. In particular, several DNS relays have been found that change
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replies returning hostnames (SRV, MX, CNAME, A) to lowercase only when that
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hostname exceeds ca. 180 characters. In these and similar cases, use the -O
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option to try other downstream codecs; Base32 should always work.
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Normal operation now is for the server to _not_ answer a DNS request until
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the next DNS request has come in, a.k.a. being "lazy". This way, the server
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will always have a DNS request handy when new downstream data has to be sent.
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This greatly improves (interactive) performance and latency, and allows to
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slow down the quiescent ping requests to 4 second intervals by default, and
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possibly much slower. In fact, the main purpose of the pings now is to force
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a reply to the previous ping, and prevent DNS server timeouts (usually at
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least 5-10 seconds per RFC1035). Some DNS servers are more impatient and will
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give SERVFAIL errors (timeouts) in periods without tunneled data traffic. All
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data should still get through in these cases, but iodine will reduce the ping
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interval to 1 second anyway (-I1) to reduce the number of error messages. This
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may not help for very impatient DNS relays like dnsadvantage.com (ultradns),
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which time out in 1 second or even less. Yet data will still get trough, and
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you can ignore the SERVFAIL errors.
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If you are running on a local network without any DNS server in-between, try
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-I 50 (iodine and iodined close the connection after 60 seconds of silence).
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The only time you'll notice a slowdown, is when DNS reply packets go missing;
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the iodined server then has to wait for a new ping to re-send the data. You can
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speed this up by generating some upstream traffic (keypress, ping). If this
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happens often, check your network for bottlenecks and/or run with -I1.
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The delayed answering in lazy mode will cause some "carrier grade" commercial
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DNS relays to repeatedly re-send the same DNS query to the iodined server.
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If the DNS relay is actually implemented as a pool of parallel servers,
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duplicate requests may even arrive from multiple sources. This effect will
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only be visible in the network traffic at the iodined server, and will not
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affect the client's connection. Iodined will notice these duplicates, and send
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the same answer (when its time has come) to both the original query and the
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latest duplicate. After that, the full answer is cached for a short while.
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Delayed duplicates that arrive at the server even later, get a reply that the
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iodine client will ignore (if it ever arrives there).
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If you have problems, try inspecting the traffic with network monitoring tools
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like tcpdump or ethereal/wireshark, and make sure that the relaying DNS server
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has not cached the response. A cached error message could mean that you
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started the client before the server. The -D (and -DD) option on the server
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can also show received and sent queries.
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TIPS & TRICKS:
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If your port 53 is taken on a specific interface by an application that does
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not use it, use -p on iodined to specify an alternate port (like -p 5353) and
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use for instance iptables (on Linux) to forward the traffic:
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iptables -t nat -A PREROUTING -i eth0 -p udp --dport 53 -j DNAT --to :5353
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(Sent in by Tom Schouten)
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Iodined will reject data from clients that have not been active (data/pings)
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for more than 60 seconds. Similarly, iodine will exit when no downstream
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data has been received for 60 seconds. In case of a long network outage or
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similar, just restart iodine (re-login), possibly multiple times until you get
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your old IP address back. Once that's done, just wait a while, and you'll
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eventually see the tunneled TCP traffic continue to flow from where it left
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off before the outage.
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With the introduction of the downstream packet queue in the server, its memory
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usage has increased with several megabytes in the default configuration.
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For use in low-memory environments (e.g. running on your DSL router), you can
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decrease USERS and undefine OUTPACKETQ_LEN in user.h without any ill conse-
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quence, assuming at most one client will be connected at any time. A small
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DNSCACHE_LEN is still advised, preferably 2 or higher, however you can also
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undefine it to save a few more kilobytes.
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PERFORMANCE:
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This section tabulates some performance measurements. To view properly, use
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a fixed-width font like Courier.
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Measurements were done in protocol 00000502 in lazy mode; upstream encoding
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always Base128; iodine -M255; iodined -m1130. Network conditions were not
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extremely favorable; results are not benchmarks but a realistic indication of
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real-world performance that can be expected in similar situations.
