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https://github.com/swaywm/sway.git
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transaction: align containers to fractional grid
Signed-off-by: Loukas Agorgianitis <loukas@agorgianitis.com>
This commit is contained in:
parent
4b475266e0
commit
0c302325e4
2 changed files with 67 additions and 37 deletions
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@ -102,7 +102,7 @@ struct sway_container {
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char *title; // The view's title (unformatted)
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char *formatted_title; // The title displayed in the title bar
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int title_width;
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double title_width;
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char *title_format;
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@ -254,7 +254,7 @@ static void apply_container_state(struct sway_container *container,
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}
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static void arrange_title_bar(struct sway_container *con,
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int x, int y, int width, int height) {
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double x, double y, double width, double height) {
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container_update(con);
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bool has_title_bar = height > 0;
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@ -283,13 +283,17 @@ static void disable_container(struct sway_container *con) {
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}
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}
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static double align_to_fractional(float scale, double value) {
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return round(value * scale) / scale;
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}
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static void arrange_container(struct sway_container *con,
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int width, int height, bool title_bar, int gaps);
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double width, double height, bool title_bar, double gaps);
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static void arrange_children(enum sway_container_layout layout, list_t *children,
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struct sway_container *active, struct wlr_scene_tree *content,
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int width, int height, int gaps) {
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int title_bar_height = container_titlebar_height();
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double width, double height, double gaps, float scale) {
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double title_bar_height = align_to_fractional(scale, container_titlebar_height());
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if (layout == L_TABBED) {
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struct sway_container *first = children->length == 1 ?
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@ -299,28 +303,27 @@ static void arrange_children(enum sway_container_layout layout, list_t *children
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title_bar_height = 0;
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}
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double w = (double) width / children->length;
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int title_offset = 0;
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double w = align_to_fractional(scale, width / children->length);
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double title_offset = 0;
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for (int i = 0; i < children->length; i++) {
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struct sway_container *child = children->items[i];
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bool activated = child == active;
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int next_title_offset = round(w * i + w);
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arrange_title_bar(child, title_offset, -title_bar_height,
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next_title_offset - title_offset, title_bar_height);
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(i == children->length - 1) ? width - title_offset : w, title_bar_height);
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wlr_scene_node_set_enabled(&child->border.tree->node, activated);
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wlr_scene_node_set_enabled(&child->scene_tree->node, true);
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wlr_scene_node_set_position(&child->scene_tree->node, 0, title_bar_height);
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wlr_scene_node_reparent(&child->scene_tree->node, content);
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int net_height = height - title_bar_height;
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double net_height = height - title_bar_height;
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if (activated && width > 0 && net_height > 0) {
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arrange_container(child, width, net_height, title_bar_height == 0, 0);
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} else {
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disable_container(child);
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}
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title_offset = next_title_offset;
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title_offset += w;
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}
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} else if (layout == L_STACKED) {
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struct sway_container *first = children->length == 1 ?
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@ -330,9 +333,9 @@ static void arrange_children(enum sway_container_layout layout, list_t *children
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title_bar_height = 0;
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}
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int title_height = title_bar_height * children->length;
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double title_height = title_bar_height * children->length;
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int y = 0;
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double y = 0;
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for (int i = 0; i < children->length; i++) {
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struct sway_container *child = children->items[i];
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bool activated = child == active;
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@ -343,7 +346,7 @@ static void arrange_children(enum sway_container_layout layout, list_t *children
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wlr_scene_node_set_position(&child->scene_tree->node, 0, title_height);
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wlr_scene_node_reparent(&child->scene_tree->node, content);
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int net_height = height - title_height;
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double net_height = height - title_height;
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if (activated && width > 0 && net_height > 0) {
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arrange_container(child, width, net_height, title_bar_height == 0, 0);
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} else {
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@ -353,10 +356,10 @@ static void arrange_children(enum sway_container_layout layout, list_t *children
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y += title_bar_height;
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}
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} else if (layout == L_VERT) {
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int off = 0;
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double off = 0;
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for (int i = 0; i < children->length; i++) {
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struct sway_container *child = children->items[i];
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int cheight = child->current.height;
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double cheight = align_to_fractional(scale, child->current.height);
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wlr_scene_node_set_enabled(&child->border.tree->node, true);
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wlr_scene_node_set_position(&child->scene_tree->node, 0, off);
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@ -369,10 +372,10 @@ static void arrange_children(enum sway_container_layout layout, list_t *children
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}
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}
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} else if (layout == L_HORIZ) {
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int off = 0;
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double off = 0;
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for (int i = 0; i < children->length; i++) {
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struct sway_container *child = children->items[i];
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int cwidth = child->current.width;
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double cwidth = align_to_fractional(scale, child->current.width);
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wlr_scene_node_set_enabled(&child->border.tree->node, true);
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wlr_scene_node_set_position(&child->scene_tree->node, off, 0);
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@ -390,7 +393,9 @@ static void arrange_children(enum sway_container_layout layout, list_t *children
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}
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static void arrange_container(struct sway_container *con,
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int width, int height, bool title_bar, int gaps) {
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double width, double height, bool title_bar, double gaps) {
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float scale = container_scale_factor(con);
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// this container might have previously been in the scratchpad,
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// make sure it's enabled for viewing
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wlr_scene_node_set_enabled(&con->scene_tree->node, true);
