sway/sway/input_state.c

294 lines
6.4 KiB
C
Raw Normal View History

#include <string.h>
#include <stdbool.h>
#include <ctype.h>
#include "input_state.h"
2015-08-20 11:24:39 +00:00
#define KEY_STATE_MAX_LENGTH 64
static keycode key_state_array[KEY_STATE_MAX_LENGTH];
void input_init(void) {
int i;
for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
key_state_array[i] = 0;
}
}
static uint8_t find_key(keycode key) {
int i;
2015-08-20 11:24:39 +00:00
for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
if (key_state_array[i] == key) {
break;
}
}
return i;
}
bool check_key(keycode key) {
2015-08-20 11:24:39 +00:00
return find_key(key) < KEY_STATE_MAX_LENGTH;
}
void press_key(keycode key) {
// Check if key exists
if (!check_key(key)) {
// Check that we dont exceed buffer length
2015-08-20 11:24:39 +00:00
int insert = find_key(0);
if (insert < KEY_STATE_MAX_LENGTH) {
key_state_array[insert] = key;
}
}
}
void release_key(keycode key) {
uint8_t index = find_key(key);
2015-08-20 11:24:39 +00:00
if (index < KEY_STATE_MAX_LENGTH) {
2015-08-20 12:06:22 +00:00
// shift it over and remove key
2015-08-20 11:24:39 +00:00
key_state_array[index] = 0;
}
}
struct pointer_state pointer_state;
// Pointer mode values
static struct mode_state {
// Initial view state
struct {
double x, y, w, h;
swayc_t *ptr;
} view;
// Initial pointer state
struct {
int x, y;
} coor;
} initial;
static struct {
enum { LEFT=1, RIGHT=0 } lr;
enum { TOP=1, BOTTOM=0 } tb;
} lock;
// Floating set/unset
static void pointer_mode_set_floating(void) {
initial.view.x = initial.view.ptr->x;
initial.view.y = initial.view.ptr->y;
initial.view.w = initial.view.ptr->width;
initial.view.h = initial.view.ptr->height;
// setup initial cooridinates
initial.coor.x = pointer_state.origin.x;
initial.coor.y = pointer_state.origin.y;
}
static void pointer_mode_reset_floating(void) {
initial.view.ptr->x = initial.view.x;
initial.view.ptr->y = initial.view.y;
initial.view.ptr->width = initial.view.w;
initial.view.ptr->height = initial.view.h;
arrange_windows(initial.view.ptr, -1, -1);
pointer_state.mode = 0;
}
// Mode set left/right click
static void pointer_mode_set_left(void) {
swayc_t *view = pointer_state.view;
initial.view.ptr = view;
if (view->is_floating) {
pointer_state.mode = M_DRAGGING | M_FLOATING;
pointer_mode_set_floating();
} else {
pointer_state.mode = M_DRAGGING | M_TILING;
}
}
static void pointer_mode_set_right(void) {
swayc_t *view = pointer_state.view;
initial.view.ptr = view;
// Setup locking information
int midway_x = view->x + view->width/2;
int midway_y = view->y + view->height/2;
lock.lr = pointer_state.origin.x > midway_x;
lock.tb = pointer_state.origin.y > midway_y;
if (view->is_floating) {
pointer_state.mode = M_RESIZING | M_FLOATING;
pointer_mode_set_floating();
} else {
pointer_state.mode = M_RESIZING | M_TILING;
}
}
// Mode set/update/reset
void pointer_mode_set(uint32_t button, bool condition) {
// switch on drag/resize mode
switch (pointer_state.mode & (M_DRAGGING | M_RESIZING)) {
case M_DRAGGING:
// end drag mode when left click is unpressed
if (!pointer_state.l_held) {
pointer_state.mode = 0;
}
break;
case M_RESIZING:
// end resize mode when right click is unpressed
if (!pointer_state.r_held) {
pointer_state.mode = 0;
}
break;
// No mode case
default:
// return if failed condition, or no view
if (!condition || !pointer_state.view) {
break;
}
// Set mode depending on current button press
switch (button) {
// Start dragging mode
case M_LEFT_CLICK:
// if button release dont do anything
if (pointer_state.l_held) {
pointer_mode_set_left();
}
break;
// Start resize mode
case M_RIGHT_CLICK:
// if button release dont do anyhting
if (pointer_state.r_held) {
pointer_mode_set_right();
}
break;
case M_SCROLL_UP:
case M_SCROLL_DOWN:
//TODO add scrolling behavior here
;
}
}
}
void pointer_mode_update(void) {
swayc_t *view = initial.view.ptr;
if (view->type != C_VIEW) {
pointer_state.mode = 0;
return;
}
int dx = pointer_state.origin.x - initial.coor.x;
int dy = pointer_state.origin.y - initial.coor.y;
bool changed = false;
switch (pointer_state.mode) {
case M_FLOATING | M_DRAGGING:
// Update position
if (initial.view.x + dx != view->x) {
view->x = initial.view.x + dx;
changed = true;
}
if (initial.view.y + dy != view->y) {
view->y = initial.view.y + dy;
changed = true;
}
break;
case M_FLOATING | M_RESIZING:
if (lock.lr) {
if (initial.view.w + dx > min_sane_w) {
if (initial.view.w + dx != view->width) {
view->width = initial.view.w + dx;
changed = true;
}
}
} else { //lock.right
if (initial.view.w - dx > min_sane_w) {
if (initial.view.w - dx != view->width) {
view->width = initial.view.w - dx;
view->x = initial.view.x + dx;
changed = true;
}
}
}
if (lock.tb) {
if (initial.view.h + dy > min_sane_h) {
if (initial.view.y - dy != view->height) {
view->height = initial.view.h + dy;
changed = true;
}
}
} else { //lock.bottom
if (initial.view.h - dy > min_sane_h) {
if (initial.view.h - dy != view->height) {
view->height = initial.view.h - dy;
view->y = initial.view.y + dy;
changed = true;
}
}
}
break;
case M_TILING | M_DRAGGING:
// swap current view under pointer with dragged view
if (pointer_state.view && pointer_state.view != initial.view.ptr) {
// Swap them around
swap_container(pointer_state.view, initial.view.ptr);
update_geometry(pointer_state.view);
update_geometry(initial.view.ptr);
// Set focus back to initial view
set_focused_container(initial.view.ptr);
}
break;
case M_TILING | M_RESIZING:
default:
return;
}
if (changed) {
update_geometry(view);
}
}
void pointer_mode_reset(void) {
switch (pointer_state.mode) {
case M_FLOATING | M_DRAGGING:
case M_FLOATING | M_RESIZING:
pointer_mode_reset_floating();
break;
case M_TILING | M_DRAGGING:
case M_TILING | M_RESIZING:
default:
return;
}
}
static struct wlc_geometry saved_floating;
void start_floating(swayc_t *view) {
if (view->is_floating) {
saved_floating.origin.x = view->x;
saved_floating.origin.y = view->y;
saved_floating.size.w = view->width;
saved_floating.size.h = view->height;
}
}
void reset_floating(swayc_t *view) {
if (view->is_floating) {
view->x = saved_floating.origin.x;
view->y = saved_floating.origin.y;
view->width = saved_floating.size.w;
view->height = saved_floating.size.h;
arrange_windows(view->parent, -1, -1);
}
pointer_state.floating = (struct pointer_floating){0, 0};
pointer_state.lock = (struct pointer_lock){0, 0, 0, 0, 0, 0, 0, 0};
}