sway/include/input_state.h

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#ifndef _SWAY_KEY_STATE_H
#define _SWAY_KEY_STATE_H
#include <stdbool.h>
#include <stdint.h>
#include "container.h"
/* Keyboard state */
// returns true if key has been pressed, otherwise false
bool check_key(uint32_t key_sym, uint32_t key_code);
// sets a key as pressed
void press_key(uint32_t key_sym, uint32_t key_code);
// unsets a key as pressed
void release_key(uint32_t key_sym, uint32_t key_code);
/* Pointer state */
enum pointer_values {
M_LEFT_CLICK = 272,
M_RIGHT_CLICK = 273,
M_SCROLL_CLICK = 274,
M_SCROLL_UP = 275,
M_SCROLL_DOWN = 276,
};
enum pointer_mode {
// Target
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M_FLOATING = 1,
M_TILING = 2,
// Action
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M_DRAGGING = 4,
M_RESIZING = 8,
};
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struct pointer_button_state {
bool held;
// state at the point it was pressed
int x, y;
swayc_t *view;
};
extern struct pointer_state {
// mouse clicks
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struct pointer_button_state left;
struct pointer_button_state right;
struct pointer_button_state scroll;
// pointer position
struct mouse_origin{
int x, y;
} origin;
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// change in pointer position
struct {
int x, y;
} delta;
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// view pointer is currently over
swayc_t *view;
// Pointer mode
int mode;
} pointer_state;
// on button release unset mode depending on the button.
// on button press set mode conditionally depending on the button
void pointer_mode_set(uint32_t button, bool condition);
// Update mode in mouse motion
void pointer_mode_update(void);
// Reset mode on any keypress;
void pointer_mode_reset(void);
void input_init(void);
#endif