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Send frame done to floating views
Also centers them on the screen when initially floated In the future we'll need a more sophisticated solution than that
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@ -40,7 +40,6 @@ enum sway_container_layout {
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L_VERT,
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L_STACKED,
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L_TABBED,
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L_FLOATING,
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};
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enum sway_container_border {
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@ -3,9 +3,11 @@
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#include "sway/commands.h"
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#include "sway/input/seat.h"
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#include "sway/ipc-server.h"
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#include "sway/output.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/layout.h"
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#include "sway/tree/view.h"
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#include "list.h"
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struct cmd_results *cmd_floating(int argc, char **argv) {
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@ -38,6 +40,17 @@ struct cmd_results *cmd_floating(int argc, char **argv) {
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container, C_WORKSPACE);
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container_remove_child(container);
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container_add_floating(workspace, container);
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struct sway_output *output = workspace->parent->sway_output;
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output_damage_whole_container(output, container);
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// Reset to sane size and position
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container->width = 640;
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container->height = 480;
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container->x = workspace->width / 2 - container->width / 2;
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container->y = workspace->height / 2 - container->height / 2;
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view_autoconfigure(container->sway_view);
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output_damage_whole_container(output, container);
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seat_set_focus(config->handler_context.seat, container);
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arrange_workspace(workspace);
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} else if (container->is_floating && !wants_floating) {
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@ -22,8 +22,6 @@ static const char *layout_to_str(enum sway_container_layout layout) {
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return "L_STACKED";
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case L_TABBED:
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return "L_TABBED";
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case L_FLOATING:
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return "L_FLOATING";
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case L_NONE:
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default:
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return "L_NONE";
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@ -21,8 +21,6 @@ static const char *ipc_json_layout_description(enum sway_container_layout l) {
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return "tabbed";
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case L_STACKED:
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return "stacked";
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case L_FLOATING:
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return "floating";
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case L_NONE:
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break;
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}
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