config/output: Add support for 6-bit render fmt

GUD devices uses RGB565 by default for performance reasons. Allow
specifying render_bit_depth 6 to pick this format. The definition works
out if you consider the maximum number of bits per channel instead of
the average.
This commit is contained in:
Kenny Levinsen 2024-08-29 23:40:19 +02:00
parent 785a459a55
commit 034d02f8a5
4 changed files with 28 additions and 11 deletions

View file

@ -262,6 +262,7 @@ enum scale_filter_mode {
enum render_bit_depth { enum render_bit_depth {
RENDER_BIT_DEPTH_DEFAULT, // the default is currently 8 RENDER_BIT_DEPTH_DEFAULT, // the default is currently 8
RENDER_BIT_DEPTH_6,
RENDER_BIT_DEPTH_8, RENDER_BIT_DEPTH_8,
RENDER_BIT_DEPTH_10, RENDER_BIT_DEPTH_10,
}; };

View file

@ -11,7 +11,10 @@ struct cmd_results *output_cmd_render_bit_depth(int argc, char **argv) {
return cmd_results_new(CMD_INVALID, "Missing bit depth argument."); return cmd_results_new(CMD_INVALID, "Missing bit depth argument.");
} }
if (strcmp(*argv, "8") == 0) { if (strcmp(*argv, "6") == 0) {
config->handler_context.output_config->render_bit_depth =
RENDER_BIT_DEPTH_6;
} else if (strcmp(*argv, "8") == 0) {
config->handler_context.output_config->render_bit_depth = config->handler_context.output_config->render_bit_depth =
RENDER_BIT_DEPTH_8; RENDER_BIT_DEPTH_8;
} else if (strcmp(*argv, "10") == 0) { } else if (strcmp(*argv, "10") == 0) {
@ -19,7 +22,7 @@ struct cmd_results *output_cmd_render_bit_depth(int argc, char **argv) {
RENDER_BIT_DEPTH_10; RENDER_BIT_DEPTH_10;
} else { } else {
return cmd_results_new(CMD_INVALID, return cmd_results_new(CMD_INVALID,
"Invalid bit depth. Must be a value in (8|10)."); "Invalid bit depth. Must be a value in (6|8|10).");
} }
config->handler_context.leftovers.argc = argc - 1; config->handler_context.leftovers.argc = argc - 1;

View file

@ -398,9 +398,15 @@ static int compute_default_scale(struct wlr_output *output,
return 2; return 2;
} }
static bool render_format_is_10bit(uint32_t render_format) { static enum render_bit_depth bit_depth_from_format(uint32_t render_format) {
return render_format == DRM_FORMAT_XRGB2101010 || if (render_format == DRM_FORMAT_XRGB2101010 || render_format == DRM_FORMAT_XBGR2101010) {
render_format == DRM_FORMAT_XBGR2101010; return RENDER_BIT_DEPTH_10;
} else if (render_format == DRM_FORMAT_XRGB8888 || render_format == DRM_FORMAT_ARGB8888) {
return RENDER_BIT_DEPTH_8;
} else if (render_format == DRM_FORMAT_RGB565) {
return RENDER_BIT_DEPTH_6;
}
return RENDER_BIT_DEPTH_DEFAULT;
} }
static bool render_format_is_bgr(uint32_t fmt) { static bool render_format_is_bgr(uint32_t fmt) {
@ -496,11 +502,13 @@ static void queue_output_config(struct output_config *oc,
if (oc && oc->render_bit_depth != RENDER_BIT_DEPTH_DEFAULT) { if (oc && oc->render_bit_depth != RENDER_BIT_DEPTH_DEFAULT) {
if (oc->render_bit_depth == RENDER_BIT_DEPTH_10 && if (oc->render_bit_depth == RENDER_BIT_DEPTH_10 &&
render_format_is_10bit(output->wlr_output->render_format)) { bit_depth_from_format(output->wlr_output->render_format) == oc->render_bit_depth) {
// 10-bit was set successfully before, try to save some tests by reusing the format // 10-bit was set successfully before, try to save some tests by reusing the format
wlr_output_state_set_render_format(pending, output->wlr_output->render_format); wlr_output_state_set_render_format(pending, output->wlr_output->render_format);
} else if (oc->render_bit_depth == RENDER_BIT_DEPTH_10) { } else if (oc->render_bit_depth == RENDER_BIT_DEPTH_10) {
wlr_output_state_set_render_format(pending, DRM_FORMAT_XRGB2101010); wlr_output_state_set_render_format(pending, DRM_FORMAT_XRGB2101010);
} else if (oc->render_bit_depth == RENDER_BIT_DEPTH_6){
wlr_output_state_set_render_format(pending, DRM_FORMAT_RGB565);
} else { } else {
wlr_output_state_set_render_format(pending, DRM_FORMAT_XRGB8888); wlr_output_state_set_render_format(pending, DRM_FORMAT_XRGB8888);
} }
@ -785,6 +793,7 @@ static bool search_render_format(struct search_context *ctx, size_t output_idx)
DRM_FORMAT_XBGR2101010, DRM_FORMAT_XBGR2101010,
DRM_FORMAT_XRGB8888, DRM_FORMAT_XRGB8888,
DRM_FORMAT_ARGB8888, DRM_FORMAT_ARGB8888,
DRM_FORMAT_RGB565,
DRM_FORMAT_INVALID, DRM_FORMAT_INVALID,
}; };
if (render_format_is_bgr(wlr_output->render_format)) { if (render_format_is_bgr(wlr_output->render_format)) {
@ -795,9 +804,13 @@ static bool search_render_format(struct search_context *ctx, size_t output_idx)
const struct wlr_drm_format_set *primary_formats = const struct wlr_drm_format_set *primary_formats =
wlr_output_get_primary_formats(wlr_output, WLR_BUFFER_CAP_DMABUF); wlr_output_get_primary_formats(wlr_output, WLR_BUFFER_CAP_DMABUF);
bool need_10bit = cfg->config && cfg->config->render_bit_depth == RENDER_BIT_DEPTH_10; enum render_bit_depth needed_bits = RENDER_BIT_DEPTH_8;
if (cfg->config && cfg->config->render_bit_depth != RENDER_BIT_DEPTH_DEFAULT) {
needed_bits = cfg->config->render_bit_depth;
}
for (size_t idx = 0; fmts[idx] != DRM_FORMAT_INVALID; idx++) { for (size_t idx = 0; fmts[idx] != DRM_FORMAT_INVALID; idx++) {
if (!need_10bit && render_format_is_10bit(fmts[idx])) { enum render_bit_depth format_bits = bit_depth_from_format(fmts[idx]);
if (needed_bits < format_bits) {
continue; continue;
} }
if (!wlr_drm_format_set_get(primary_formats, fmts[idx])) { if (!wlr_drm_format_set_get(primary_formats, fmts[idx])) {

View file

@ -163,9 +163,9 @@ must be separated by one space. For example:
adaptive sync can improve latency, but can cause flickering on some adaptive sync can improve latency, but can cause flickering on some
hardware. hardware.
*output* <name> render_bit_depth 8|10 *output* <name> render_bit_depth 6|8|10
Controls the color channel bit depth at which frames are rendered; the Controls the maximum color channel bit depth at which frames are
default is currently 8 bits per channel. rendered; the default is currently 8 bits per channel.
Setting higher values will not have an effect if hardware and software lack Setting higher values will not have an effect if hardware and software lack
support for such bit depths. Successfully increasing the render bit depth support for such bit depths. Successfully increasing the render bit depth