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output: remove surface buffer damage check
A surface can have effective damage even without any buffer damage committed.
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@ -633,21 +633,19 @@ static void damage_surface_iterator(struct sway_output *output,
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struct wlr_box box = *_box;
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scale_box(&box, output->wlr_output->scale);
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if (pixman_region32_not_empty(&surface->buffer_damage)) {
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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wlr_surface_get_effective_damage(surface, &damage);
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wlr_region_scale(&damage, &damage, output->wlr_output->scale);
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if (ceil(output->wlr_output->scale) > surface->current.scale) {
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// When scaling up a surface, it'll become blurry so we need to
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// expand the damage region
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wlr_region_expand(&damage, &damage,
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ceil(output->wlr_output->scale) - surface->current.scale);
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}
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pixman_region32_translate(&damage, box.x, box.y);
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wlr_output_damage_add(output->damage, &damage);
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pixman_region32_fini(&damage);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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wlr_surface_get_effective_damage(surface, &damage);
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wlr_region_scale(&damage, &damage, output->wlr_output->scale);
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if (ceil(output->wlr_output->scale) > surface->current.scale) {
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// When scaling up a surface, it'll become blurry so we need to
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// expand the damage region
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wlr_region_expand(&damage, &damage,
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ceil(output->wlr_output->scale) - surface->current.scale);
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}
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pixman_region32_translate(&damage, box.x, box.y);
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wlr_output_damage_add(output->damage, &damage);
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pixman_region32_fini(&damage);
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if (whole) {
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wlr_output_damage_add_box(output->damage, &box);
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