text_input: Move popup placement to own function

This commit is contained in:
Alexander Orzechowski 2024-08-04 13:06:06 -04:00 committed by Simon Ser
parent 48069097ea
commit 1537c9dae5
2 changed files with 84 additions and 69 deletions

View file

@ -9,6 +9,7 @@ struct sway_input_popup {
struct wlr_scene_tree *scene_tree;
struct sway_popup_desc desc;
struct wlr_input_popup_surface_v2 *popup_surface;
struct wlr_output *fixed_output;
struct wl_list link;

View file

@ -128,6 +128,80 @@ static void handle_im_destroy(struct wl_listener *listener, void *data) {
}
}
static void constrain_popup(struct sway_input_popup *popup) {
struct sway_text_input *text_input =
relay_get_focused_text_input(popup->relay);
struct wlr_box parent = {0};
wlr_scene_node_coords(&popup->desc.relative->parent->node, &parent.x, &parent.y);
struct wlr_box geo = {0};
struct wlr_output *output;
if (popup->desc.view) {
struct sway_view *view = popup->desc.view;
output = wlr_output_layout_output_at(root->output_layout,
view->container->pending.content_x + view->geometry.x,
view->container->pending.content_y + view->geometry.y);
parent.width = view->geometry.width;
parent.height = view->geometry.height;
geo = view->geometry;
} else {
output = popup->fixed_output;
}
struct wlr_box output_box;
wlr_output_layout_get_box(root->output_layout, output, &output_box);
bool cursor_rect = text_input->input->current.features &
WLR_TEXT_INPUT_V3_FEATURE_CURSOR_RECTANGLE;
struct wlr_box cursor_area;
if (cursor_rect) {
cursor_area = text_input->input->current.cursor_rectangle;
} else {
cursor_area = (struct wlr_box) {
.width = parent.width,
.height = parent.height,
};
}
int popup_width = popup->popup_surface->surface->current.width;
int popup_height = popup->popup_surface->surface->current.height;
int x1 = parent.x + cursor_area.x;
int x2 = parent.x + cursor_area.x + cursor_area.width;
int y1 = parent.y + cursor_area.y;
int y2 = parent.y + cursor_area.y + cursor_area.height;
int x = x1;
int y = y2;
int available_right = output_box.x + output_box.width - x1;
int available_left = x2 - output_box.x;
if (available_right < popup_width && available_left > available_right) {
x = x2 - popup_width;
}
int available_down = output_box.y + output_box.height - y2;
int available_up = y1 - output_box.y;
if (available_down < popup_height && available_up > available_down) {
y = y1 - popup_height;
}
wlr_scene_node_set_position(popup->desc.relative, x - parent.x - geo.x, y - parent.y - geo.y);
if (cursor_rect) {
struct wlr_box box = {
.x = x1 - x,
.y = y1 - y,
.width = cursor_area.width,
.height = cursor_area.height,
};
wlr_input_popup_surface_v2_send_text_input_rectangle(
popup->popup_surface, &box);
}
wlr_scene_node_set_position(&popup->scene_tree->node, x - geo.x, y - geo.y);
}
static void relay_send_im_state(struct sway_input_method_relay *relay,
struct wlr_text_input_v3 *input) {
struct wlr_input_method_v2 *input_method = relay->input_method;
@ -150,8 +224,7 @@ static void relay_send_im_state(struct sway_input_method_relay *relay,
}
struct sway_input_popup *popup;
wl_list_for_each(popup, &relay->input_popups, link) {
// send_text_input_rectangle is called in this function
input_popup_update(popup);
constrain_popup(popup);
}
wlr_input_method_v2_send_done(input_method);
// TODO: pass intent, display popup size
@ -297,50 +370,30 @@ static void input_popup_update(struct sway_input_popup *popup) {
return;
}
bool cursor_rect = text_input->input->current.features
& WLR_TEXT_INPUT_V3_FEATURE_CURSOR_RECTANGLE;
struct wlr_surface *focused_surface = text_input->input->focused_surface;
struct wlr_box cursor_area = text_input->input->current.cursor_rectangle;
struct wlr_box output_box;
struct wlr_box parent = {0};
struct wlr_layer_surface_v1 *layer_surface =
wlr_layer_surface_v1_try_from_wlr_surface(focused_surface);
struct wlr_scene_tree *relative_parent;
struct wlr_box geo = {0};
popup->scene_tree = wlr_scene_subsurface_tree_create(root->layers.popup, popup->popup_surface->surface);
if (layer_surface != NULL) {
struct sway_layer_surface *layer =
layer_surface->data;
struct sway_layer_surface *layer = layer_surface->data;
if (layer == NULL) {
return;
}
relative_parent = layer->scene->tree;
struct wlr_output *output = layer->layer_surface->output;
wlr_output_layout_get_box(root->output_layout, output, &output_box);
int lx, ly;
wlr_scene_node_coords(&layer->tree->node, &lx, &ly);
parent.x = lx;
parent.y = ly;
popup->desc.view = NULL;
// we don't need to add an event here to NULL out this field because
// this field will only be initialized if the popup is part of a layer
// surface. Layer surfaces get destroyed as part of the output being
// destroyed, thus also trickling down to popups.
popup->fixed_output = layer->layer_surface->output;
} else {
struct sway_view *view = view_from_wlr_surface(focused_surface);
relative_parent = view->scene_tree;
geo = view->geometry;
int lx, ly;
wlr_scene_node_coords(&view->scene_tree->node, &lx, &ly);
struct wlr_output *output = wlr_output_layout_output_at(root->output_layout,
view->container->pending.content_x + view->geometry.x,
view->container->pending.content_y + view->geometry.y);
wlr_output_layout_get_box(root->output_layout, output, &output_box);
parent.x = lx;
parent.y = ly;
parent.width = view->geometry.width;
parent.height = view->geometry.height;
popup->desc.view = view;
}
@ -354,46 +407,7 @@ static void input_popup_update(struct sway_input_popup *popup) {
return;
}
if (!cursor_rect) {
cursor_area.x = 0;
cursor_area.y = 0;
cursor_area.width = parent.width;
cursor_area.height = parent.height;
}
int popup_width = popup->popup_surface->surface->current.width;
int popup_height = popup->popup_surface->surface->current.height;
int x1 = parent.x + cursor_area.x;
int x2 = parent.x + cursor_area.x + cursor_area.width;
int y1 = parent.y + cursor_area.y;
int y2 = parent.y + cursor_area.y + cursor_area.height;
int x = x1;
int y = y2;
int available_right = output_box.x + output_box.width - x1;
int available_left = x2 - output_box.x;
if (available_right < popup_width && available_left > available_right) {
x = x2 - popup_width;
}
int available_down = output_box.y + output_box.height - y2;
int available_up = y1 - output_box.y;
if (available_down < popup_height && available_up > available_down) {
y = y1 - popup_height;
}
wlr_scene_node_set_position(&relative->node, x - parent.x - geo.x, y - parent.y - geo.y);
if (cursor_rect) {
struct wlr_box box = {
.x = x1 - x,
.y = y1 - y,
.width = cursor_area.width,
.height = cursor_area.height,
};
wlr_input_popup_surface_v2_send_text_input_rectangle(
popup->popup_surface, &box);
}
wlr_scene_node_set_position(&popup->scene_tree->node, x - geo.x, y - geo.y);
constrain_popup(popup);
}
static void input_popup_set_focus(struct sway_input_popup *popup,