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Fix reload freeze when not modsetting current mode
This fixes the issue of the display freezing on reload with wlroots#1545. On master, all output configs are applied on reload. This may cause an output to have its config applied up to three times, instead of just once. The three cases are: output name, output identifier, and wildcard. Not only is this inefficient, but it can cause swaybg to be spawned and immediately killed. However, swaybg requires two roundtrips of wl_display (to obtain needed globals) before it enters its normal event loop. Modesetting will roundtrip the wl_display. Without modesetting, waitpid for killing swaybg could block infinitely due to swaybg being blocked by wl_display_roundtrip. This only configured an output once. It either uses the wildcard config or creates an empty wildcard config and applies that. This also fixes a bug where an output would not be reset when there is no output config to apply to it.
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@ -586,6 +586,8 @@ struct output_config *store_output_config(struct output_config *oc);
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void apply_output_config_to_outputs(struct output_config *oc);
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void reset_outputs(void);
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void free_output_config(struct output_config *oc);
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int workspace_output_cmp_workspace(const void *a, const void *b);
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@ -471,9 +471,8 @@ bool load_main_config(const char *file, bool is_active, bool validating) {
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}
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if (is_active) {
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for (int i = 0; i < config->output_configs->length; i++) {
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apply_output_config_to_outputs(config->output_configs->items[i]);
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}
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reset_outputs();
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config->reloading = false;
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if (config->swaynag_config_errors.pid > 0) {
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swaynag_show(&config->swaynag_config_errors);
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@ -391,6 +391,17 @@ void apply_output_config_to_outputs(struct output_config *oc) {
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}
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}
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void reset_outputs(void) {
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struct output_config *oc = NULL;
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int i = list_seq_find(config->output_configs, output_name_cmp, "*");
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if (i >= 0) {
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oc = config->output_configs->items[i];
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} else {
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oc = store_output_config(new_output_config("*"));
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}
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apply_output_config_to_outputs(oc);
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}
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void free_output_config(struct output_config *oc) {
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if (!oc) {
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return;
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