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https://github.com/swaywm/sway.git
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input/keyboard: send released only if pressed sent
This keeps track of whether surfaces received a key press event and will only send a key release event if the pressed event was sent. This also requires changing the keycodes that are sent via wl_keyboard_enter to only include those that were previously sent. This makes it so surfaces do not receive key release events for keys that they never received a key press for and makes it so switching focus doesn't leak keycodes that were consumed by bindings.
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parent
d6846ad3af
commit
091b87bfb8
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@ -60,6 +60,7 @@ struct sway_keyboard {
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struct sway_shortcut_state state_keysyms_translated;
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struct sway_shortcut_state state_keysyms_raw;
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struct sway_shortcut_state state_keycodes;
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struct sway_shortcut_state state_pressed_sent;
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struct sway_binding *held_binding;
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struct wl_event_source *key_repeat_source;
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@ -69,8 +69,9 @@ int get_modifier_names(const char **names, uint32_t modifier_masks) {
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/**
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* Remove all key ids associated to a keycode from the list of pressed keys
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*/
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static void state_erase_key(struct sway_shortcut_state *state,
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static bool state_erase_key(struct sway_shortcut_state *state,
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uint32_t keycode) {
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bool found = false;
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size_t j = 0;
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for (size_t i = 0; i < state->npressed; ++i) {
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if (i > j) {
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@ -79,6 +80,8 @@ static void state_erase_key(struct sway_shortcut_state *state,
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}
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if (state->pressed_keycodes[i] != keycode) {
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++j;
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} else {
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found = true;
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}
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}
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while(state->npressed > j) {
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@ -87,6 +90,7 @@ static void state_erase_key(struct sway_shortcut_state *state,
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state->pressed_keycodes[state->npressed] = 0;
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}
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state->current_key = 0;
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return found;
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}
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/**
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@ -117,7 +121,7 @@ static void state_add_key(struct sway_shortcut_state *state,
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/**
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* Update the shortcut model state in response to new input
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*/
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static void update_shortcut_state(struct sway_shortcut_state *state,
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static bool update_shortcut_state(struct sway_shortcut_state *state,
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struct wlr_event_keyboard_key *event, uint32_t new_key,
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uint32_t raw_modifiers) {
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bool last_key_was_a_modifier = raw_modifiers != state->last_raw_modifiers;
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@ -133,8 +137,10 @@ static void update_shortcut_state(struct sway_shortcut_state *state,
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state_add_key(state, event->keycode, new_key);
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state->last_keycode = event->keycode;
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} else {
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state_erase_key(state, event->keycode);
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return state_erase_key(state, event->keycode);
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}
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return false;
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}
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/**
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@ -430,9 +436,13 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
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}
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if (!handled || event->state == WLR_KEY_RELEASED) {
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wlr_seat_set_keyboard(wlr_seat, wlr_device);
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wlr_seat_keyboard_notify_key(wlr_seat, event->time_msec,
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event->keycode, event->state);
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bool pressed_sent = update_shortcut_state(
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&keyboard->state_pressed_sent, event, (uint32_t)keycode, 0);
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if (pressed_sent || event->state == WLR_KEY_PRESSED) {
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wlr_seat_set_keyboard(wlr_seat, wlr_device);
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wlr_seat_keyboard_notify_key(wlr_seat, event->time_msec,
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event->keycode, event->state);
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}
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}
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transaction_commit_dirty();
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@ -1,4 +1,5 @@
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#define _POSIX_C_SOURCE 200809L
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#include <assert.h>
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#include <linux/input-event-codes.h>
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#include <string.h>
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#include <strings.h>
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@ -85,6 +86,38 @@ static void seat_send_activate(struct sway_node *node, struct sway_seat *seat) {
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}
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}
