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`nnn` (or `n³`) is a full-featured terminal file manager. It's tiny and nearly 0-config with an [incredible performance](https://github.com/jarun/nnn/wiki/Performance).
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`nnn` can analyze disk usage, batch rename, launch apps and pick files. The [plugin repository](https://github.com/jarun/nnn/tree/master/plugins#nnn-plugins) has tons of plugins and documentation to extend the capabilities further. You can _plug_ new functionality _and play_ with a hotkey. There's an independent [(neo)vim plugin](https://github.com/mcchrish/nnn.vim).
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`nnn` can analyze disk usage, batch rename, launch apps and pick files. The [plugin repository](https://github.com/jarun/nnn/tree/master/plugins#nnn-plugins) has tons of plugins and documentation to extend the capabilities further. There's an independent [(neo)vim plugin](https://github.com/mcchrish/nnn.vim).
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It runs smoothly on the Pi, [Termux](https://www.youtube.com/watch?v=AbaauM7gUJw) (Android), Linux, macOS, BSD, Haiku, Cygwin, WSL, across DEs and GUI utilities or a strictly CLI environment.
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nnn.1
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nnn.1
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export NNN_BMS='d:~/Documents;u:/home/user/Cam Uploads;D:~/Downloads/'
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.Ed
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.Pp
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\fBNNN_PLUG:\fR directly executable plugins as \fIkey_char:location\fR pairs
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\fBNNN_PLUG:\fR directly executable plugins as \fIkey_char:plugin\fR pairs
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separated by \fI;\fR:
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.Bd -literal
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export NNN_PLUG='f:finder;o:fzopen;p:mocplay;d:diffs;t:nmount;v:imgview'
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## Introduction
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Plugins extend the capabilities of `nnn`. They are _executable_ scripts (or binaries) which `nnn` can communicate with and trigger. This mechanism fits perfectly with the fundamental design to keep the core file manager lean and fast, by delegating repetitive (but not necessarily file manager-specific) tasks to the plugins.
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Plugins extend the capabilities of `nnn`. They are _executable_ scripts (or binaries) `nnn` can communicate with and trigger. This mechanism fits perfectly with the fundamental design to keep the core file manager lean and fast, by delegating repetitive (but not necessarily file manager-specific) tasks to the plugins which can be run with custom hotkeys.
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`nnn` is _**language-agnostic**_ when it comes to plugins. You can write a plugin in any (scripting) language you are comfortable in!
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## Invoking a plugin
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Use the plugin shortcut (<kbd>;key</kbd> or <kbd>^Skey</kbd>) to list the defined plugin keys and press the required key. E.g., with the below config:
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Press the plugin shortcut (<kbd>;</kbd> or <kbd>^S</kbd>) followed by the assigned key. E.g., with the below config:
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```sh
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export NNN_PLUG='f:finder;o:fzopen;p:mocplay;d:diffs;t:nmount;v:imgview'
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```
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Plugin `fzopen` can be run with the keybind <kbd>;o</kbd>, `mocplay` can be run with <kbd>;p</kbd> and so on... The key vs. plugin pairs are shown in the help and config screen.
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Plugin `finder` can be run with the keybind <kbd>;f</kbd>, `fzopen` can be run with <kbd>;o</kbd> and so on... The key vs. plugin pairs are shown in the help and config screen.
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To select and invoke a plugin from the plugin directory, press <kbd>Enter</kbd> (to _enter_ the plugin dir) after the plugin shortcut.
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