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Use wlr_keyboard_get_modifiers
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@ -480,7 +480,7 @@ static void dispatch_cursor_button_floating(struct sway_cursor *cursor,
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struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat->wlr_seat);
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bool mod_pressed = keyboard &&
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(keyboard->modifiers.depressed & config->floating_mod);
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(wlr_keyboard_get_modifiers(keyboard) & config->floating_mod);
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enum resize_edge edge = find_resize_edge(cont, cursor);
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bool over_title = edge == RESIZE_EDGE_NONE && !surface;
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@ -501,7 +501,7 @@ static void dispatch_cursor_button_floating(struct sway_cursor *cursor,
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seat->operation = OP_RESIZE;
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seat->op_container = cont;
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seat->op_resize_preserve_ratio = keyboard &&
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(keyboard->modifiers.depressed & WLR_MODIFIER_SHIFT);
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(wlr_keyboard_get_modifiers(keyboard) & WLR_MODIFIER_SHIFT);
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seat->op_resize_edge = resizing_via_mod ?
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RESIZE_EDGE_BOTTOM | RESIZE_EDGE_RIGHT : edge;
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seat->op_button = button;
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