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scene_graph: Port view saved buffers
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ed2724bd6c
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@ -57,21 +57,13 @@ struct sway_view_impl {
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void (*destroy)(struct sway_view *view);
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};
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struct sway_saved_buffer {
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struct wlr_client_buffer *buffer;
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int x, y;
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int width, height;
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enum wl_output_transform transform;
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struct wlr_fbox source_box;
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struct wl_list link; // sway_view::saved_buffers
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};
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struct sway_view {
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enum sway_view_type type;
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const struct sway_view_impl *impl;
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struct wlr_scene_tree *scene_tree;
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struct wlr_scene_tree *content_tree;
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struct wlr_scene_tree *saved_surface_tree;
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struct sway_container *container; // NULL if unmapped and transactions finished
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struct wlr_surface *surface; // NULL for unmapped views
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@ -92,16 +84,10 @@ struct sway_view {
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bool allow_request_urgent;
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struct wl_event_source *urgent_timer;
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struct wl_list saved_buffers; // sway_saved_buffer::link
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// The geometry for whatever the client is committing, regardless of
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// transaction state. Updated on every commit.
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struct wlr_box geometry;
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// The "old" geometry during a transaction. Used to damage the old location
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// when a transaction is applied.
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struct wlr_box saved_geometry;
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struct wlr_foreign_toplevel_handle_v1 *foreign_toplevel;
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struct wl_listener foreign_activate_request;
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struct wl_listener foreign_fullscreen_request;
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@ -347,4 +333,6 @@ bool view_is_transient_for(struct sway_view *child, struct sway_view *ancestor);
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void view_assign_ctx(struct sway_view *view, struct launcher_ctx *ctx);
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void view_send_frame_done(struct sway_view *view);
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#endif
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@ -232,21 +232,6 @@ static void apply_workspace_state(struct sway_workspace *ws,
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static void apply_container_state(struct sway_container *container,
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struct sway_container_state *state) {
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struct sway_view *view = container->view;
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// Damage the old location
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desktop_damage_whole_container(container);
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if (view && !wl_list_empty(&view->saved_buffers)) {
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struct sway_saved_buffer *saved_buf;
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wl_list_for_each(saved_buf, &view->saved_buffers, link) {
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struct wlr_box box = {
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.x = saved_buf->x - view->saved_geometry.x,
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.y = saved_buf->y - view->saved_geometry.y,
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.width = saved_buf->width,
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.height = saved_buf->height,
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};
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desktop_damage_box(&box);
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}
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}
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// There are separate children lists for each instruction state, the
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// container's current state and the container's pending state
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// (ie. con->children). The list itself needs to be freed here.
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@ -256,7 +241,8 @@ static void apply_container_state(struct sway_container *container,
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memcpy(&container->current, state, sizeof(struct sway_container_state));
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if (view && !wl_list_empty(&view->saved_buffers)) {
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if (view) {
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if (view->saved_surface_tree) {
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if (!container->node.destroying || container->node.ntxnrefs == 1) {
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view_remove_saved_buffer(view);
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}
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@ -265,9 +251,10 @@ static void apply_container_state(struct sway_container *container,
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// If the view hasn't responded to the configure, center it within
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// the container. This is important for fullscreen views which
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// refuse to resize to the size of the output.
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if (view && view->surface) {
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if (view->surface) {
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view_center_surface(view);
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}
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}
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// Damage the new location
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desktop_damage_whole_container(container);
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@ -415,21 +402,11 @@ static void transaction_commit(struct sway_transaction *transaction) {
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++transaction->num_waiting;
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}
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// From here on we are rendering a saved buffer of the view, which
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// means we can send a frame done event to make the client redraw it
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// as soon as possible. Additionally, this is required if a view is
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// mapping and its default geometry doesn't intersect an output.