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@ -400,8 +405,8 @@ static void arrange_container(struct sway_container *con,
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}
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if (con->view) {
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int border_top = container_titlebar_height();
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int border_width = con->current.border_thickness;
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double border_top = container_titlebar_height();
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double border_width = con->current.border_thickness;
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if (title_bar && con->current.border != B_NORMAL) {
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wlr_scene_node_set_enabled(&con->title_bar.tree->node, false);
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@ -431,10 +436,21 @@ static void arrange_container(struct sway_container *con,
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sway_assert(false, "unreachable");
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}
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int border_bottom = con->current.border_bottom ? border_width : 0;
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int border_left = con->current.border_left ? border_width : 0;
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int border_right = con->current.border_right ? border_width : 0;
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int vert_border_height = MAX(0, height - border_top - border_bottom);
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border_top = align_to_fractional(scale, border_top);
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border_width = align_to_fractional(scale, border_width);
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double content_width = align_to_fractional(scale, con->current.content_width);
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double content_height = align_to_fractional(scale, con->current.content_height);
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double border_bottom = con->current.border_bottom ? border_width : 0;
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double border_left = con->current.border_left ? border_width : 0;
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double border_right = con->current.border_right ? border_width : 0;
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width = border_left + content_width + border_right;
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height = border_top + content_height + border_bottom;
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double vert_border_height = MAX(0, height - border_top - border_bottom);
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vert_border_height = align_to_fractional(scale, vert_border_height);
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wlr_scene_rect_set_size(con->border.top, width, border_top);
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wlr_scene_rect_set_size(con->border.bottom, width, border_bottom);
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@ -464,7 +480,7 @@ static void arrange_container(struct sway_container *con,
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arrange_children(con->current.layout, con->current.children,
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con->current.focused_inactive_child, con->content_tree,
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width, height, gaps);
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width, height, gaps, scale);
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}
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}
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@ -488,7 +504,7 @@ static int container_get_gaps(struct sway_container *con) {
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static void arrange_fullscreen(struct wlr_scene_tree *tree,
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struct sway_container *fs, struct sway_workspace *ws,
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int width, int height) {
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double width, double height) {
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struct wlr_scene_node *fs_node;
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if (fs->view) {
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fs_node = &fs->view->scene_tree->node;
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@ -497,7 +513,9 @@ static void arrange_fullscreen(struct wlr_scene_tree *tree,
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wlr_scene_node_set_enabled(&fs->scene_tree->node, false);
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} else {
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fs_node = &fs->scene_tree->node;
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arrange_container(fs, width, height, true, container_get_gaps(fs));
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float scale = container_scale_factor(fs);
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double gaps = align_to_fractional(scale, container_get_gaps(fs));
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arrange_container(fs, width, height, true, gaps);
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}
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wlr_scene_node_reparent(fs_node, tree);
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@ -506,6 +524,9 @@ static void arrange_fullscreen(struct wlr_scene_tree *tree,
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}
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static void arrange_workspace_floating(struct sway_workspace *ws) {
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float scale = ws->output->wlr_output->scale;
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double gaps = align_to_fractional(scale, ws->gaps_inner);
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for (int i = 0; i < ws->current.floating->length; i++) {
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struct sway_container *floater = ws->current.floating->items[i];
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struct wlr_scene_tree *layer = root->layers.floating;
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@ -531,21 +552,27 @@ static void arrange_workspace_floating(struct sway_workspace *ws) {
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}
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wlr_scene_node_reparent(&floater->scene_tree->node, layer);
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wlr_scene_node_set_position(&floater->scene_tree->node,
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floater->current.x, floater->current.y);
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double x = align_to_fractional(scale, floater->current.x);
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double y = align_to_fractional(scale, floater->current.y);
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wlr_scene_node_set_position(&floater->scene_tree->node, x, y);
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wlr_scene_node_set_enabled(&floater->scene_tree->node, true);
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wlr_scene_node_set_enabled(&floater->border.tree->node, true);
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arrange_container(floater, floater->current.width, floater->current.height,
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true, ws->gaps_inner);
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double width = align_to_fractional(scale, floater->current.width);
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double height = align_to_fractional(scale, floater->current.height);
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arrange_container(floater, width, height, true, gaps);
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}
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}
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static void arrange_workspace_tiling(struct sway_workspace *ws,
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int width, int height) {
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double width, double height) {
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float scale = ws->output->wlr_output->scale;
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double gaps = align_to_fractional(scale, ws->gaps_inner);
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arrange_children(ws->current.layout, ws->current.tiling,
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ws->current.focused_inactive_child, ws->layers.tiling,
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width, height, ws->gaps_inner);
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width, height, gaps, scale);
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}
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static void disable_workspace(struct sway_workspace *ws) {
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@ -584,6 +611,8 @@ static void arrange_output(struct sway_output *output, int width, int height) {
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if (activated) {
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struct sway_container *fs = child->current.fullscreen;
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double scale = output->wlr_output->scale;
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wlr_scene_node_set_enabled(&child->layers.tiling->node, !fs);
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wlr_scene_node_set_enabled(&child->layers.fullscreen->node, fs);
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@ -604,11 +633,12 @@ static void arrange_output(struct sway_output *output, int width, int height) {
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struct side_gaps *gaps = &child->current_gaps;
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wlr_scene_node_set_position(&child->layers.tiling->node,
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gaps->left + area->x, gaps->top + area->y);
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align_to_fractional(scale, gaps->left + area->x),
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align_to_fractional(scale, gaps->top + area->y));
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arrange_workspace_tiling(child,
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area->width - gaps->left - gaps->right,
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area->height - gaps->top - gaps->bottom);
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align_to_fractional(scale, area->width - gaps->left - gaps->right),
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align_to_fractional(scale, area->height - gaps->top - gaps->bottom));
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arrange_workspace_floating(child);
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}
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} else {
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