render: fix titlebar texture clipping

We need to provide an unclipped dst_box.

Fixes: https://github.com/swaywm/sway/issues/7573
Regressed by: https://github.com/swaywm/sway/pull/7552
This commit is contained in:
Simon Ser 2023-05-09 16:39:48 +02:00 committed by Kenny Levinsen
parent 0a951517ae
commit 19cc36accc

View file

@ -509,23 +509,24 @@ static void render_titlebar(struct render_context *ctx, struct sway_container *c
texture_box.y = round((bg_y - output_y) * output_scale) +
ob_padding_above;
if (ob_inner_width < texture_box.width) {
texture_box.width = ob_inner_width;
struct wlr_box clip_box = texture_box;
if (ob_inner_width < clip_box.width) {
clip_box.width = ob_inner_width;
}
render_texture(ctx, marks_texture,
NULL, &texture_box, NULL, WL_OUTPUT_TRANSFORM_NORMAL, con->alpha);
NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, con->alpha);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = texture_box.x + round(output_x * output_scale);
box.x = clip_box.x + round(output_x * output_scale);
box.y = roundf((y + titlebar_border_thickness) * output_scale);
box.width = texture_box.width;
box.width = clip_box.width;
box.height = ob_padding_above;
render_rect(ctx, &box, color);
// Padding below
box.y += ob_padding_above + texture_box.height;
box.y += ob_padding_above + clip_box.height;
box.height = ob_padding_below;
render_rect(ctx, &box, color);
}
@ -579,24 +580,25 @@ static void render_titlebar(struct render_context *ctx, struct sway_container *c
texture_box.y =
round((bg_y - output_y) * output_scale) + ob_padding_above;
if (ob_inner_width - ob_marks_width < texture_box.width) {
texture_box.width = ob_inner_width - ob_marks_width;
struct wlr_box clip_box = texture_box;
if (ob_inner_width - ob_marks_width < clip_box.width) {
clip_box.width = ob_inner_width - ob_marks_width;
}
render_texture(ctx, title_texture,
NULL, &texture_box, NULL, WL_OUTPUT_TRANSFORM_NORMAL, con->alpha);
NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, con->alpha);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = texture_box.x + round(output_x * output_scale);
box.x = clip_box.x + round(output_x * output_scale);
box.y = roundf((y + titlebar_border_thickness) * output_scale);
box.width = texture_box.width;
box.width = clip_box.width;
box.height = ob_padding_above;
render_rect(ctx, &box, color);
// Padding below
box.y += ob_padding_above + texture_box.height;
box.y += ob_padding_above + clip_box.height;
box.height = ob_padding_below;
render_rect(ctx, &box, color);
}