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static struct sway_keyboard *sway_keyboard_for_wlr_keyboard(
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struct sway_seat *seat, struct wlr_keyboard *wlr_keyboard) {
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struct sway_seat_device *seat_device;
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wl_list_for_each(seat_device, &seat->devices, link) {
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struct sway_input_device *input_device = seat_device->input_device;
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if (input_device->wlr_device->type != WLR_INPUT_DEVICE_KEYBOARD) {
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continue;
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}
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if (input_device->wlr_device->keyboard == wlr_keyboard) {
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return seat_device->keyboard;
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}
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}
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return NULL;
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}
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static void seat_keyboard_notify_enter(struct sway_seat *seat,
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struct wlr_surface *surface) {
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struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat->wlr_seat);
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if (!keyboard) {
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wlr_seat_keyboard_notify_enter(seat->wlr_seat, surface, NULL, 0, NULL);
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return;
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}
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struct sway_keyboard *sway_keyboard =
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sway_keyboard_for_wlr_keyboard(seat, keyboard);
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assert(sway_keyboard && "Cannot find sway_keyboard for seat keyboard");
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struct sway_shortcut_state *state = &sway_keyboard->state_pressed_sent;
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wlr_seat_keyboard_notify_enter(seat->wlr_seat, surface,
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state->pressed_keycodes, state->npressed, &keyboard->modifiers);
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}
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/**
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* If con is a view, set it as active and enable keyboard input.
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* If con is a container, set all child views as active and don't enable
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@ -103,15 +136,8 @@ static void seat_send_focus(struct sway_node *node, struct sway_seat *seat) {
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wlr_xwayland_set_seat(xwayland, seat->wlr_seat);
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}
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#endif
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struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat->wlr_seat);
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if (keyboard) {
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wlr_seat_keyboard_notify_enter(seat->wlr_seat,
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view->surface, keyboard->keycodes,
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keyboard->num_keycodes, &keyboard->modifiers);
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} else {
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wlr_seat_keyboard_notify_enter(
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seat->wlr_seat, view->surface, NULL, 0, NULL);
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}
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seat_keyboard_notify_enter(seat, view->surface);
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struct wlr_pointer_constraint_v1 *constraint =
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wlr_pointer_constraints_v1_constraint_for_surface(
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@ -578,8 +604,6 @@ static void seat_configure_keyboard(struct sway_seat *seat,
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if (!seat_device->keyboard) {
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sway_keyboard_create(seat, seat_device);
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}
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struct wlr_keyboard *wlr_keyboard =
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seat_device->input_device->wlr_device->keyboard;
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sway_keyboard_configure(seat_device->keyboard);
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wlr_seat_set_keyboard(seat->wlr_seat,
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seat_device->input_device->wlr_device);
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@ -587,9 +611,7 @@ static void seat_configure_keyboard(struct sway_seat *seat,
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if (focus && node_is_view(focus)) {
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// force notify reenter to pick up the new configuration
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wlr_seat_keyboard_clear_focus(seat->wlr_seat);
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wlr_seat_keyboard_notify_enter(seat->wlr_seat,
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focus->sway_container->view->surface, wlr_keyboard->keycodes,
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wlr_keyboard->num_keycodes, &wlr_keyboard->modifiers);
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seat_keyboard_notify_enter(seat, focus->sway_container->view->surface);
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}
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}
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@ -1049,13 +1071,7 @@ void seat_set_focus_surface(struct sway_seat *seat,
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seat_send_unfocus(focus, seat);
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seat->has_focus = false;
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}
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struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat->wlr_seat);
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if (keyboard) {
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wlr_seat_keyboard_notify_enter(seat->wlr_seat, surface,
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keyboard->keycodes, keyboard->num_keycodes, &keyboard->modifiers);
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} else {
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wlr_seat_keyboard_notify_enter(seat->wlr_seat, surface, NULL, 0, NULL);
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}
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seat_keyboard_notify_enter(seat, surface);
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}
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void seat_set_focus_layer(struct sway_seat *seat,
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