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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wlr_surface_send_frame_done(
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node->sway_container->view->surface, &now);
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view_send_frame_done(node->sway_container->view);
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}
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if (!hidden && node_is_view(node) &&
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wl_list_empty(&node->sway_container->view->saved_buffers)) {
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!node->sway_container->view->saved_surface_tree) {
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view_save_buffer(node->sway_container->view);
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memcpy(&node->sway_container->view->saved_geometry,
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&node->sway_container->view->geometry,
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sizeof(struct wlr_box));
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}
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node->instruction = instruction;
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}
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@ -332,8 +332,16 @@ static void handle_commit(struct wl_listener *listener, void *data) {
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}
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if (view->container->node.instruction) {
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transaction_notify_view_ready_by_serial(view,
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bool successful = transaction_notify_view_ready_by_serial(view,
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xdg_surface->current.configure_serial);
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// If we saved the view and this commit isn't what we're looking for
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// that means the user will never actually see the buffers submitted to
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// us here. Just send frame done events to these surfaces so they can
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// commit another time for us.
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if (view->saved_surface_tree && !successful) {
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view_send_frame_done(view);
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}
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}
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}
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@ -442,8 +442,16 @@ static void handle_commit(struct wl_listener *listener, void *data) {
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}
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if (view->container->node.instruction) {
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transaction_notify_view_ready_by_geometry(view,
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bool successful = transaction_notify_view_ready_by_geometry(view,
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xsurface->x, xsurface->y, state->width, state->height);
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// If we saved the view and this commit isn't what we're looking for
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// that means the user will never actually see the buffers submitted to
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// us here. Just send frame done events to these surfaces so they can
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// commit another time for us.
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if (view->saved_surface_tree && !successful) {
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view_send_frame_done(view);
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}
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}
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}
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@ -56,7 +56,6 @@ bool view_init(struct sway_view *view, enum sway_view_type type,
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view->type = type;
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view->impl = impl;
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view->executed_criteria = create_list();
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wl_list_init(&view->saved_buffers);
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view->allow_request_urgent = true;
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view->shortcuts_inhibit = SHORTCUTS_INHIBIT_DEFAULT;
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wl_signal_init(&view->events.unmap);
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@ -77,9 +76,6 @@ void view_destroy(struct sway_view *view) {
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return;
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}
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wl_list_remove(&view->events.unmap.listener_list);
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if (!wl_list_empty(&view->saved_buffers)) {
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view_remove_saved_buffer(view);
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}
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list_free(view->executed_criteria);
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view_assign_ctx(view, NULL);
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@ -931,10 +927,10 @@ void view_center_surface(struct sway_view *view) {
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struct sway_container *con = view->container;
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// We always center the current coordinates rather than the next, as the
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// geometry immediately affects the currently active rendering.
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con->surface_x = fmax(con->current.content_x, con->current.content_x +
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(con->current.content_width - view->geometry.width) / 2);
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con->surface_y = fmax(con->current.content_y, con->current.content_y +
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(con->current.content_height - view->geometry.height) / 2);
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int x = (int) fmax(0, (con->current.content_width - view->geometry.width) / 2);
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int y = (int) fmax(0, (con->current.content_height - view->geometry.height) / 2);
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wlr_scene_node_set_position(&view->content_tree->node, x, y);
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}
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struct sway_view *view_from_wlr_surface(struct wlr_surface *wlr_surface) {
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@ -1161,40 +1157,54 @@ bool view_is_urgent(struct sway_view *view) {
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}
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void view_remove_saved_buffer(struct sway_view *view) {
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if (!sway_assert(!wl_list_empty(&view->saved_buffers), "Expected a saved buffer")) {
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if (!sway_assert(view->saved_surface_tree, "Expected a saved buffer")) {
