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desktop/output: unify page-flip codepath
Instead of having a special codepath for applying gamma LUTs, have a single codepath for regular page-flips and gamma LUT updates. Should make it easier to add more logic on top e.g. for tearing page-flips.
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@ -247,13 +247,13 @@ static int output_repaint_timer_handler(void *data) {
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.color_transform = output->color_transform,
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.color_transform = output->color_transform,
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};
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};
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if (output->gamma_lut_changed) {
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struct wlr_output_state pending;
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struct wlr_output_state pending;
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wlr_output_state_init(&pending);
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wlr_output_state_init(&pending);
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if (!wlr_scene_output_build_state(output->scene_output, &pending, &opts)) {
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if (!wlr_scene_output_build_state(output->scene_output, &pending, &opts)) {
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return 0;
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return 0;
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}
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}
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if (output->gamma_lut_changed) {
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output->gamma_lut_changed = false;
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output->gamma_lut_changed = false;
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struct wlr_gamma_control_v1 *gamma_control =
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struct wlr_gamma_control_v1 *gamma_control =
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wlr_gamma_control_manager_v1_get_control(
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wlr_gamma_control_manager_v1_get_control(
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@ -263,17 +263,16 @@ static int output_repaint_timer_handler(void *data) {
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return 0;
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return 0;
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}
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}
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if (!wlr_output_commit_state(output->wlr_output, &pending)) {
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if (!wlr_output_test_state(output->wlr_output, &pending)) {
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wlr_gamma_control_v1_send_failed_and_destroy(gamma_control);
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wlr_gamma_control_v1_send_failed_and_destroy(gamma_control);
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wlr_output_state_finish(&pending);
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wlr_output_state_set_gamma_lut(&pending, 0, NULL, NULL, NULL);
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return 0;
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}
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}
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wlr_output_state_finish(&pending);
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return 0;
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}
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}
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wlr_scene_output_commit(output->scene_output, &opts);
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if (!wlr_output_commit_state(output->wlr_output, &pending)) {
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sway_log(SWAY_ERROR, "Page-flip failed on output %s", output->wlr_output->name);
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}
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wlr_output_state_finish(&pending);
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return 0;
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return 0;
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}
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}
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