mirror of
https://github.com/swaywm/sway.git
synced 2024-11-22 07:51:28 +00:00
parent
9f98c38d3e
commit
04676936e7
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@ -70,12 +70,18 @@ struct sway_mouse_binding {
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char *command;
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};
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enum sway_switch_trigger {
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SWAY_SWITCH_TRIGGER_OFF,
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SWAY_SWITCH_TRIGGER_ON,
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SWAY_SWITCH_TRIGGER_TOGGLE,
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};
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/**
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* A laptop switch binding and an associated command.
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*/
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struct sway_switch_binding {
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enum wlr_switch_type type;
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enum wlr_switch_state state;
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enum sway_switch_trigger trigger;
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uint32_t flags;
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char *command;
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};
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@ -47,7 +47,7 @@ static bool binding_switch_compare(struct sway_switch_binding *binding_a,
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if (binding_a->type != binding_b->type) {
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return false;
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}
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if (binding_a->state != binding_b->state) {
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if (binding_a->trigger != binding_b->trigger) {
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return false;
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}
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if ((binding_a->flags & BINDING_LOCKED) !=
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@ -551,11 +551,11 @@ struct cmd_results *cmd_bind_or_unbind_switch(int argc, char **argv,
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"unknown switch %s)", bindtype, split->items[0]);
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}
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if (strcmp(split->items[1], "on") == 0) {
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binding->state = WLR_SWITCH_STATE_ON;
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binding->trigger = SWAY_SWITCH_TRIGGER_ON;
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} else if (strcmp(split->items[1], "off") == 0) {
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binding->state = WLR_SWITCH_STATE_OFF;
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binding->trigger = SWAY_SWITCH_TRIGGER_OFF;
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} else if (strcmp(split->items[1], "toggle") == 0) {
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binding->state = WLR_SWITCH_STATE_TOGGLE;
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binding->trigger = SWAY_SWITCH_TRIGGER_TOGGLE;
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} else {
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free_switch_binding(binding);
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return cmd_results_new(CMD_FAILURE,
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@ -19,6 +19,19 @@ struct sway_switch *sway_switch_create(struct sway_seat *seat,
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return switch_device;
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}
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static bool sway_switch_trigger_test(enum sway_switch_trigger trigger,
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enum wlr_switch_state state) {
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switch (trigger) {
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case SWAY_SWITCH_TRIGGER_ON:
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return state == WLR_SWITCH_STATE_ON;
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case SWAY_SWITCH_TRIGGER_OFF:
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return state == WLR_SWITCH_STATE_OFF;
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case SWAY_SWITCH_TRIGGER_TOGGLE:
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return true;
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}
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abort(); // unreachable
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}
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static void execute_binding(struct sway_switch *sway_switch) {
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struct sway_seat* seat = sway_switch->seat_device->sway_seat;
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bool input_inhibited = seat->exclusive_client != NULL;
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@ -30,11 +43,10 @@ static void execute_binding(struct sway_switch *sway_switch) {
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if (binding->type != sway_switch->type) {
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continue;
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}
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if (binding->state != WLR_SWITCH_STATE_TOGGLE &&
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binding->state != sway_switch->state) {
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if (!sway_switch_trigger_test(binding->trigger, sway_switch->state)) {
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continue;
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}
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if (config->reloading && (binding->state == WLR_SWITCH_STATE_TOGGLE
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if (config->reloading && (binding->trigger == SWAY_SWITCH_TRIGGER_TOGGLE
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|| (binding->flags & BINDING_RELOAD) == 0)) {
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continue;
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}
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