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Simplify logic, remove redundant variables.
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dd86444e59
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@ -170,15 +170,10 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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seat_set_focus_warp(cursor->seat, c, false);
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seat_set_focus_warp(cursor->seat, c, false);
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}
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}
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} else if (c->type == C_VIEW) {
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} else if (c->type == C_VIEW) {
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bool do_mouse_focus = true;
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// Focus c if both of the following are true:
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// Don't switch focus if either of the following is true:
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// - cursor is over a new view, i.e. entered a new window; and
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// - the cursor is over the same container as before. i.e. hasn't crossed
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// - the new view is visible, i.e. not hidden in a stack or tab.
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// a window boundary; or
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if (c != prev_c && view_is_visible(c->sway_view)) {
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// - the view is not visible. i.e. in a stack or tab.
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if (c == prev_c || !view_is_visible(c->sway_view)) {
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do_mouse_focus = false;
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}
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if (do_mouse_focus) {
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seat_set_focus_warp(cursor->seat, c, false);
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seat_set_focus_warp(cursor->seat, c, false);
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} else {
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} else {
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struct sway_container *next_focus =
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struct sway_container *next_focus =
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