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Layout correctly with several new windows
If there is more than one new window layout correctly by calculating the default size of the new windows using the information of how many of them there are in total. This helps with issue #3547 but doesn't fix it in all situations. Things now work correctly if the first layout of new windows happens after leaving fullscreen. But if for some reason an arrange_container() gets called while we are fullscreen the windows will still be incorrectly sized after saved_width/saved_height get used to restore the first window's size before going fullscreen.
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@ -18,13 +18,22 @@ static void apply_horiz_layout(list_t *children, struct wlr_box *parent) {
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return;
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return;
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}
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}
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// Count the number of new windows we are resizing
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int new_children = 0;
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for (int i = 0; i < children->length; ++i) {
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struct sway_container *child = children->items[i];
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if (child->width <= 0) {
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new_children += 1;
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}
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}
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// Calculate total width of children
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// Calculate total width of children
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double total_width = 0;
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double total_width = 0;
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for (int i = 0; i < children->length; ++i) {
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for (int i = 0; i < children->length; ++i) {
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struct sway_container *child = children->items[i];
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struct sway_container *child = children->items[i];
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if (child->width <= 0) {
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if (child->width <= 0) {
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if (children->length > 1) {
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if (children->length > new_children) {
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child->width = parent->width / (children->length - 1);
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child->width = parent->width / (children->length - new_children);
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} else {
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} else {
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child->width = parent->width;
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child->width = parent->width;
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}
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}
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@ -58,13 +67,22 @@ static void apply_vert_layout(list_t *children, struct wlr_box *parent) {
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return;
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return;
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}
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}
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// Count the number of new windows we are resizing
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int new_children = 0;
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for (int i = 0; i < children->length; ++i) {
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struct sway_container *child = children->items[i];
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if (child->height <= 0) {
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new_children += 1;
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}
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}
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// Calculate total height of children
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// Calculate total height of children
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double total_height = 0;
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double total_height = 0;
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for (int i = 0; i < children->length; ++i) {
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for (int i = 0; i < children->length; ++i) {
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struct sway_container *child = children->items[i];
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struct sway_container *child = children->items[i];
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if (child->height <= 0) {
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if (child->height <= 0) {
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if (children->length > 1) {
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if (children->length > new_children) {
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child->height = parent->height / (children->length - 1);
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child->height = parent->height / (children->length - new_children);
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} else {
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} else {
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child->height = parent->height;
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child->height = parent->height;
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}
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}
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