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render: Don't pass matrix into render_texture
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@ -104,10 +104,18 @@ static void set_scale_filter(struct wlr_output *wlr_output,
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static void render_texture(struct render_context *ctx, struct wlr_texture *texture,
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static void render_texture(struct render_context *ctx, struct wlr_texture *texture,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
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const float matrix[static 9], float alpha) {
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enum wl_output_transform transform, float alpha) {
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struct wlr_renderer *renderer = ctx->renderer;
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struct wlr_renderer *renderer = ctx->renderer;
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struct sway_output *output = ctx->output;
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struct sway_output *output = ctx->output;
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struct wlr_box proj_box = *dst_box;
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scale_box(&proj_box, output->wlr_output->scale);
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float matrix[9];
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enum wl_output_transform inv_transform = wlr_output_transform_invert(transform);
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wlr_matrix_project_box(matrix, &proj_box, inv_transform, 0,
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output->wlr_output->transform_matrix);
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pixman_region32_t damage;
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, dst_box->x, dst_box->y,
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pixman_region32_union_rect(&damage, &damage, dst_box->x, dst_box->y,
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@ -152,12 +160,6 @@ static void render_surface_iterator(struct sway_output *output,
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struct wlr_box proj_box = *_box;
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struct wlr_box proj_box = *_box;
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scale_box(&proj_box, wlr_output->scale);
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scale_box(&proj_box, wlr_output->scale);
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current.transform);
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wlr_matrix_project_box(matrix, &proj_box, transform, 0.0,
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wlr_output->transform_matrix);
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struct wlr_box dst_box = *_box;
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struct wlr_box dst_box = *_box;
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struct wlr_box *clip_box = data->clip_box;
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struct wlr_box *clip_box = data->clip_box;
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if (clip_box != NULL) {
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if (clip_box != NULL) {
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@ -167,7 +169,7 @@ static void render_surface_iterator(struct sway_output *output,
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scale_box(&dst_box, wlr_output->scale);
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scale_box(&dst_box, wlr_output->scale);
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render_texture(data->ctx, texture,
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render_texture(data->ctx, texture,
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&src_box, &dst_box, matrix, alpha);
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&src_box, &dst_box, surface->current.transform, alpha);
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wlr_presentation_surface_sampled_on_output(server.presentation, surface,
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wlr_presentation_surface_sampled_on_output(server.presentation, surface,
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wlr_output);
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wlr_output);
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@ -323,11 +325,6 @@ static void render_saved_view(struct render_context *ctx, struct sway_view *view
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struct wlr_box dst_box = proj_box;
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struct wlr_box dst_box = proj_box;
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scale_box(&proj_box, wlr_output->scale);
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scale_box(&proj_box, wlr_output->scale);
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float matrix[9];
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enum wl_output_transform transform = wlr_output_transform_invert(saved_buf->transform);
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wlr_matrix_project_box(matrix, &proj_box, transform, 0,
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wlr_output->transform_matrix);
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if (!floating) {
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if (!floating) {
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dst_box.width = fmin(dst_box.width,
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dst_box.width = fmin(dst_box.width,
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view->container->current.content_width -
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view->container->current.content_width -
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@ -339,7 +336,7 @@ static void render_saved_view(struct render_context *ctx, struct sway_view *view
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scale_box(&dst_box, wlr_output->scale);
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scale_box(&dst_box, wlr_output->scale);
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render_texture(ctx, saved_buf->buffer->texture,
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render_texture(ctx, saved_buf->buffer->texture,
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&saved_buf->source_box, &dst_box, matrix, alpha);
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&saved_buf->source_box, &dst_box, saved_buf->transform, alpha);
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}
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}
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// FIXME: we should set the surface that this saved buffer originates from
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// FIXME: we should set the surface that this saved buffer originates from
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@ -511,16 +508,11 @@ static void render_titlebar(struct render_context *ctx, struct sway_container *c
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texture_box.y = round((bg_y - output_y) * output_scale) +
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texture_box.y = round((bg_y - output_y) * output_scale) +
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ob_padding_above;
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ob_padding_above;
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box,
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WL_OUTPUT_TRANSFORM_NORMAL,
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0.0, output->wlr_output->transform_matrix);
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if (ob_inner_width < texture_box.width) {
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if (ob_inner_width < texture_box.width) {
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texture_box.width = ob_inner_width;
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texture_box.width = ob_inner_width;
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}
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}
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render_texture(ctx, marks_texture,
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render_texture(ctx, marks_texture,
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NULL, &texture_box, matrix, con->alpha);
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NULL, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL, con->alpha);
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// Padding above
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// Padding above
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memcpy(&color, colors->background, sizeof(float) * 4);
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memcpy(&color, colors->background, sizeof(float) * 4);
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@ -586,17 +578,12 @@ static void render_titlebar(struct render_context *ctx, struct sway_container *c
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texture_box.y =
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texture_box.y =
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round((bg_y - output_y) * output_scale) + ob_padding_above;
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round((bg_y - output_y) * output_scale) + ob_padding_above;
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box,
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WL_OUTPUT_TRANSFORM_NORMAL,
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0.0, output->wlr_output->transform_matrix);
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if (ob_inner_width - ob_marks_width < texture_box.width) {
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if (ob_inner_width - ob_marks_width < texture_box.width) {
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texture_box.width = ob_inner_width - ob_marks_width;
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texture_box.width = ob_inner_width - ob_marks_width;
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}
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}
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render_texture(ctx, title_texture,
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render_texture(ctx, title_texture,
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NULL, &texture_box, matrix, con->alpha);
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NULL, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL, con->alpha);
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// Padding above
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// Padding above
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memcpy(&color, colors->background, sizeof(float) * 4);
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memcpy(&color, colors->background, sizeof(float) * 4);
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