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Upstream/downstream throughput was measured by scp'ing a file previously
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read from /dev/urandom (i.e. incompressible), and measuring size with
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"ls -l ; sleep 30 ; ls -l" on a separate non-tunneled connection. Given the
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large scp block size of 16 kB, this gives a resolution of 4.3 kbit/s, which
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explains why some values are exactly equal.
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Ping round-trip times measured with "ping -c100", presented are average rtt
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and mean deviation (indicating spread around the average), in milliseconds.
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Situation 1:
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Laptop -> Wifi AP -> Home server -> DSL provider -> Datacenter
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iodine DNS "relay" bind9 DNS cache iodined
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downstr. upstream downstr. ping-up ping-down
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fragsize kbit/s kbit/s avg +/-mdev avg +/-mdev
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------------------------------------------------------------------------------
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iodine -> Wifi AP :53
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-Tnull (= -Oraw) 982 43.6 131.0 28.0 4.6 26.8 3.4
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iodine -> Home server :53
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-Tnull (= -Oraw) 1174 48.0 305.8 26.6 5.0 26.9 8.4
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iodine -> DSL provider :53
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-Tnull (= -Oraw) 1174 56.7 367.0 20.6 3.1 21.2 4.4
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-Ttxt -Obase32 730 56.7 174.7*
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-Ttxt -Obase64 874 56.7 174.7
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-Ttxt -Obase128 1018 56.7 174.7
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-Ttxt -Oraw 1162 56.7 358.2
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-Tsrv -Obase128 910 56.7 174.7
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-Tcname -Obase32 151 56.7 43.6
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-Tcname -Obase128 212 56.7 52.4
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iodine -> DSL provider :53
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wired (no Wifi) -Tnull 1174 74.2 585.4 20.2 5.6 19.6 3.4
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[174.7* : these all have 2frag/packet]
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Situation 2:
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Laptop -> Wifi+vpn / wired -> Home server
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iodine iodined
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downstr. upstream downstr. ping-up ping-down
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fragsize kbit/s kbit/s avg +/-mdev avg +/-mdev
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------------------------------------------------------------------------------
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wifi + openvpn -Tnull 1186 166.0 1022.3 6.3 1.3 6.6 1.6
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wired -Tnull 1186 677.2 2464.1 1.3 0.2 1.3 0.1
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Performance is strongly coupled to low ping times, as iodine requires
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confirmation for every data fragment before moving on to the next. Allowing
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multiple fragments in-flight like TCP could possibly increase performance,
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but it would likely cause serious overload for the intermediary DNS servers.
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The current protocol scales performance with DNS responsivity, since the
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DNS servers are on average handling at most one DNS request per client.
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PORTABILITY:
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iodine has been tested on Linux (arm, ia64, x86, AMD64 and SPARC64), FreeBSD
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(ia64, x86), OpenBSD (x86), NetBSD (x86), MacOS X (ppc and x86, with
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http://tuntaposx.sourceforge.net/). and Windows (with OpenVPN TAP32 driver, see
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win32 readme file). It should be easy to port to other unix-like systems that
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has TUN/TAP tunneling support. Let us know if you get it to run on other
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platforms.
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THE NAME:
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The name iodine was chosen since it starts with IOD (IP Over DNS) and since
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iodine has atomic number 53, which happens to be the DNS port number.
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THANKS:
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- To kuxien for FreeBSD and OS X testing
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- To poplix for code audit
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AUTHORS & LICENSE:
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Copyright (c) 2006-2009 Bjorn Andersson <flex@kryo.se>, Erik Ekman <yarrick@kryo.se>
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Also major contributions by Anne Bezemer.
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Permission to use, copy, modify, and distribute this software for any purpose
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with or without fee is hereby granted, provided that the above copyright notice
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and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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PERFORMANCE OF THIS SOFTWARE.
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MD5 implementation by L. Peter Deutsch (license and source in src/md5.[ch])
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Copyright (C) 1999, 2000, 2002 Aladdin Enterprises. All rights reserved.
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