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Use new presentation-time helper
This has the advantage to (1) reduce boilerplate and (2) make us correctly handle wlr_output_event_present.commit_seq.
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parent
5d882cb5fc
commit
1d3cbe9f27
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@ -498,7 +498,8 @@ static bool scan_out_fullscreen_view(struct sway_output *output,
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return false;
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}
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wlr_presentation_surface_sampled(server.presentation, surface);
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wlr_presentation_surface_sampled_on_output(server.presentation, surface,
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wlr_output);
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if (!wlr_output_attach_buffer(wlr_output, surface->buffer)) {
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return false;
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@ -842,14 +843,6 @@ static void handle_scale(struct wl_listener *listener, void *data) {
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update_output_manager_config(output->server);
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}
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static void send_presented_iterator(struct sway_output *output, struct sway_view *view,
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struct wlr_surface *surface, struct wlr_box *box, float rotation,
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void *data) {
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struct wlr_presentation_event *event = data;
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wlr_presentation_send_surface_presented(server.presentation,
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surface, event);
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}
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static void handle_present(struct wl_listener *listener, void *data) {
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struct sway_output *output = wl_container_of(listener, output, present);
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struct wlr_output_event_present *output_event = data;
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@ -860,16 +853,6 @@ static void handle_present(struct wl_listener *listener, void *data) {
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output->last_presentation = *output_event->when;
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output->refresh_nsec = output_event->refresh;
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struct wlr_presentation_event event = {
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.output = output->wlr_output,
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.tv_sec = (uint64_t)output_event->when->tv_sec,
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.tv_nsec = (uint32_t)output_event->when->tv_nsec,
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.refresh = (uint32_t)output_event->refresh,
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.seq = (uint64_t)output_event->seq,
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.flags = output_event->flags,
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};
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output_for_each_surface(output, send_presented_iterator, &event);
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}
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void handle_new_output(struct wl_listener *listener, void *data) {
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@ -121,7 +121,8 @@ static void render_surface_iterator(struct sway_output *output, struct sway_view
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render_texture(wlr_output, output_damage, texture, &box, matrix, alpha);
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wlr_presentation_surface_sampled(server.presentation, surface);
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wlr_presentation_surface_sampled_on_output(server.presentation, surface,
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wlr_output);
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}
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static void render_layer(struct sway_output *output,
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