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return;
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}
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struct sway_saved_buffer *saved_buf, *tmp;
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wl_list_for_each_safe(saved_buf, tmp, &view->saved_buffers, link) {
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wlr_buffer_unlock(&saved_buf->buffer->base);
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wl_list_remove(&saved_buf->link);
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free(saved_buf);
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}
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wlr_scene_node_destroy(&view->saved_surface_tree->node);
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view->saved_surface_tree = NULL;
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wlr_scene_node_set_enabled(&view->content_tree->node, true);
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}
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static void view_save_buffer_iterator(struct wlr_surface *surface,
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static void view_save_buffer_iterator(struct wlr_scene_buffer *buffer,
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int sx, int sy, void *data) {
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struct sway_view *view = data;
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struct wlr_scene_tree *tree = data;
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if (surface && surface->buffer) {
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wlr_buffer_lock(&surface->buffer->base);
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struct sway_saved_buffer *saved_buffer = calloc(1, sizeof(struct sway_saved_buffer));
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saved_buffer->buffer = surface->buffer;
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saved_buffer->width = surface->current.width;
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saved_buffer->height = surface->current.height;
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saved_buffer->x = view->container->surface_x + sx;
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saved_buffer->y = view->container->surface_y + sy;
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saved_buffer->transform = surface->current.transform;
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wlr_surface_get_buffer_source_box(surface, &saved_buffer->source_box);
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wl_list_insert(view->saved_buffers.prev, &saved_buffer->link);
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struct wlr_scene_buffer *sbuf = wlr_scene_buffer_create(tree, NULL);
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if (!sbuf) {
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sway_log(SWAY_ERROR, "Could not allocate a scene buffer when saving a surface");
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return;
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}
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wlr_scene_buffer_set_dest_size(sbuf,
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buffer->dst_width, buffer->dst_height);
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wlr_scene_buffer_set_opaque_region(sbuf, &buffer->opaque_region);
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wlr_scene_buffer_set_source_box(sbuf, &buffer->src_box);
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wlr_scene_node_set_position(&sbuf->node, sx, sy);
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wlr_scene_buffer_set_transform(sbuf, buffer->transform);
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wlr_scene_buffer_set_buffer(sbuf, buffer->buffer);
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}
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void view_save_buffer(struct sway_view *view) {
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if (!sway_assert(wl_list_empty(&view->saved_buffers), "Didn't expect saved buffer")) {
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if (!sway_assert(!view->saved_surface_tree, "Didn't expect saved buffer")) {
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view_remove_saved_buffer(view);
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}
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view_for_each_surface(view, view_save_buffer_iterator, view);
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view->saved_surface_tree = wlr_scene_tree_create(view->scene_tree);
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if (!view->saved_surface_tree) {
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sway_log(SWAY_ERROR, "Could not allocate a scene tree node when saving a surface");
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return;
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}
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// Enable and disable the saved surface tree like so to atomitaclly update
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// the tree. This will prevent over damaging or other weirdness.
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wlr_scene_node_set_enabled(&view->saved_surface_tree->node, false);
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wlr_scene_node_for_each_buffer(&view->content_tree->node,
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view_save_buffer_iterator, view->saved_surface_tree);
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wlr_scene_node_set_enabled(&view->content_tree->node, false);
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wlr_scene_node_set_enabled(&view->saved_surface_tree->node, true);
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}
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bool view_is_transient_for(struct sway_view *child,
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@ -1202,3 +1212,19 @@ bool view_is_transient_for(struct sway_view *child,
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return child->impl->is_transient_for &&
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child->impl->is_transient_for(child, ancestor);
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}
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static void send_frame_done_iterator(struct wlr_scene_buffer *scene_buffer,
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int x, int y, void *data) {
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struct timespec *when = data;
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wl_signal_emit_mutable(&scene_buffer->events.frame_done, when);
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}
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void view_send_frame_done(struct sway_view *view) {
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struct timespec when;
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clock_gettime(CLOCK_MONOTONIC, &when);
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struct wlr_scene_node *node;
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wl_list_for_each(node, &view->content_tree->children, link) {
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wlr_scene_node_for_each_buffer(node, send_frame_done_iterator, &when);
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}
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}
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